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➜ SMAUG
➜ SMAUG coding
➜ Container linking errors?
Container linking errors?
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Posted by
| Dace K
Canada (169 posts) Bio
|
Date
| Sun 19 Mar 2006 05:34 AM (UTC) |
Message
| For some reason, objects that are set to load in certain containers have started loading up in containers in completely different areas. This only happens with containers on the ground, rather than in players' inventories.
I remember this occuring in another mud I worked at, too, where corpses would start loading certain objects randomly.
Any ideas? Not sure where to start looking on this one. |
ASJ Games - .Dimension 2, Resident Evil, and snippets - oh my!
http://asj.mudmagic.com
Drop by the area archives and find something for your mud. http://areaarchives.servegame.com | Top |
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Posted by
| Nick Cash
USA (626 posts) Bio
|
Date
| Reply #1 on Sun 19 Mar 2006 07:05 PM (UTC) Amended on Tue 11 Mar 2008 03:30 AM (UTC) by Nick Gammon
|
Message
| Sounds like you need the new reset system for SMAUG. Go over to www.smaugfuss.org and find/install the snippet.
[EDIT - 11 March 2008] - The Smaug FUSS site is now http://www.smaugmuds.org/ |
~Nick Cash
http://www.nick-cash.com | Top |
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Posted by
| Dace K
Canada (169 posts) Bio
|
Date
| Reply #2 on Sun 19 Mar 2006 11:08 PM (UTC) Amended on Mon 20 Mar 2006 07:40 AM (UTC) by Dace K
|
Message
| Already been done, quite awhile ago ;)
Edit: Found the problem; it was in a seperate piece of code where I'd put obj = obj->next instead of obj = obj->next_content
:P |
ASJ Games - .Dimension 2, Resident Evil, and snippets - oh my!
http://asj.mudmagic.com
Drop by the area archives and find something for your mud. http://areaarchives.servegame.com | Top |
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