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➜ SMAUG
➜ SMAUG coding
➜ Creating a Vehicle in SWR
Creating a Vehicle in SWR
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Posted by
| Kronos
USA (35 posts) Bio
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Date
| Fri 24 Dec 2004 06:28 PM (UTC) |
Message
| Howdy,
I don't recall how to go about building a land vehicle in SWR.. i'm using SWRFUSS although the commands should still be the same, does anyone know the process to building a vehicle? Any help would be greatly appreciated!
Thanks,
Kronos | Top |
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Posted by
| Nick Cash
USA (626 posts) Bio
|
Date
| Reply #1 on Fri 24 Dec 2004 07:06 PM (UTC) |
Message
| From what I remember, it is just like building a spacecraft, but you must set the class to something above platform, meaning that any of these is considered a vehicle:
cloud car, ocean ship, land speeder, wheeled, land crawler, walker
They are defined in mud.h, so you can add/change them to whatever you want really. This is the whole list:
typedef enum {FIGHTER_SHIP, MIDSIZE_SHIP, CAPITAL_SHIP, SHIP_PLATFORM, CLOUD_CAR, OCEAN_SHIP, LAND_SPEEDER, WHEELED, LAND_CRAWLER, WALKER } ship_classes;
To set it, you use setship class <value>, where value is somewhere between 0 and 9. |
~Nick Cash
http://www.nick-cash.com | Top |
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Posted by
| Kronos
USA (35 posts) Bio
|
Date
| Reply #2 on Fri 24 Dec 2004 07:16 PM (UTC) |
Message
| Ah.. it's all coming back now.. heh.. thanks!
-Kronos | Top |
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