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| Posted by |
Galen
Australia (4 posts) bio
|
| Date |
Sat 15 May 2004 11:53 AM (UTC) [ quote
] |
| Message |
Hello Again Nick and Co,
Ive been running rom muds in a linux environment for a good 10 or so years now.
Now being a .NET developer by profession im really missing for some of the debugging tools offered when you can run the mud in visual studio and very simply and easily step through your code.
So ive decided to embark on porting my Legends of Warcraft mud code into something that would compile in MSVC++ 7.1
I noticed the win32 port available for download on this site, and was wondering if there was a DIFF file to show actually what changes where made from the base code to get it to work in MSVC++ as it does.
Thanks in Advance
Galen | top |
|
| Posted by |
David Haley
USA (3,881 posts) bio
Moderator |
| Date |
Reply #1 on Sat 15 May 2004 09:17 PM (UTC) [ quote
] |
| Message |
This is a little more primitive, but what you can do is just compile your version, see where it doesn't work - generally it's in pretty obvious spots like directory management or networking - and then just go see how the Windows port of SMAUG does it. Like I said, primitive, yes, but effective. :) The spots where the code doesn't work in Windows are pretty easy to catch, so it shouldn't be much work; I don't think there is a diff file lying around but it shouldn't be terribly hard to use it.
Oh, and I believe that the Windows port isn't Windows-specific but rather just works on Win32 and *nux environments. |
David Haley aka Ksilyan
Head Programmer,
Legends of the Darkstone
http://david.the-haleys.org | top |
|
| Posted by |
Nick Gammon
Australia (18,772 posts) bio
Forum Administrator |
| Date |
Reply #2 on Sat 15 May 2004 11:55 PM (UTC) [ quote
] |
| Message |
The diffs for Rom24b6 are in this file, gzipped:
ftp://ftp.gammon.com.au/rom/win32_diffs.txt.gz |
- Nick Gammon
www.gammon.com.au, www.mushclient.com | top |
|
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