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➜ BabbleMUD: Natural language parser
BabbleMUD: Natural language parser
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Posted by
| David Haley
USA (3,881 posts) Bio
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Date
| Wed 15 Mar 2006 12:07 AM (UTC) Amended on Tue 07 Jul 2009 08:25 PM (UTC) by David Haley
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Message
| Here's the natural language parser I wrote for BabbleMUD.
http://www.binarygoblins.org/cgi-bin/cgi/clip/clip.lua
More (but still brief) explanation here:
http://blogs.the-haleys.org/david.php?itemid=108
Basically, this is the parser that will be used to interpret player commands. Note that it is slot-based, so that the command handler has to do very little parsing, if any at all.
Have fun playing with it. As I note in the explanation, it still has some issues, but it's pretty cool, IMHO. :-)
It's written purely in Lua, by the way.
(EDIT: updated URL) |
David Haley aka Ksilyan
Head Programmer,
Legends of the Darkstone
http://david.the-haleys.org | Top |
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Posted by
| Nick Cash
USA (626 posts) Bio
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Date
| Reply #1 on Wed 15 Mar 2006 03:22 AM (UTC) |
Message
| Interesting and quite nifty. Good work. :) |
~Nick Cash
http://www.nick-cash.com | Top |
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