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 Entire forum ➜ Area Editor ➜ General ➜ Doors

Doors

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Posted by Uru   Canada  (67 posts)  Bio
Date Fri 05 Mar 2004 04:11 PM (UTC)
Message
I've been looking at the areas provided with smaug trying to figure out doors, I can make them and add the reset, but I think I'm still doing something wrong. Does an exit have to have a Door flag assign on both sides of it or one side?
i.e. an exit between room A and Room B. Or maybe I need unique keywords for each door?

"What does not kill us makes us stronger."
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Posted by Nick Gammon   Australia  (23,133 posts)  Bio   Forum Administrator
Date Reply #1 on Fri 05 Mar 2004 08:53 PM (UTC)
Message
I doubt you need a door both ways. What is wrong exactly? What do you type, and what does it reply?

- Nick Gammon

www.gammon.com.au, www.mushclient.com
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Posted by Uru   Canada  (67 posts)  Bio
Date Reply #2 on Mon 08 Mar 2004 02:09 PM (UTC)
Message
I'me using the AreaEditor to make doors. I go to the two exits involved between two rooms and set them isdoor. But all the doors I make are always open.

You said an exit only needs one door?

I've noticed doors need a key word, does this have to be unique for each door?


"What does not kill us makes us stronger."
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Posted by Uru   Canada  (67 posts)  Bio
Date Reply #3 on Mon 08 Mar 2004 07:43 PM (UTC)
Message
Actually, upon reflection (and a jaunt through the other posts), I see not all exit flags are available in unreged version. So, I'll refrain 'till my reg info comes in.

:)


"What does not kill us makes us stronger."
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Posted by Nick Gammon   Australia  (23,133 posts)  Bio   Forum Administrator
Date Reply #4 on Tue 09 Mar 2004 05:49 AM (UTC)
Message
Check out some example resets in the normal area files (eg. newdark.are) - I think you use the reset to close the door.

- Nick Gammon

www.gammon.com.au, www.mushclient.com
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Posted by Uru   Canada  (67 posts)  Bio
Date Reply #5 on Tue 09 Mar 2004 03:35 PM (UTC)
Message
OK, yes I do cruise the area files alot looking at progs and examples. I'm a "reverse engineering" type of learner. I'll get the hang of this yet, I'm stubborn.

Thanks for the help.

"What does not kill us makes us stronger."
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