Not sure if this falls under compiling or running, but since I compiled without error and am getting these bugs while I try to run, I'm posting here. :)
Anyway, hi all. I haven't fiddled with SMAUG in well over 5 years, but got kinda bored the other day and went ahead and got into it. I'm running SMAUG 1.4a from this website (http://www.gammon.com.au/files/smaug/smaug1.4a.zip and and http://www.gammon.com.au/files/smaug/smaug1.4a.sce.zip, as the first one didn't seem to have a src directory), and have compiled under MSVC++ .NET 2003 without problems.
When I run the smaug executable file from the first .zip file I mentioned, it works just great. However, when I replace it with my own from the second .zip file (Using 100% unmodified source, compiled without errors) I've got a few annoying bugs that I haven't been able to squish yet. I've searched a few websites and found a couple possible solutions, but none of them worked.
Problem 1)
Thu Feb 08 16:45:34 2007 :: Reading in plane file...
Thu Feb 08 16:45:34 2007 :: [*****] BUG: load_planes: can't open plane file for read.
What I tried)
I created a new file named planes.dat in the system folder, opened it in notepad, and made it like so:
#PLANE
END
#END
When I tried this attempted fix, all it did was cause the server to halt at Reading in plane file... Can anyone tell me how to build a working, blank, planes file? I also tried just #END, and just #PLANE and #END without the end in the middle.
Problem 2)
A boatload of bugs about duplicate entries in imc-help.are and ice-help.are. I looked at the .are files in notepad and only saw one entry for each help topic... it confuses me.
Problem 3)
My game.log file in my log directory isn't updating properly. First it was just cutting off stuff at the bottom and not showing the most recent stuff, but after I shutdown my mud and later brought it back up, it hasn't updated at all. I have NO clue what could possibly be causing this. Where should I check?
If anyone would be able to offer some insight on these problems, I'd greatly appreciate it! I feel kinda rusty, as it's really been a long time since I've messed with this kind of stuff. |