Notice: Any messages purporting to come from this site telling you that your password has expired, or that you need to verify your details, confirm your email, resolve issues, making threats, or asking for money, are
spam. We do not email users with any such messages. If you have lost your password you can obtain a new one by using the
password reset link.
Entire forum
➜ SMAUG
➜ SMAUG coding
➜ Smaug Fuss MOB Program Question
Smaug Fuss MOB Program Question
|
It is now over 60 days since the last post. This thread is closed.
Refresh page
Posted by
| DaiusStryker
(13 posts) Bio
|
Date
| Wed 09 Aug 2006 09:20 PM (UTC) |
Message
| By Default in SMAUG, you create a new character and then name it, create the password, sex, class and race. I don't mind that method but I would rather do it in game.
What i'm looking for is a way to have a room or mob program set the player's class, or change his race, sex or even clan. I was looking through some websites but wasn't able to locate anything like that.
The question is as follows... does anyone know a way i could make such a program? Again i'm looking for ways to set what clan, race, class, or sex a character is after the "new character generation" is over and the person is in game.
I'm trying to combine a little of LP/LD and SMAUG to create something like my old MUD used to be... so I'll have more questions later i'm sure. | Top |
|
Posted by
| Zeno
USA (2,871 posts) Bio
|
Date
| Reply #1 on Wed 09 Aug 2006 09:26 PM (UTC) Amended on Thu 10 Aug 2006 12:19 AM (UTC) by Zeno
|
Message
| You can use mpmset to set the sex, class, and race I think. The problem is that you just can't set those to "nothing" to start with. 0 for the sex a neutral sex. |
Zeno McDohl,
Owner of Bleached InuYasha Galaxy
http://www.biyg.org | Top |
|
Posted by
| Kiasyn Kelle
(15 posts) Bio
|
Date
| Reply #2 on Wed 09 Aug 2006 11:05 PM (UTC) |
Message
| mpmset doesn't work on players if i recall correctly | Top |
|
Posted by
| Zeno
USA (2,871 posts) Bio
|
Date
| Reply #3 on Thu 10 Aug 2006 12:22 AM (UTC) |
Message
| Well then, Daius will have to either create a new function (mppset) where mobs can set players or something like that. Or just remove the restrictions on mpmset, although I'm not sure if that would cause issues. |
Zeno McDohl,
Owner of Bleached InuYasha Galaxy
http://www.biyg.org | Top |
|
Posted by
| Conner
USA (381 posts) Bio
|
Date
| Reply #4 on Thu 10 Aug 2006 12:33 AM (UTC) |
Message
| Samson did something sort of like that for AFK, maybe you could look in to how he did it? |
-=Conner=-
--
Come test your mettle in the Land of Legends at telnet://tcdbbs.zapto.org:4000
or, for a little family oriented medieval fun, come join us at The Castle's Dungeon BBS at telnet://tcdbbs.zapto.org
or, if you just want information about either, check our web page at http://tcdbbs.zapto.org | Top |
|
Posted by
| David Haley
USA (3,881 posts) Bio
|
Date
| Reply #5 on Thu 10 Aug 2006 03:18 PM (UTC) |
Message
| Zeno is right, it should be really simple to have mpmset work on players. Just remove the if-check that aborts if the target is a player. And make sure that you are very, very careful with where you use mpmset in areas... |
David Haley aka Ksilyan
Head Programmer,
Legends of the Darkstone
http://david.the-haleys.org | Top |
|
Posted by
| DaiusStryker
(13 posts) Bio
|
Date
| Reply #6 on Fri 11 Aug 2006 03:19 AM (UTC) |
Message
| I'm going to open my project to outside help. I seem to be lacking the brain power to get MOB and Area programs working correctly. I think this is mainly my fault, but non the less I need help. If your intrested in helping me, you can IM me on AIM at LordDaius, or ShattersOnImpact or Email me at LordDaius@aol.com | Top |
|
Posted by
| Dace K
Canada (169 posts) Bio
|
Date
| Reply #7 on Sat 12 Aug 2006 08:35 PM (UTC) |
Message
| Your time may be more rewarded building on another mud than starting up a mud on your own. |
ASJ Games - .Dimension 2, Resident Evil, and snippets - oh my!
http://asj.mudmagic.com
Drop by the area archives and find something for your mud. http://areaarchives.servegame.com | Top |
|
The dates and times for posts above are shown in Universal Co-ordinated Time (UTC).
To show them in your local time you can join the forum, and then set the 'time correction' field in your profile to the number of hours difference between your location and UTC time.
22,507 views.
It is now over 60 days since the last post. This thread is closed.
Refresh page
top