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➜ MUSHclient
➜ Lua
➜ SetPluginVariable? SetWorldVariable?
SetPluginVariable? SetWorldVariable?
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Posted by
| Wanghom8228
(19 posts) Bio
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Date
| Sun 05 Sep 2010 11:32 PM (UTC) Amended on Sun 05 Sep 2010 11:33 PM (UTC) by Wanghom8228
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Message
| Hi Nick:
I noticed you updated the CallPlugin funcation recently.
Do you have a plan to add a new funcation like "SetPluginVariable" or "SetWorldVariable"??
I need this feature, but didn't find a workaround.
Thanks
Hong | Top |
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Posted by
| Twisol
USA (2,257 posts) Bio
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Date
| Reply #1 on Sun 05 Sep 2010 11:44 PM (UTC) Amended on Sun 05 Sep 2010 11:48 PM (UTC) by Twisol
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Message
| I think Nick's going to hate me for this:
CallPlugin("PLUGIN ID HERE", "SetVariable", "foo", "1")
If you want to make this a little cleaner:
function SetPluginVariable(id, key, val)
return check(CallPlugin(id, "SetVariable", key, val))
end
SetPluginVariable("PLUGIN ID HERE", "foo", "1")
EDIT: There's no way to emulate a SetWorldVariable(), though. CallPlugin won't use a blank id "" to refer to the world, like some other plugins do. |
'Soludra' on Achaea
Blog: http://jonathan.com/
GitHub: http://github.com/Twisol | Top |
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Posted by
| Twisol
USA (2,257 posts) Bio
|
Date
| Reply #2 on Sun 05 Sep 2010 11:51 PM (UTC) |
Message
| What I normally recommend is that you create your own function in one plugin that sets a specific variable, and call it with CallPlugin in another. So you'd do something like this:
-- First plugin
function set_target(target)
SetVariable("target", target)
end
-- Second plugin
CallPlugin("PLUGIN ID HERE", "set_target", "gnoll")
As I showed, you can cut out the middleman by calling SetVariable in the other plugin directly. That feels like a hack though. It's hilarious and awesome, but it's still a hack. ;) |
'Soludra' on Achaea
Blog: http://jonathan.com/
GitHub: http://github.com/Twisol | Top |
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Posted by
| WillFa
USA (525 posts) Bio
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Date
| Reply #3 on Mon 06 Sep 2010 01:36 AM (UTC) |
Message
| |
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