Notice: Any messages purporting to come from this site telling you that your password has expired, or that you need to verify your details, confirm your email, resolve issues, making threats, or asking for money, are
spam. We do not email users with any such messages. If you have lost your password you can obtain a new one by using the
password reset link.
Entire forum
➜ SMAUG
➜ SMAUG coding
➜ Hitroll
It is now over 60 days since the last post. This thread is closed.
Refresh page
Posted by
| Metsuro
USA (389 posts) Bio
|
Date
| Wed 19 Jul 2006 12:47 AM (UTC) |
Message
| I changed the max stats for players and all from what it was upto a much higher number, but when you get a certian amount you can no longer even touch a mob... I want to know how i can fix this but still maintain the higher level for stats. |
Everything turns around in the end | Top |
|
Posted by
| Zeno
USA (2,871 posts) Bio
|
Date
| Reply #1 on Wed 19 Jul 2006 12:50 AM (UTC) |
Message
| Changing max stats isn't exactly easy. There is a lot you have to change, including stat tables. Did you make sure to change those? |
Zeno McDohl,
Owner of Bleached InuYasha Galaxy
http://www.biyg.org | Top |
|
Posted by
| Metsuro
USA (389 posts) Bio
|
Date
| Reply #2 on Wed 19 Jul 2006 12:56 AM (UTC) |
Message
| probably not... could you help fill me in a bit more maybe? |
Everything turns around in the end | Top |
|
Posted by
| Zeno
USA (2,871 posts) Bio
|
Date
| Reply #3 on Wed 19 Jul 2006 01:08 AM (UTC) |
Message
| Here are some you have to change:
extern const struct str_app_type str_app[26];
extern const struct int_app_type int_app[26];
extern const struct wis_app_type wis_app[26];
extern const struct dex_app_type dex_app[26];
extern const struct con_app_type con_app[26];
extern const struct cha_app_type cha_app[26];
extern const struct lck_app_type lck_app[26];
They can be found in const.c, example of what str_app looks like:
/*
* Attribute bonus tables.
*/
const struct str_app_type str_app[26] = {
{-5, -4, 0, 0}, /* 0 */
{-5, -4, 3, 1}, /* 1 */
{-3, -2, 3, 2},
Each line is a stat. As you can see, they're labeled. So the comment with the "1" means that's a Strength of 1. You either need to expand the table to meet your new stat max, or get rid of it and redo how stats work. |
Zeno McDohl,
Owner of Bleached InuYasha Galaxy
http://www.biyg.org | Top |
|
Posted by
| Metsuro
USA (389 posts) Bio
|
Date
| Reply #4 on Wed 19 Jul 2006 01:45 AM (UTC) |
Message
| well seeing as my stats now go up to 1000... I'd have to redo it, but not exactly sure how to do that... |
Everything turns around in the end | Top |
|
Posted by
| Zeno
USA (2,871 posts) Bio
|
Date
| Reply #5 on Wed 19 Jul 2006 02:23 AM (UTC) |
Message
| Increasing the max stats is easy. You don't have to do anything with the tables to do that. BUT in order for the stats to work correctly you need to "fix" the tables. |
Zeno McDohl,
Owner of Bleached InuYasha Galaxy
http://www.biyg.org | Top |
|
Posted by
| Dace K
Canada (169 posts) Bio
|
Date
| Reply #6 on Wed 19 Jul 2006 06:30 AM (UTC) |
Message
| Or change it to an algorithm |
ASJ Games - .Dimension 2, Resident Evil, and snippets - oh my!
http://asj.mudmagic.com
Drop by the area archives and find something for your mud. http://areaarchives.servegame.com | Top |
|
Posted by
| David Haley
USA (3,881 posts) Bio
|
Date
| Reply #7 on Wed 19 Jul 2006 01:38 PM (UTC) |
Message
| This is a very dangerous thing to do because all kinds of places all over the code make all kinds of assumptions about what the max stats are and how they work.
But, your safest bet is to do what Dace K suggested, or even something a little simpler. Basically instead of using tables, you make it a function call. That way, if you go outside the valid range, you can print some kind of error message and take care of it in some intelligent way.
But again, I would think about why you're doing this and do some research before running in and changing stuff. SMAUG is not happy when you change things without doing your homework first. |
David Haley aka Ksilyan
Head Programmer,
Legends of the Darkstone
http://david.the-haleys.org | Top |
|
Posted by
| Metsuro
USA (389 posts) Bio
|
Date
| Reply #8 on Wed 19 Jul 2006 04:14 PM (UTC) |
Message
| well I actually dont really know what an algorithm so mind explaining that to me? |
Everything turns around in the end | Top |
|
Posted by
| David Haley
USA (3,881 posts) Bio
|
Date
| Reply #9 on Wed 19 Jul 2006 05:01 PM (UTC) |
Message
| That just means to have a formula for calculating the value. For example, can_carry_weight=strength*1234 . Then, you would have a function like this:int get_can_carry_weight(CHAR_DATA * ch)
{
return get_str(ch) * 1234;
}
You would never access the tables directly and would only use the function. (This is just like you should never, ever access ch->str directly, and instead should use get_str.) |
David Haley aka Ksilyan
Head Programmer,
Legends of the Darkstone
http://david.the-haleys.org | Top |
|
Posted by
| David Haley
USA (3,881 posts) Bio
|
Date
| Reply #11 on Wed 19 Jul 2006 09:37 PM (UTC) |
Message
| Yes, my bad, it's get_curr_str. (I've rewritten all these as C++ methods and haven't seen the C versions for a while.) |
David Haley aka Ksilyan
Head Programmer,
Legends of the Darkstone
http://david.the-haleys.org | Top |
|
The dates and times for posts above are shown in Universal Co-ordinated Time (UTC).
To show them in your local time you can join the forum, and then set the 'time correction' field in your profile to the number of hours difference between your location and UTC time.
28,024 views.
It is now over 60 days since the last post. This thread is closed.
Refresh page
top