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 Entire forum ➜ SMAUG ➜ Running the server ➜ Help with areas

Help with areas

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Posted by Malti   USA  (55 posts)  Bio
Date Mon 24 Apr 2006 02:46 AM (UTC)
Message
I am a little confused. I am running smaugFUSS and I hear a lot about wilderness and rooms. I am curious what the difference is between them? I am also curious what the 'map' function is in the Area Editor that you can add to a room. Finally, can anyone tell me how to link areas together? Like so I can go from vnum 10300 in acad.are to vnum 1200 in god.are (not that I would, just curious)?
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Posted by Zeno   USA  (2,871 posts)  Bio
Date Reply #1 on Mon 24 Apr 2006 02:52 AM (UTC)
Message
Wilderness? Where did you hear that? Smaug does not have that.

To link rooms, you use redit to make an exit link between two rooms. See help redit.

Zeno McDohl,
Owner of Bleached InuYasha Galaxy
http://www.biyg.org
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Posted by Malti   USA  (55 posts)  Bio
Date Reply #2 on Mon 24 Apr 2006 03:15 AM (UTC)
Message
Okay, thank you. What is the best way to go about making a rather large area. For instance, I want to make a large outdoor hunting zone, but have camps within the zone. I am hoping there is a way to do this rather then, hunting 1, hunting 2, hunting 3, etc.
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Posted by Zeno   USA  (2,871 posts)  Bio
Date Reply #3 on Mon 24 Apr 2006 03:38 AM (UTC)
Message
I suppose you could code in some sort of auto room generation system if you really needed to. Other than that, OLC or the Area Editor are your only options.

Zeno McDohl,
Owner of Bleached InuYasha Galaxy
http://www.biyg.org
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Posted by Malti   USA  (55 posts)  Bio
Date Reply #4 on Mon 24 Apr 2006 08:26 PM (UTC)
Message
Got a few more questions. The first is how do you do planes? I don't think planes.dat is implemented, so is there something else you can do for planes or just make a normal area that is a plane? Also, is there a way to do an instance? For instance, you can make an area, that only one group can be in and no one else can enter, but they can get thier own instance of the zone?
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Posted by Zeno   USA  (2,871 posts)  Bio
Date Reply #5 on Mon 24 Apr 2006 08:28 PM (UTC)
Message
I don't think the plane system was ever finished.

Yes, there would be a way. You may be able to do it with progs, considering you have the right ifchecks but you'll probably have to code in some extra content to handle that.

Zeno McDohl,
Owner of Bleached InuYasha Galaxy
http://www.biyg.org
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Posted by Dace K   Canada  (169 posts)  Bio
Date Reply #6 on Mon 24 Apr 2006 09:04 PM (UTC)
Message
Yeah, I'm working on seperate zones for players myself, based upon the same area. The only way to do it is create an area using virtual rooms that's built based upon the main area when the player enters it, and then wipe those rooms when they leave it.

It's fairly advanced coding; you'd probably prefer just to make lots of seperate areas for players :)

ASJ Games - .Dimension 2, Resident Evil, and snippets - oh my!
http://asj.mudmagic.com

Drop by the area archives and find something for your mud. http://areaarchives.servegame.com
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Posted by Malti   USA  (55 posts)  Bio
Date Reply #7 on Tue 25 Apr 2006 02:36 PM (UTC)
Message
ok, so still not sure what the map function is for in area builder? anyone ever use it?
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