... and would appreciate some feedback on, if anyone's willing. (I wasn't sure whether to post this in a different subforum, but this one seemed most relevant.)
First, let me preface this by saying that I love MUSHclient. It's powerful, extensible, and my favorite platform to develop on. I've had a slew of ideas over the past week or so, though, and I've been researching into it a lot, and I think it could work quite nicely, given the time and effort.
I'm considering, and working a little bit on, writing a web-based MUD client. Nothing like FMud, which is Flash-based and based entirely in the browser. My plan is to use the browser as the view, and a proxy server which actually implements the client itself. If you've ever used Mibbit.com, you should see the similarities: it's just a web interface to a proxy system that connects to IRC servers for you. Mine would be the same: an HTML/CSS/JavaScript browser view, the proxy which does everything, and the actual MUD servers involved.
I'd like to hear what people think about this. There are a lot of advanced features I have in mind, something rather similar to MUSHclient actually, but I'd like to get some thoughts first. An issue I thought of would be the potential for MUDs to see multiple connections from the proxy client as multiplaying by their users, which would be a rather bad thing. I'm open to suggestions on that front, as my only current solution would be announcing the client in several public places, noting the issue, and explaining how they could deal with it. |