Notice: Any messages purporting to come from this site telling you that your password has expired, or that you need to verify your details, confirm your email, resolve issues, making threats, or asking for money, are
spam. We do not email users with any such messages. If you have lost your password you can obtain a new one by using the
password reset link.
Entire forum
➜ SMAUG
➜ SMAUG coding
➜ La de help.
It is now over 60 days since the last post. This thread is closed.
Refresh page
Posted by
| Manakra
(27 posts) Bio
|
Date
| Fri 22 Apr 2005 01:00 PM (UTC) |
Message
| Heh, this is probaly somewhere in the forums, probaly everywhere. I just woke up though, and thats my excuse for not looking. Anyways, onto the question.
I switched to AFKmud, which has the overland code installed. Now my question is, how do I make rooms appear on the map, or to even get it started for that matter? A link, documentation, anything, helpful. | Top |
|
Posted by
| Gatewaysysop2
USA (146 posts) Bio
|
Date
| Reply #1 on Fri 22 Apr 2005 05:07 PM (UTC) |
Message
| I hold my tongue about the rest and say only this:
AFK has it's own website and it's own rather information rich forums about the code. You'd be best advised to search there for an answer to your question.
|
"The world of men is dreaming, it has gone mad in its sleep, and a snake is strangling it, but it can't wake up." -D.H. Lawrence | Top |
|
Posted by
| Dace K
Canada (169 posts) Bio
|
Date
| Reply #2 on Sat 23 Apr 2005 04:43 AM (UTC) |
Message
| You can't see the rooms on the overland map because you're not set on map mode.
Mset self flags onmap, I think it is, and you'll see the room as it's supposed to be.
This flag is autoset when you enter the map as it's supposed to be entered, rather'n via goto. |
ASJ Games - .Dimension 2, Resident Evil, and snippets - oh my!
http://asj.mudmagic.com
Drop by the area archives and find something for your mud. http://areaarchives.servegame.com | Top |
|
Posted by
| Txzeenath
USA (54 posts) Bio
|
Date
| Reply #3 on Fri 29 Apr 2005 12:52 PM (UTC) |
Message
| The overland map isn't a room mapper... most people don't realize this... It is a map that you travel on, not a map of the rooms you go through.
It seems that this is what you thought... I could be mistaken of course.
Since you downloaded the code right from the site, it's AFKmud and there shouldn't be any problems with the map flags being set... as there would be in installing it.
Try goto map alsherok, you can't use goto <vnum> to go to overland maps. |
Darkness comes along thy path, searching, wanting, calling wrath,
shadows awaken, release the light, one and only.. here to fight,
challenge the darkness, the shadows they call, hunting the living,
more and all. Roaring thunder, full of hate, a single bound, seals
your fate.
-Txzeenath
telnet://divineright.org:8088
Alumuble Arda -
*Player owned shops, clans, and housing
*Multiclass & Stat training
*Random mob name generation implemented and Overland mapping.
*Realistic equipment statistics
*Interactive enviroment(weather/sectors)
*Weapon sheaths(scabbards), Throwing weapons
*Automatic crash recovery, saving, and reporting without disconnecting
*Fully customizeable color, Automapper, "Smart" mobiles, Hiscore tables, and more!
Currently running AGE v1.9.6(Originated and modified from Smaug 1.4a) | Top |
|
The dates and times for posts above are shown in Universal Co-ordinated Time (UTC).
To show them in your local time you can join the forum, and then set the 'time correction' field in your profile to the number of hours difference between your location and UTC time.
16,155 views.
It is now over 60 days since the last post. This thread is closed.
Refresh page
top