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 Entire forum ➜ SMAUG ➜ SMAUG coding ➜ Mob & Obj building tips

Mob & Obj building tips

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Posted by Machenka   USA  (4 posts)  Bio
Date Wed 19 Apr 2006 09:45 PM (UTC)
Message
I have begun working on building my own world within Smaug. This is my first time doing any building and all is going well except I am having some difficutlies in creating quality Mobs and Objects.

The mobs I have made so far are pathetic. Either too easy to kill or too tough. Can anyone share any tips or guidelines on creating mobs? Any info would be greatly appreciated. Thanks in advance.

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Posted by Dace K   Canada  (169 posts)  Bio
Date Reply #1 on Wed 19 Apr 2006 11:34 PM (UTC)
Message
http://webhome.idirect.com/~helspawn/smaug.html

Everything you need's right there :)

ASJ Games - .Dimension 2, Resident Evil, and snippets - oh my!
http://asj.mudmagic.com

Drop by the area archives and find something for your mud. http://areaarchives.servegame.com
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Posted by David Haley   USA  (3,881 posts)  Bio
Date Reply #2 on Thu 20 Apr 2006 01:25 AM (UTC)
Message
The best advice I can give is to find a mob that already exists that provides a level similar to what you're aiming for, and setting your new mob's stats to something similar. As far as I know there are no generally reliable charts that provide information for precise balancing. One problem is that every code base introduces its own set of balancing issues, and you never know what things they might have added -- so it's not always reliable to use other people's guidelines.

David Haley aka Ksilyan
Head Programmer,
Legends of the Darkstone

http://david.the-haleys.org
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Posted by Machenka   USA  (4 posts)  Bio
Date Reply #3 on Fri 21 Apr 2006 08:08 PM (UTC)
Message
Ok, Great! Thank you both.

I had looked for other public area files to download but had been unable to find any. I had checked SAE and a couple other links I found in this forum, but none were active or had the area files available.

If its not too much trouble could someone please send (email) me an area, other than the ones included in the default Smaug 1.4a zip file?

Thanks again.
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Posted by Conner   USA  (381 posts)  Bio
Date Reply #4 on Fri 21 Apr 2006 09:29 PM (UTC)
Message
There's a new area that Dace has said should be up this weekend, so if you watch for it, it should have tons of areas. In the meantime, try googling for smaug areas and that may find you a few sites. You also might try The Mud Emporium at http://www.thevedic.net/mud/cgi-bin/search?mode=2&type=Area&code_base=Smaug as there are about 15 smaug areas available there that aren't too bad.. but that search should turn you up some others as well. There are plenty out there to be found.

-=Conner=-
--
Come test your mettle in the Land of Legends at telnet://tcdbbs.zapto.org:4000
or, for a little family oriented medieval fun, come join us at The Castle's Dungeon BBS at telnet://tcdbbs.zapto.org
or, if you just want information about either, check our web page at http://tcdbbs.zapto.org
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Posted by Machenka   USA  (4 posts)  Bio
Date Reply #5 on Sun 23 Apr 2006 06:06 PM (UTC)
Message
Excellent, Thank you Connor.
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Posted by Conner   USA  (381 posts)  Bio
Date Reply #6 on Sun 23 Apr 2006 09:48 PM (UTC)
Message
You're very welcome, I'm just glad to be able to help others in the community as repayment for all the help I found when I started out. :)

-=Conner=-
--
Come test your mettle in the Land of Legends at telnet://tcdbbs.zapto.org:4000
or, for a little family oriented medieval fun, come join us at The Castle's Dungeon BBS at telnet://tcdbbs.zapto.org
or, if you just want information about either, check our web page at http://tcdbbs.zapto.org
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