Quote: 1. Fixed bug in the StripANSI function where it stopped at a semicolon.
Does the plugin call StripANSI?
No.
Quote: 2. Extra code to handle inadvertent injection of non-UTF-8 data into a UTF-8 stream (when the output window is set to UTF-8).
Is the output window set to UTF-8?
No, I didn't check the UTF-8(Unicode) option of the output configuration.
Quote: 3. The AddFont function now allows you to add multiple fonts (one at a time).
Does the plugin call AddFont?
No.
Quote: 4. Fixed bug with selecting UTF-8 (Unicode) characters with the mouse, where if you clicked and dragged some characters would disappear and reappear.
Does the problem occur if you click and drag with the mouse? Or does it happen anyway?
Because of not UTF-8 modeļ¼this problem does not exist.
Quote: 5. Fixed problem with triggers where, if you switched to or from UTF-8 mode in the Output window configuration, triggers would expect (or not expect) UTF-8, incorrectly, possibly giving errors when new lines arrive from the MUD.
Do you switch to and from UTF-8 mode?
No.
Quote: 6. Fixed bug where, under obscure circumstances, you might get the error message "Not a valid base64 string - incorrect length (not mod 4)." when opening the triggers/aliases lists or similar windows in world configuration.
Do you open the triggers/aliases lists when using this plugin?
No.
Quote: 7. Added Lua script function: utils.utf8convert
Does the plugin use utils.utf8convert ?
No.
Quote: 8. Added support for MTTS (MUD Terminal Type Standard)
Does the world query for MTTS?
I am not sure about this.
Quote: 9. Added Lua script function: utils.glyph_available
Does the plugin use utils.glyph_available ?
No. |