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➜ SMAUG
➜ SMAUG coding
➜ Simplish question
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Posted by
| Dralnu
USA (277 posts) Bio
|
Date
| Mon 04 Apr 2005 01:02 AM (UTC) |
Message
| Reading through the code (to see if I can understand it. Recently got C/C++ Third Edition refrence). Does the basic programing in the codebase work alot like the mobprogs used in the game itself? Looking in the info module, it seems like everything runs off a pretty close if-then setting like the ifchecks in the MProgs. It just me trying to futually try to understand this, or what? | Top |
|
Posted by
| Zeno
USA (2,871 posts) Bio
|
Date
| Reply #1 on Mon 04 Apr 2005 01:31 AM (UTC) |
Message
| Yes, progs work a bit like programming. There is if-then, else, and break. But they aren't to say, fully programming. There is no for you can use, etc. |
Zeno McDohl,
Owner of Bleached InuYasha Galaxy
http://www.biyg.org | Top |
|
Posted by
| Dralnu
USA (277 posts) Bio
|
Date
| Reply #2 on Mon 04 Apr 2005 01:55 AM (UTC) |
Message
| Ok, I thought that was the case.
Thanks | Top |
|
Posted by
| Nick Cash
USA (626 posts) Bio
|
Date
| Reply #3 on Mon 04 Apr 2005 02:20 AM (UTC) |
Message
| The bigest downside is probably that you can't set variables using a mob prog unless you code it yourself (like my mudvars, which is what they are designed for). You have access to a very limited number of variables as well. You can't even create your own. Quite a bummer, as variables are one of the most (if not the most) important things in a language. |
~Nick Cash
http://www.nick-cash.com | Top |
|
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