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Subject: Changing where people end up when they die
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Subject review (reverse sequence)

Posted by Meerclar   USA  (554 posts)  [Biography] bio
Date Fri 08 Nov 2002 07:26 PM (UTC)  quote  ]
Message
That would require actually defining a second morgue. I took the cheap way out of solving this problem on Stormbringer by making the morgue an isolated room once a char is inside and changing the recall point for newbies to the center of our revised academy. As for where to change where ppls recall to after a certain level, take a look at the do_recall function, its probly in act_move somewhere.
Hope that helps a bit.

Meerclar - Lord of Cats
Coder, Builder, and Tormenter of Mortals
Stormbringer: Rebirth
storm-bringer.org:4500
www.storm-bringer.org
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Posted by Myotis   (2 posts)  [Biography] bio
Date Fri 08 Nov 2002 12:31 AM (UTC)  quote  ]
Message
I know where to define the room vnums but I wanna make it so that if someone is over a certain level, they repop at a different place than those of a lower level and I can't find where in the code I can set this.
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Posted by Meerclar   USA  (554 posts)  [Biography] bio
Date Thu 07 Nov 2002 02:44 PM (UTC)  quote  ]
Message
Should be somewhere in mud.h (or whatever the SMAUG equiv of merc.h is), look for _morgue for the location..... at least I believe SMAUG uses a morgue by default.....

Meerclar - Lord of Cats
Coder, Builder, and Tormenter of Mortals
Stormbringer: Rebirth
storm-bringer.org:4500
www.storm-bringer.org
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Posted by Myotis   (2 posts)  [Biography] bio
Date Wed 06 Nov 2002 09:37 PM (UTC)  quote  ]
Message
I can't seem to find the piece of code that determines where players repop after they get killed. Any help is appreciated.
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