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 Entire forum ➜ MUSHclient ➜ General ➜ Implimenting a Text-to-Speech script.

Implimenting a Text-to-Speech script.

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Posted by Heuwyn   (2 posts)  Bio
Date Sun 10 Oct 2004 03:49 PM (UTC)

Amended on Sun 10 Oct 2004 03:53 PM (UTC) by Heuwyn

Message
Back in 2000 for Mushclient 3.00, there was a suggestion (321) for implimenting a text-to-speech feature. Such a feature could be very nice if you wish to get other non-computer things done while listening in on the 'tavern chatter'.

Due to the size and trouble of directly implimenting such a whistle, it was dismissed as a possible feature and a vague reference to a possible scripting solution was made. Unfortunately, I can't make heads or tails of that scripting solution.

Although this feature request was more or less closed 3 years ago, it seems to me that it really hasn't been given a solution that anyone can impliment. Is it possible someone could code a plug-in using Flite (http://www.speech.cs.cmu.edu/flite/) or Festival, and posted somewhere conspicuously?

Sorry if someone's already put something like this together, but searches in the forums haven't revealed anything about it since.


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Posted by Flannel   USA  (1,230 posts)  Bio
Date Reply #1 on Sun 10 Oct 2004 10:55 PM (UTC)
Message
Heres an example using MSAgent
http://www.gammon.com.au/forum/bbshowpost.php?bbsubject_id=1227

If Flute, or Festival have a scripting interface (I havent looked) and/or are COM objects, then yeah, it can be done.

~Flannel

Messiah of Rose
Eternity's Trials.

Clones are people two.
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Posted by Heuwyn   (2 posts)  Bio
Date Reply #2 on Mon 11 Oct 2004 06:43 AM (UTC)
Message
I gave the script there a try and it almost works. The character can be shown and everything from Mushclient can be piped in using Relaytell into the Agent's word-balloon... unfortunately, it's dead silent. :/ Any idea what I'm doing wrong? The Agents seem to speak when tested on the MS Agent page...
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Posted by Flannel   USA  (1,230 posts)  Bio
Date Reply #3 on Mon 11 Oct 2004 07:42 AM (UTC)

Amended on Mon 11 Oct 2004 07:43 AM (UTC) by Flannel

Message
In that example, there is a line (cat.think sentence), change the think to speak, and then youll get the words (and text).

You can also change those timer things to DoAfter's, thatll clean it up a bit.

~Flannel

Messiah of Rose
Eternity's Trials.

Clones are people two.
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Posted by Poromenos   Greece  (1,037 posts)  Bio
Date Reply #4 on Mon 11 Oct 2004 04:05 PM (UTC)
Message
Actually that's a bit of overkill for what you're trying to do. As I posted in http://www.gammon.com.au/forum/bbshowpost.php?bbsubject_id=3804 the code is 2-3 lines. This will do the trick:

    Set vceObject = CreateObject ("Sapi.SpVoice")
    vceObject.Rate = 2 '1 is normal, more is faster
    vceObject.Speak "Initialized engine.", 1


I think this requires SAPI SDK 5 which comes with Microsoft Office XP or you can download it from MS's website for free.

Vidi, Vici, Veni.
http://porocrom.poromenos.org/ Read it!
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