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 Entire forum ➜ MUSHclient ➜ General ➜ dartmud improves

dartmud improves

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Posted by Humiliation   (12 posts)  Bio
Date Fri 28 Apr 2006 11:54 PM (UTC)
Message
does anyone know how to make a script that triggers on


* You think your (wildcard) skill has improved. *

and counts every time it happens for each particular skill that comes up?
Top

Posted by Flelm   (15 posts)  Bio
Date Reply #1 on Sat 29 Apr 2006 06:05 PM (UTC)
Message
<triggers>
<trigger
enabled="y"
match="\* You think your (.*) skill has improved\. \*"
regexp="y"
send_to="12"
sequence="100"
>
<send>SetVariable("%1" .. "_skill", (GetVariable("%1" .. "_skill") or 0) + 1)</send>
</trigger>
</triggers>

This should work as long as you set your language to Lua. You'll be able to get the current number from <skill>_skill.

e.g.

* You think your posting skill has improved. *

will set the variable posting_skill to posting_skill + 1, or 1 if it didn't exist already.
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Posted by Humiliation   (12 posts)  Bio
Date Reply #2 on Sun 30 Apr 2006 01:30 AM (UTC)
Message
when i load the scrip an error comes up saying

[string "Script file"]:1: unexpected symbol near `<'
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Posted by Flelm   (15 posts)  Bio
Date Reply #3 on Sun 30 Apr 2006 02:27 AM (UTC)
Message
http://www.gammon.com.au/forum/bbshowpost.php?bbsubject_id=4777

Read this.
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Posted by Humiliation   (12 posts)  Bio
Date Reply #4 on Sun 30 Apr 2006 03:16 AM (UTC)
Message
now when i improve is says

Send-to-script cannot execute because scripting is not enabled.
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Posted by Flelm   (15 posts)  Bio
Date Reply #5 on Sun 30 Apr 2006 03:18 AM (UTC)
Message
You need to open up the scripting window (Shift+Ctrl+6) and enable scripting, and set the language to Lua.

To be honest, you could probably do this without scripting, but I guess I'm a sucker for Lua.
Top

Posted by Humiliation   (12 posts)  Bio
Date Reply #6 on Sun 30 Apr 2006 03:45 AM (UTC)
Message
all good. thanks for your help
Top

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