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➜ SMAUG
➜ SMAUG coding
➜ SmaugFuss1.7's Reset function
SmaugFuss1.7's Reset function
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Posted by
| Dace K
Canada (169 posts) Bio
|
Date
| Fri 24 Feb 2006 08:55 AM (UTC) |
Message
| I just installed the SmaugFuss reset system on my mud, and I must thank everyone involved in making the new system - it works like a dream.
Where is the section to read area files with the old reset system? Certain object reset values don't import on old system areas, but save/read fine once they're folda'd... |
ASJ Games - .Dimension 2, Resident Evil, and snippets - oh my!
http://asj.mudmagic.com
Drop by the area archives and find something for your mud. http://areaarchives.servegame.com | Top |
|
Posted by
| Zeno
USA (2,871 posts) Bio
|
Date
| Reply #1 on Fri 24 Feb 2006 10:48 AM (UTC) |
Message
| Old areas shouldn't have a problem with the new reset system. What version were you using? |
Zeno McDohl,
Owner of Bleached InuYasha Galaxy
http://www.biyg.org | Top |
|
Posted by
| Samson
USA (683 posts) Bio
|
Date
| Reply #2 on Fri 24 Feb 2006 01:15 PM (UTC) |
Message
| What kind of object resets are you having trouble with? | Top |
|
Posted by
| Dace K
Canada (169 posts) Bio
|
Date
| Reply #3 on Fri 24 Feb 2006 03:30 PM (UTC) |
Message
| My codebase requires two more values at the end of the object and mob calls, so that there are 6 integers instead of 4.
The last int on the mobs load properly from old area files, and save properly.
The last int on the objs do not load properly from old area files, however, but do save properly once the resets have been converted to the new system and manually edited/instaroom'd.
Spent awhile looking for what could be causing this, but no luck. |
ASJ Games - .Dimension 2, Resident Evil, and snippets - oh my!
http://asj.mudmagic.com
Drop by the area archives and find something for your mud. http://areaarchives.servegame.com | Top |
|
Posted by
| Zeno
USA (2,871 posts) Bio
|
Date
| Reply #4 on Fri 24 Feb 2006 09:21 PM (UTC) |
Message
| Of course the new values won't read in correctly with stock. You'll need to modify the code to handle the two new variables. |
Zeno McDohl,
Owner of Bleached InuYasha Galaxy
http://www.biyg.org | Top |
|
Posted by
| Dace K
Canada (169 posts) Bio
|
Date
| Reply #5 on Fri 24 Feb 2006 09:54 PM (UTC) |
Message
| Haha, that goes without saving.
If I hadn't done that, resets wouldn't save :P.
.
arg4 carries over on area convert though, and arg5 doesn't - only on obj resets.
So I'm asking where the code is to read old reset values in the new reset code >_> |
ASJ Games - .Dimension 2, Resident Evil, and snippets - oh my!
http://asj.mudmagic.com
Drop by the area archives and find something for your mud. http://areaarchives.servegame.com | Top |
|
Posted by
| Dace K
Canada (169 posts) Bio
|
Date
| Reply #6 on Fri 24 Feb 2006 11:15 PM (UTC) |
Message
| ...I feel really, really, really stupid.
In a place where I had looked at at least three times before, I'd put || where I meant to put &&.
Silly me >_> |
ASJ Games - .Dimension 2, Resident Evil, and snippets - oh my!
http://asj.mudmagic.com
Drop by the area archives and find something for your mud. http://areaarchives.servegame.com | Top |
|
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