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GrabPack plugin

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Posted by Cage_fire_2000   USA  (119 posts)  [Biography] bio
Date Wed 23 May 2007 03:10 AM (UTC)
Message
To Nick Gammon:

I've created a plugin which is a combination of your 'grab' and 'editor' plugins as well as some of my own plugins, which I've customized for pennMUSH based games. I was wondering if that was ok. I've given you credit for creating the original plugins.

In the package:
* grab (I've upgraded it cosmetically so that it now detects whether the specified object exists, whether the attribute is standard or not(via list(attr)), and capitalizes the attribute name. Oh, and it uses the dbref of the object instead of the name.

* edit (Modified the same as above)

(Note: I've credited you as the original creator of the above commands.)

Also included:

* grabname - Grabs the name of an object for editing, useful for renaming objects with long names, and for editing exit aliases.

* grablock - Allows you to easily edit locks. I've modified it from my original version so it now edits your player's dbref to 'me' and other players' dbrefs to '*player'.

* @rnattr - Renames an attribute. Doesn't work the same as above, but I figured I'd include it anyway.

If you want, I can send you a copy of it. Also, if you have any other suggestions for stuff to add...
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Posted by Nick Gammon   Australia  (22,975 posts)  [Biography] bio   Forum Administrator
Date Reply #1 on Wed 23 May 2007 04:52 AM (UTC)
Message
That is fine to take mine and modify them. :)

How big are they? If possible, post here in the forum.

- Nick Gammon

www.gammon.com.au, www.mushclient.com
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Posted by Cage_fire_2000   USA  (119 posts)  [Biography] bio
Date Reply #2 on Wed 23 May 2007 06:19 AM (UTC)
Message
Hmm, since it's basically 5 plugins in one, I think maybe it might be too big to post here, but it's on my geocities site. If it's ok I'll just put a link.

http://geocities.com/cage_fire_2000/GrabPack.xml
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