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Saving in XML

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Posted by Mradventure   (2 posts)  [Biography] bio
Date Mon 16 May 2011 07:33 PM (UTC)  quote  ]
Message
I noticed this client says it saves in XML, yet I don't see any option to save my world details/triggers to such a thing.

How do I do so?
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Posted by Fiendish   USA  (848 posts)  [Biography] bio   Global Moderator
Date Reply #1 on Mon 16 May 2011 08:00 PM (UTC)  quote  ]

Amended on Mon 16 May 2011 08:01 PM (UTC) by Fiendish

Message
Your world file <name_of_your_world>.mcl in the worlds directory is an xml file. If you open it with a text editor you will see that. Your aliases and triggers are in the aliases and triggers sections of that file.

Also, you can export aliases and triggers to their own xml files separate from your world file by clicking the "Save..." buttons in the triggers and aliases configuration dialogs (Shift+Ctrl+8 and Shift+Ctrl+9 respectively).

http://aardwolfclientpackage.googlecode.com/
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Posted by Mradventure   (2 posts)  [Biography] bio
Date Reply #2 on Mon 16 May 2011 09:43 PM (UTC)  quote  ]
Message
I tried renaming it and using it with the mudclient for my android, which can read xml's and it wouldn't read them. Do I need to open them in a notepad thing and resave them as .xmls?
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Posted by Twisol   USA  (2,229 posts)  [Biography] bio
Date Reply #3 on Mon 16 May 2011 09:51 PM (UTC)  quote  ]
Message
XML is a generic data format that lets you store your data in a structured manner. The actual ddata is completely application-dependant. This means that MUSHclient's XML data is specific to MUSHclient, and it won't work for Mudlet or your mobile MUD client.

'Soludra' on Achaea

Blog: http://jonathan.com/
GitHub: http://github.com/Twisol
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