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 Entire forum ➜ SMAUG ➜ SMAUG coding ➜ Teleport Objects Log: [*****] BUG: teleport: bad room vnum -12957

Teleport Objects Log: [*****] BUG: teleport: bad room vnum -12957

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Posted by Robert Powell   Australia  (367 posts)  Bio
Date Mon 13 Jun 2005 07:53 AM (UTC)
Message
I get this bug message on lever objects that are trying to teleport to vnums over the 32000 range. I have looked and looked and cannot for the life of me find any hard coded value as my max_vnum is set to 65000. Anyone have any idea where i can look, or a solution to this.

Thanks in advance.

Just a guy having a bit of fun. Nothing more, nothing less, I do not need I WIN to feel validated.
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Posted by Robert Powell   Australia  (367 posts)  Bio
Date Reply #1 on Mon 13 Jun 2005 08:02 AM (UTC)
Message
Well seems i found it already,
void teleport args( ( CHAR_DATA *ch, sh_int room, int flags ) );

Some things have the simplest fixes, change sh_int to int so that the room doesnt break the bounds of the short. Im getting better LOL

Just a guy having a bit of fun. Nothing more, nothing less, I do not need I WIN to feel validated.
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