Yes there is check. Hopefully your compiling your own source code to. Since doing so will be pretty the much the only way for you to do changes like this on your own. Anyway, search for the following code in fight.c. Replace the you have been killed! to what you want.
case POS_DEAD:
if ( dt >= 0 && dt < top_sn )
{
SKILLTYPE *skill = skill_table[dt];
if ( skill->die_char && skill->die_char[0] != '\0' )
act( AT_DEAD, skill->die_char, ch, NULL, victim, TO_CHAR );
if ( skill->die_vict && skill->die_vict[0] != '\0' )
act( AT_DEAD, skill->die_vict, ch, NULL, victim, TO_VICT );
if ( skill->die_room && skill->die_room[0] != '\0' )
act( AT_DEAD, skill->die_room, ch, NULL, victim, TO_NOTVICT );
}
act( AT_DEAD, "$n is DEAD!!", victim, 0, 0, TO_ROOM );
act( AT_DEAD, "You have been KILLED!!\n\r", victim, 0, 0, TO_CHAR );
break;
Hope this helps,
Akira |