Register forum user name Search FAQ

Gammon Forum

Notice: Any messages purporting to come from this site telling you that your password has expired, or that you need to verify your details, confirm your email, resolve issues, making threats, or asking for money, are spam. We do not email users with any such messages. If you have lost your password you can obtain a new one by using the password reset link.

Due to spam on this forum, all posts now need moderator approval.

 Entire forum ➜ SMAUG ➜ Compiling the server ➜ SWR folder problem

SWR folder problem

It is now over 60 days since the last post. This thread is closed.     Refresh page


Posted by Kal   (13 posts)  Bio
Date Sun 04 May 2003 09:03 PM (UTC)
Message
I downloaded the SWR codebase for Visbasic C++, from the FTP site. All went ok, unzipped it and was rather surprised to see it all go into one folder. Checked i had the winzip "use folder" set up properly and tried again, with the same result.

Practical upshot is when I try to compile it, it compiles ok, but then cannot find command.dat. Are some files missing? Or am I being dense?

Answers on a postcard please.
Top

Posted by Nick Cash   USA  (626 posts)  Bio
Date Reply #1 on Mon 05 May 2003 12:48 AM (UTC)
Message
It should all go into one folder. The file commands.dat should be in the system folder. I don't really have any suggestions on what you could do, except to make sure its there and make sure the paths are all marked correctly in the startup file.

~Nick Cash
http://www.nick-cash.com
Top

Posted by Nick Gammon   Australia  (23,140 posts)  Bio   Forum Administrator
Date Reply #2 on Mon 05 May 2003 09:58 AM (UTC)
Message
Are the files commmands.dat, skills.dat etc. there?

If so, you need to make some folders unless they have changed the way it works.

Maybe that download is only the source.

What you could do is take the "stock" download (there is one on this site) and then copy your download on top of it (eg. on top of the src folder).

- Nick Gammon

www.gammon.com.au, www.mushclient.com
Top

Posted by Kal   (13 posts)  Bio
Date Reply #3 on Mon 05 May 2003 11:57 AM (UTC)
Message
Ok, got that bit working. And onto other problems.

Basically in order to make it work I downloaded the folders from the linux version, and copied my version straight into the src folder, which I was rather surprised to find, worked like a charm. removing a couple of skills got rid of most of the errors, and my mud now runs from my local server. Go me.

However... (there's always a however) I now have another query for you guys. Suicide command doesn't work, registering this bug

<b>Log: [*****] BUG: Write_corpses: Cannot open file</b>

I've checked the various locals where it may be a problem and I think I've narrowed it down to save.c but beyond that I'm lost. Is this a problem due to the way I put this thing together or is it something else?

Top

Posted by Boborak   USA  (228 posts)  Bio
Date Reply #4 on Mon 05 May 2003 11:10 PM (UTC)
Message
Make sure you have a folder called "corpses" at the same level as "system". i.e.

C:\bleh\dist\system\
C:\bleh\dist\players\
C:\bleh\dist\corpses\
Top

Posted by Kal   (13 posts)  Bio
Date Reply #5 on Tue 06 May 2003 09:29 AM (UTC)
Message
Ok, it sort of solved it, as in the bug error message no longer appears, however it still does not boot players upon death, and they can still reload their character after death.

Help?
Top

The dates and times for posts above are shown in Universal Co-ordinated Time (UTC).

To show them in your local time you can join the forum, and then set the 'time correction' field in your profile to the number of hours difference between your location and UTC time.


18,009 views.

It is now over 60 days since the last post. This thread is closed.     Refresh page

Go to topic:           Search the forum


[Go to top] top

Information and images on this site are licensed under the Creative Commons Attribution 3.0 Australia License unless stated otherwise.