Register forum user name Search FAQ

Gammon Forum

Notice: Any messages purporting to come from this site telling you that your password has expired, or that you need to verify your details, confirm your email, resolve issues, making threats, or asking for money, are spam. We do not email users with any such messages. If you have lost your password you can obtain a new one by using the password reset link.

Due to spam on this forum, all posts now need moderator approval.

 Entire forum ➜ SMAUG ➜ SMAUG coding ➜ Looking for information for ingame ways to do building and debugging

Looking for information for ingame ways to do building and debugging

It is now over 60 days since the last post. This thread is closed.     Refresh page


Posted by Dorian   (2 posts)  Bio
Date Sun 30 Mar 2003 07:54 AM (UTC)
Message
Hello, some of my friends and I are working on creating a mush. we are using the SMAUG server. we are trying to find the command that will allow us to build and fix rooms on the SMAUG server. Any help would be greatly appreated. I have looked through this site, and the commands are for pernMUSH, if memory serves me correctly.

Dorian
Top

Posted by Nick Cash   USA  (626 posts)  Bio
Date Reply #1 on Sun 30 Mar 2003 06:53 PM (UTC)
Message
If you are talking about online building, like area building then I can help you out.

Goto - used to make the room.. ex: goto 9400
Redit - used to set various things, such as the room description, name, flags, etc..
Mset - used to set mob values
Oset - used to set object values
Ocreate - used to create an object..ex: ocreate 9400 A cloak
Mcreate - used to make a mob..ex: mcreate 9400 A guard

Of course there are a few more, but those are the basic ones. I run SWR so it might be a bit differet, but I'm sure you would be able to look at help build.

~Nick Cash
http://www.nick-cash.com
Top

Posted by Zhamel   USA  (67 posts)  Bio
Date Reply #2 on Tue 01 Apr 2003 04:23 AM (UTC)
Message
Try out this site. It has alot of info on building with the SMAUG code base. Hope it helps.

Site: http://webhome.idirect.com/~helspawn/smaug.html
Top

Posted by Dorian   (2 posts)  Bio
Date Reply #3 on Tue 01 Apr 2003 06:58 AM (UTC)
Message
Thanks for all of your help. The only problem that I have run into is that my vnums start at 1,000,000 and go up. the Vnums are there, I am getting

bexit N 2000002

Build: Dorian: (redit) bexit N 2000002
Invalid room number.
Build: Dorian: (redit) redit exit 2 2000005
Build: Dorian: redit exit 2 2000005
Invalid room number.


The Vnum exsists, I am trying to remake the exit.

Thanks for all of your help, and that site was posted, that is what I was looking for, and thanks to the first person to post, your help was greatly appreated

Thanks

Dorian
Top

Posted by Meerclar   USA  (733 posts)  Bio
Date Reply #4 on Wed 02 Apr 2003 12:27 AM (UTC)
Message
In order to flag an exit to another room, the other room MUST exist unless you are using the DIG command to link rooms as you create them. Just something most ppl wouldn't think to point out.

Meerclar - Lord of Cats
Coder, Builder, and Tormenter of Mortals
Stormbringer: Rebirth
storm-bringer.org:4500
www.storm-bringer.org
Top

Posted by Nick Cash   USA  (626 posts)  Bio
Date Reply #5 on Mon 07 Apr 2003 03:14 AM (UTC)
Message
Did you assign yourself a vnum range? If you didn't then that is surely the problem, other wise I have no clue...

~Nick Cash
http://www.nick-cash.com
Top

The dates and times for posts above are shown in Universal Co-ordinated Time (UTC).

To show them in your local time you can join the forum, and then set the 'time correction' field in your profile to the number of hours difference between your location and UTC time.


16,908 views.

It is now over 60 days since the last post. This thread is closed.     Refresh page

Go to topic:           Search the forum


[Go to top] top

Information and images on this site are licensed under the Creative Commons Attribution 3.0 Australia License unless stated otherwise.