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➜ MUSHclient
➜ General
➜ Enable/disable trigger groups
Enable/disable trigger groups
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Posted by
| Bryan
(1 post) Bio
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Date
| Fri 30 Sep 2011 04:30 AM (UTC) |
Message
| I've read the section on this and I apologise for being dumb but I dont' know where to input :
To enable an entire group of triggers do this:
world.EnableTriggerGroup "groupname", 1
To disable the entire group:
world.EnableTriggerGroup "groupname", 0
this is throwing me off and again sorry to sound so dumb.. | Top |
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Posted by
| Daniel P
USA (97 posts) Bio
|
Date
| Reply #1 on Fri 30 Sep 2011 06:33 AM (UTC) |
Message
| EnableTriggerGroup("groupname",true)
EnableTriggerGroup("groupname",false) | Top |
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Posted by
| Nick Gammon
Australia (23,057 posts) Bio
Forum Administrator |
Date
| Reply #2 on Fri 30 Sep 2011 12:29 PM (UTC) Amended on Fri 30 Sep 2011 12:30 PM (UTC) by Nick Gammon
|
Message
| You put it inside (say) an alias, and have it "send to script". Then put what Daniel said (one line or the other).
Something like this:
<aliases>
<alias
match="battle"
enabled="y"
send_to="12"
sequence="100"
>
<send>
EnableTriggerGroup("battlegroup", true)
Note ("Battle group enabled")
</send>
</alias>
</aliases>
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For advice on how to copy the above, and paste it into MUSHclient, please see Pasting XML.
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- Nick Gammon
www.gammon.com.au, www.mushclient.com | Top |
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Posted by
| Tisorin
(15 posts) Bio
|
Date
| Reply #3 on Fri 25 Jan 2013 11:46 AM (UTC) |
Message
| Greetings,
I understood the metod, but I encontered a problem. When I try to mix commands sent to the mud and script commands, I get an error. I want to create an alias to "kill monster" and in the same time to "Enable a trigger group". How can I do that? | Top |
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Posted by
| Fiendish
USA (2,533 posts) Bio
Global Moderator |
Date
| Reply #4 on Fri 25 Jan 2013 02:21 PM (UTC) |
Message
| Send("your command goes here") will send your command to the game from the script processor. |
https://github.com/fiendish/aardwolfclientpackage | Top |
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