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mapping a mud

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Posted by Tspivey   Canada  (54 posts)  Bio
Date Tue 27 Jun 2006 07:57 PM (UTC)
Message
This may be a strange message to some of you, but how could screen reader users - or braille users, for that matter - like me create and access a map of an area? I'm looking for some ideas of how this could be done - since speedwalks are kind of klunky. I find myself getting lost alot on some muds, and without being able to read the map, or use any kind of automapper that is graphical, I'm at a bit of a disadvantage. I was thinking of giving each room a unique ID, but would have no idea how to link them together and have the map update. The hard part of the graphics wouldn't be an issue, but arguably this is a very hard project and probably outside my skill.

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Posted by Nick Gammon   Australia  (23,122 posts)  Bio   Forum Administrator
Date Reply #1 on Wed 28 Jun 2006 07:28 AM (UTC)
Message
It's a challenging project, one that might appeal to the more mathematical posters here (hint).

I started on something that did a mapping path analysis ages ago, not sure what I did with it.

You would need some way of identifying rooms (assuming a lot have similar names), like assigning a number to them.

Then you might walk around and see that going north from room 100 leads to room 101 (and south back to room 100). Now after doing this for a while you work out various paths, and if you walk in a square (ie. around a block) you may end up back where you start.

Now using some sophisticated shortest-path analysis (and I am not an expert) you might form a path so that you work out that from the central square to the bread shop is (say) 2N E 4S.

You might also say "where am I?" and it might reply "room 124, 8 rooms north, and 2 east of city square" or something like that, to give you a mental picture of where you are.

- Nick Gammon

www.gammon.com.au, www.mushclient.com
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