Or if it's in the same plugin (or just part of a bigger plugin), just set up a quick script function to disable them one at a time or as a group if they can be clumped together. I've had plenty of weird looking scripts that just turn various triggers on and off.
function init()
EnableTrigger("qcompletecatcher", false)
EnableTrigger("notQuesting", false)
EnableTrigger("tierqpcatcher", false)
EnableTrigger("luckyqpcatcher", false)
EnableTrigger("tpcatcher", false)
EnableTrigger("mccpqpcatcher", false)
EnableTrigger("anyLine", false)
EnableTrigger("traincatcher", false)
EnableTrigger("praccatcher", false)
gains = {
["qp"] = 0,
["tp"] = 0,
["train"] = 0,
["prac"] = 0
}
end -- init
That just runs through making sure that nothing is triggered to start with aside from the initial trigger, which never gets turned off within the plugin. The whole set of triggers can with a quick command if I decide I don't want my quests tracked at all for a while. |