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Enable/disable trigger groups

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Posted by Bryan   (1 post)  [Biography] bio
Date Fri 30 Sep 2011 04:30 AM (UTC)  quote  ]
I've read the section on this and I apologise for being dumb but I dont' know where to input :

To enable an entire group of triggers do this:

world.EnableTriggerGroup "groupname", 1

To disable the entire group:

world.EnableTriggerGroup "groupname", 0

this is throwing me off and again sorry to sound so dumb..
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Posted by Daniel P   USA  (86 posts)  [Biography] bio
Date Reply #1 on Fri 30 Sep 2011 06:33 AM (UTC)  quote  ]
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Posted by Nick Gammon   Australia  (19,505 posts)  [Biography] bio   Forum Administrator
Date Reply #2 on Fri 30 Sep 2011 12:29 PM (UTC)  quote  ]

Amended on Fri 30 Sep 2011 12:30 PM (UTC) by Nick Gammon

You put it inside (say) an alias, and have it "send to script". Then put what Daniel said (one line or the other).

Something like this:


EnableTriggerGroup("battlegroup", true)
Note ("Battle group enabled")


Template:pasting For advice on how to copy the above, and paste it into MUSHclient, please see Pasting XML.

- Nick Gammon

www.gammon.com.au, www.mushclient.com
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Posted by Tisorin   (13 posts)  [Biography] bio
Date Reply #3 on Fri 25 Jan 2013 11:46 AM (UTC)  quote  ]
I understood the metod, but I encontered a problem. When I try to mix commands sent to the mud and script commands, I get an error. I want to create an alias to "kill monster" and in the same time to "Enable a trigger group". How can I do that?
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Posted by Fiendish   USA  (1,010 posts)  [Biography] bio   Global Moderator
Date Reply #4 on Fri 25 Jan 2013 02:21 PM (UTC)  quote  ]
Send("your command goes here") will send your command to the game from the script processor.

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Posted by Tisorin   (13 posts)  [Biography] bio
Date Reply #5 on Tue 29 Jan 2013 11:01 AM (UTC)  quote  ]
Ohoo, thank you
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