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 Entire forum ➜ SMAUG ➜ SMAUG coding ➜ Smaug Fuss MOB Program Question

Smaug Fuss MOB Program Question

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Posted by DaiusStryker   (13 posts)  Bio
Date Wed 09 Aug 2006 09:20 PM (UTC)
Message
By Default in SMAUG, you create a new character and then name it, create the password, sex, class and race. I don't mind that method but I would rather do it in game.

What i'm looking for is a way to have a room or mob program set the player's class, or change his race, sex or even clan. I was looking through some websites but wasn't able to locate anything like that.

The question is as follows... does anyone know a way i could make such a program? Again i'm looking for ways to set what clan, race, class, or sex a character is after the "new character generation" is over and the person is in game.

I'm trying to combine a little of LP/LD and SMAUG to create something like my old MUD used to be... so I'll have more questions later i'm sure.
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Posted by Zeno   USA  (2,871 posts)  Bio
Date Reply #1 on Wed 09 Aug 2006 09:26 PM (UTC)

Amended on Thu 10 Aug 2006 12:19 AM (UTC) by Zeno

Message
You can use mpmset to set the sex, class, and race I think. The problem is that you just can't set those to "nothing" to start with. 0 for the sex a neutral sex.

Zeno McDohl,
Owner of Bleached InuYasha Galaxy
http://www.biyg.org
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Posted by Kiasyn Kelle   (15 posts)  Bio
Date Reply #2 on Wed 09 Aug 2006 11:05 PM (UTC)
Message
mpmset doesn't work on players if i recall correctly
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Posted by Zeno   USA  (2,871 posts)  Bio
Date Reply #3 on Thu 10 Aug 2006 12:22 AM (UTC)
Message
Well then, Daius will have to either create a new function (mppset) where mobs can set players or something like that. Or just remove the restrictions on mpmset, although I'm not sure if that would cause issues.

Zeno McDohl,
Owner of Bleached InuYasha Galaxy
http://www.biyg.org
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Posted by Conner   USA  (381 posts)  Bio
Date Reply #4 on Thu 10 Aug 2006 12:33 AM (UTC)
Message
Samson did something sort of like that for AFK, maybe you could look in to how he did it?

-=Conner=-
--
Come test your mettle in the Land of Legends at telnet://tcdbbs.zapto.org:4000
or, for a little family oriented medieval fun, come join us at The Castle's Dungeon BBS at telnet://tcdbbs.zapto.org
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Posted by David Haley   USA  (3,881 posts)  Bio
Date Reply #5 on Thu 10 Aug 2006 03:18 PM (UTC)
Message
Zeno is right, it should be really simple to have mpmset work on players. Just remove the if-check that aborts if the target is a player. And make sure that you are very, very careful with where you use mpmset in areas...

David Haley aka Ksilyan
Head Programmer,
Legends of the Darkstone

http://david.the-haleys.org
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Posted by DaiusStryker   (13 posts)  Bio
Date Reply #6 on Fri 11 Aug 2006 03:19 AM (UTC)
Message
I'm going to open my project to outside help. I seem to be lacking the brain power to get MOB and Area programs working correctly. I think this is mainly my fault, but non the less I need help. If your intrested in helping me, you can IM me on AIM at LordDaius, or ShattersOnImpact or Email me at LordDaius@aol.com
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Posted by Dace K   Canada  (169 posts)  Bio
Date Reply #7 on Sat 12 Aug 2006 08:35 PM (UTC)
Message
Your time may be more rewarded building on another mud than starting up a mud on your own.

ASJ Games - .Dimension 2, Resident Evil, and snippets - oh my!
http://asj.mudmagic.com

Drop by the area archives and find something for your mud. http://areaarchives.servegame.com
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