|
Enable/disable trigger groups
|
Reply to this subject
Start a new subject
 
Refresh page
| Posted by |
Bryan
(1 post) bio
|
| Date |
Fri 30 Sep 2011 04:30 AM (UTC) [ quote
] |
| Message |
I've read the section on this and I apologise for being dumb but I dont' know where to input :
To enable an entire group of triggers do this:
world.EnableTriggerGroup "groupname", 1
To disable the entire group:
world.EnableTriggerGroup "groupname", 0
this is throwing me off and again sorry to sound so dumb.. | top |
|
| Posted by |
Daniel P
USA (77 posts) bio
|
| Date |
Reply #1 on Fri 30 Sep 2011 06:33 AM (UTC) [ quote
] |
| Message |
EnableTriggerGroup("groupname",true)
EnableTriggerGroup("groupname",false) | top |
|
| Posted by |
Tisorin
(10 posts) bio
|
| Date |
Reply #3 on Fri 25 Jan 2013 11:46 AM (UTC) [ quote
] |
| Message |
Greetings,
I understood the metod, but I encontered a problem. When I try to mix commands sent to the mud and script commands, I get an error. I want to create an alias to "kill monster" and in the same time to "Enable a trigger group". How can I do that? | top |
|
| Posted by |
Fiendish
USA (849 posts) bio
Global Moderator |
| Date |
Reply #4 on Fri 25 Jan 2013 02:21 PM (UTC) [ quote
] |
| Message |
| Send("your command goes here") will send your command to the game from the script processor. |
http://aardwolfclientpackage.googlecode.com/ | top |
|
The dates and times for posts above are shown in Universal Co-ordinated Time (UTC).
To show them in your local time you can join the forum, and then set the 'time correction' field in your profile to the number of hours difference between your location and UTC time.
1,321 views.
Reply to this subject
Start a new subject
 
Refresh page
top
Comments to:
Gammon Software support
Forum RSS feed ( http://www.gammon.com.au/rss/forum.xml )