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➜ SMAUG
➜ SMAUG coding
➜ Misc. characters popping up in character strings?
Misc. characters popping up in character strings?
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Posted by
| Dace K
Canada (169 posts) Bio
|
Date
| Tue 04 Apr 2006 05:31 PM (UTC) Amended on Tue 04 Apr 2006 05:48 PM (UTC) by Dace K
|
Message
| I have a little piece of code that creates random strings from the following:
char letters[] = "abcdefghijklmnopqrstuvwxyz1234567890ABCDEFGHIJKLMNOPQRSTUVWXYZ!@#$%*(),.;";
with the following:
buf[0] = '\0';
max = 3 + (2 * (int)(mob->level / 10));
for (a=0; a<max; a++)
{
temp=number_range(1,strlen(letters)-1);
buf[a]=letters[temp];
}
buf[a+1]='\0';
For some reason, some strings end in untranslatable characters, like upside-down question marks and odd squares.
It shouldn't be left-over junk in the buf char, because I've kind of cleared it with the initial
I'm starting to think it's calling some special ascii characters, but since all it's using is !@#$%*(),.;, I don't see why that's happening.
So.. any idea why this is happening?
Thanks :) |
ASJ Games - .Dimension 2, Resident Evil, and snippets - oh my!
http://asj.mudmagic.com
Drop by the area archives and find something for your mud. http://areaarchives.servegame.com | Top |
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Posted by
| David Haley
USA (3,881 posts) Bio
|
Date
| Reply #1 on Tue 04 Apr 2006 07:53 PM (UTC) |
Message
| For starters, setting buf[0] to \0 doesn't clear the buffer at all, it just "clears" the string contained in the buffer starting at position 0 (recall the strict definition of a string in C).
Now, here's the thing. You set everything in the interval [a;max[ (that is: a included, max excluded).
When the for loop ends, a = max.
Then you set a+1 to \0.
So you have:
[a;max[ : valid data
max : ???
max+1 : terminating 0
There's your problem. :-)
There are two ways to solve this:
1. properly clear the buffer (silly)
2. set \0 on max, not max+1 (smart) |
David Haley aka Ksilyan
Head Programmer,
Legends of the Darkstone
http://david.the-haleys.org | Top |
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Posted by
| Dace K
Canada (169 posts) Bio
|
Date
| Reply #2 on Wed 05 Apr 2006 12:13 AM (UTC) |
Message
| Tehehe.
Such a silly mistake - thanks for pointing it out man :) |
ASJ Games - .Dimension 2, Resident Evil, and snippets - oh my!
http://asj.mudmagic.com
Drop by the area archives and find something for your mud. http://areaarchives.servegame.com | Top |
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