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BabbleMUD: Natural language parser

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Posted by David Haley   USA  (3,881 posts)  [Biography] bio
Date Wed 15 Mar 2006 12:07 AM (UTC)

Amended on Tue 07 Jul 2009 08:25 PM (UTC) by David Haley

Message
Here's the natural language parser I wrote for BabbleMUD.

http://www.binarygoblins.org/cgi-bin/cgi/clip/clip.lua

More (but still brief) explanation here:
http://blogs.the-haleys.org/david.php?itemid=108


Basically, this is the parser that will be used to interpret player commands. Note that it is slot-based, so that the command handler has to do very little parsing, if any at all.

Have fun playing with it. As I note in the explanation, it still has some issues, but it's pretty cool, IMHO. :-)

It's written purely in Lua, by the way.


(EDIT: updated URL)

David Haley aka Ksilyan
Head Programmer,
Legends of the Darkstone

http://david.the-haleys.org
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Posted by Nick Cash   USA  (626 posts)  [Biography] bio
Date Reply #1 on Wed 15 Mar 2006 03:22 AM (UTC)
Message
Interesting and quite nifty. Good work. :)

~Nick Cash
http://www.nick-cash.com
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