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➜ Area Editor
➜ General
➜ Curious about Time_prog
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Posted by
| Jennan
Canada (11 posts) Bio
|
Date
| Thu 07 Aug 2003 07:07 AM (UTC) |
Message
| Hey,
As the heading says i am curious about the time_prog command. I have read the one post about having a mob goto sleep at a certain time, so okay that make sense to me.
Then i started thinking, is it possible to have a pocket watch display the current time in the game by using the time_prog command? Seeing as my coding skills are not the best i have drawn a major big blank on this one. If it helps any, i am using area editor 130 and 131 to do most of my building at this point.
And yeah, i know one can type time to see the time...i just figured this would add some fun and atmosphere to the game.
Thanks in advance. |
Jennan
cleddyf@yahoo.com
World of Eyron
Arch Wizard
Yahoo IM: cleddyf
MSN: cleddyf@telus.net
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|
Posted by
| Nick Gammon
Australia (23,120 posts) Bio
Forum Administrator |
Date
| Reply #1 on Fri 08 Aug 2003 08:06 AM (UTC) |
Message
| I'm not sure - you really need to find what time_prog does in SMAUG, look at the code for instance. |
- Nick Gammon
www.gammon.com.au, www.mushclient.com | Top |
|
Posted by
| Dace K
Canada (169 posts) Bio
|
Date
| Reply #2 on Wed 17 Sep 2003 08:17 AM (UTC) |
Message
| er.. yeah. You'd have to add a seperate item type for watches, and then a check for that in do_examine though.
It's not something you can do as a builder, you need code access :P |
ASJ Games - .Dimension 2, Resident Evil, and snippets - oh my!
http://asj.mudmagic.com
Drop by the area archives and find something for your mud. http://areaarchives.servegame.com | Top |
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