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➜ MUSHclient
➜ Lua
➜ Random Scripting
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Posted by
| Aznvt33
(18 posts) Bio
|
Date
| Fri 16 Mar 2007 03:50 PM (UTC) |
Message
| I wanna do a script where I cast a random staffcast while bashing, except I have no idea how to use the math.random function.
There are 4 different staffcasts:
STAFFCAST DISSOLUTION AT <adventurer/denizen> (magical damage)
STAFFCAST LIGHTNING AT <adventurer/denizen> (electric damage)
STAFFCAST SCINTILLA AT <adventurer/denizen> (fire damage)
STAFFCAST HORRIPILATION AT <adventurer/denizen> (cold damage)
I'm thinking that I should make an alias for each one, and use math.random to assign a number for each alias and Execute ("the proper alias"). How would I do this? | Top |
|
Posted by
| David Haley
USA (3,881 posts) Bio
|
Date
| Reply #1 on Fri 16 Mar 2007 04:03 PM (UTC) |
Message
| You could have a function that does something like this...
function random_cast(target)
local spells = {
"dissolution",
"lightning",
"scintilla",
"horripilation",
}
local spellNum = math.random(1, #spells)
return "staffcast " .. spells[spellNum] .. " at " .. target
end
Then whenever you want to cast a random spell, have your alias call this function, passing in the target you want, and send the result to the world. |
David Haley aka Ksilyan
Head Programmer,
Legends of the Darkstone
http://david.the-haleys.org | Top |
|
Posted by
| Aznvt33
(18 posts) Bio
|
Date
| Reply #2 on Fri 16 Mar 2007 07:21 PM (UTC) |
Message
| Thanks, I figured it out. Works great. | Top |
|
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