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➜ SMAUG
➜ SMAUG coding
➜ Teleport Objects Log: [*****] BUG: teleport: bad room vnum -12957
Teleport Objects Log: [*****] BUG: teleport: bad room vnum -12957
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Posted by
| Robert Powell
Australia (367 posts) Bio
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Date
| Mon 13 Jun 2005 07:53 AM (UTC) |
Message
| I get this bug message on lever objects that are trying to teleport to vnums over the 32000 range. I have looked and looked and cannot for the life of me find any hard coded value as my max_vnum is set to 65000. Anyone have any idea where i can look, or a solution to this.
Thanks in advance. |
Just a guy having a bit of fun. Nothing more, nothing less, I do not need I WIN to feel validated. | Top |
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Posted by
| Robert Powell
Australia (367 posts) Bio
|
Date
| Reply #1 on Mon 13 Jun 2005 08:02 AM (UTC) |
Message
| Well seems i found it already,
void teleport args( ( CHAR_DATA *ch, sh_int room, int flags ) );
Some things have the simplest fixes, change sh_int to int so that the room doesnt break the bounds of the short. Im getting better LOL
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Just a guy having a bit of fun. Nothing more, nothing less, I do not need I WIN to feel validated. | Top |
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