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➜ SMAUG
➜ SMAUG coding
➜ Smaug Exp Syatem
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Posted by
| Robert Powell
Australia (367 posts) Bio
|
Date
| Thu 16 Jun 2005 10:41 AM (UTC) |
Message
| I was wondering where in the code gaining exp for using skills, is handled, i dont mind being given 100K for killing the mobile, its the other 400K gained that im objecting too and would like to tone it down some what. |
Just a guy having a bit of fun. Nothing more, nothing less, I do not need I WIN to feel validated. | Top |
|
Posted by
| David Haley
USA (3,881 posts) Bio
|
Date
| Reply #1 on Thu 16 Jun 2005 10:46 AM (UTC) |
Message
| The codebase I'm running has a considerable xp gain given out in the learn_from_success function in skills.c. Notably, when you successfully use a skill, you gain 20*skillLevel xp, where skillLEvel is the level at which you get that skill, or, if 0, the level of the character. Learn from failure does not seem to give out any xp.
Also, there is this strange 'feature' in this code base where you get xp during a fight for the fight itself, in addition to a final chunk of xp at the end of the fight. The xp during the fight is according to % of damage done, but accumulates and is only awarded at the end of the fight. (Skill xp is awarded as you use the skill, it seems.) |
David Haley aka Ksilyan
Head Programmer,
Legends of the Darkstone
http://david.the-haleys.org | Top |
|
Posted by
| Robert Powell
Australia (367 posts) Bio
|
Date
| Reply #2 on Thu 16 Jun 2005 11:13 AM (UTC) |
Message
| I did find that lovely get experience based on % dam, and it seems that it is respocible for giving all that extra exp that i had found, a simple ajustment to the math was all i required to bring exp gained back to a reasonable level. |
Just a guy having a bit of fun. Nothing more, nothing less, I do not need I WIN to feel validated. | Top |
|
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