Alright, in that order...
Thanks Seriley, I'll post again if that fixes the problem. I forget that Variables aren't exactly what you put into them.
Thanks Nick, I do try my best to understand what I'm doing, I feel it's better to ask a hundred questions and move a step at a time than take a hundred steps and then whine about how nothing worked and I have to start from the beginning.
Lua variable would only work for one of those number variables I need to have (cur_hp), because (max_hp), (sip_hp), and (sip_per) should save over closing the client. Imagine logging in and you're suddenly in the middle of a fight, but your AutoSipper no longer has your variables, so you have to manually heal and fight when you got the Sipper to avoid such situations.
Also, this is the Alpha version of my sipper, so nothing is in Script yet. In fact, it's all triggers and timers right now. I need to build a stable working version based on what I know before I build this scripted version based on what I'm learning.
Thank you all for the help, I'm going back to work on it. |