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New command [solved]

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Posted by Aiseant   (33 posts)  [Biography] bio
Date Mon 27 Sep 2010 12:12 PM (UTC)  quote  ]

Amended on Mon 27 Sep 2010 01:02 PM (UTC) by Aiseant

Message
Hi all,

As I said in my previous post, i'm helping a friend with his mud, SWR based.

I've created a little command which allow players to combine items (if they're compatible) to create new stuffs or improve existant ones.

I add the two lines in tables.c, the one in mud.h, my command do_combine is written in combine.c, which is taken by the Makefile to make the combine.o, though I think everything is right.
But the make is whinning about do_combine redefined : once in the beginning of combine.c and the other in mud.h. It says that there's a conflicting types ... (i also try to add gns_combine everywhere i found a gsn_punch, but still the same problem)

I dunno what to do, I'm lost

Thanks (and sorry for my english)
Aiseant
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Posted by Zeno   USA  (2,871 posts)  [Biography] bio   Moderator
Date Reply #1 on Mon 27 Sep 2010 03:38 PM (UTC)  quote  ]
Message
Can you show the errors?

Zeno McDohl,
Owner of Bleached InuYasha Galaxy
http://www.biyg.org
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Posted by Aiseant   (33 posts)  [Biography] bio
Date Reply #2 on Mon 27 Sep 2010 04:07 PM (UTC)  quote  ]

Amended on Mon 27 Sep 2010 04:13 PM (UTC) by Aiseant

Message
Yep :

combine.c:17: error: conflicting types for do_combine
mud.h:3269: note: previous declaration of do_combine was here
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Posted by Zeno   USA  (2,871 posts)  [Biography] bio   Moderator
Date Reply #3 on Mon 27 Sep 2010 04:23 PM (UTC)  quote  ]
Message
Can you show those 2 lines of code?

Zeno McDohl,
Owner of Bleached InuYasha Galaxy
http://www.biyg.org
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Posted by Aiseant   (33 posts)  [Biography] bio
Date Reply #4 on Mon 27 Sep 2010 05:52 PM (UTC)  quote  ]
Message
Yep

mud.h, line 3269 : DECLARE_DO_FUN( do_combine );
combine.c, line 17 : void do_combine(CHAR_DATA * ch ,OBJ_DATA * source1, OBJ_DATA* source2 ){

thanks for your help
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Posted by David Haley   USA  (3,881 posts)  [Biography] bio   Moderator
Date Reply #5 on Mon 27 Sep 2010 06:18 PM (UTC)  quote  ]
Message
Commands take a character and a string as only parameters; you need to parse the string into objects. Take a look at how nearly any other object-related command works, like do_give, do_take, etc.

David Haley aka Ksilyan
Head Programmer,
Legends of the Darkstone

http://david.the-haleys.org
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Posted by Aiseant   (33 posts)  [Biography] bio
Date Reply #6 on Mon 27 Sep 2010 06:49 PM (UTC)  quote  ]

Amended on Mon 27 Sep 2010 08:06 PM (UTC) by Aiseant

Message
Dammit ! Captain obvious is obvious ... when I think that i was able to figure out this parsing thing with do_tell and never made the link with my problem ...

ok, many thanks for you lighting reading on this.

Now I suppose that I've to do something more, since if I type 'combine', I get an 'invalid input' and 'sset self combine' returns 'No such skill or spell'
EDIT : cedit command discovered, now it's fine :)

Aiseant
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