| You need to compile the win32 dns resolver. The source code for it is in src/extras/resolver.cpp (assuming your source was uncompressed into src)
To manually compile this, make an empty win32 console application in visual studio, add the resolver.cpp file and compile.
You can get a precompiled binary from
http://www.dawnoftime.org/download/win32/resolver.exe
Put the binary in the working directory, (the directory the areas, help and system directories are stored in)
Note: The resolver system doesn't work with win9x, win me. But does work with WinNt, Win2k, WinXP. This is due to design flaws in the Win9x Operating Systems. If you want DNS resolution for a mud running on those platforms, enable the WIN32_perform_local_dns_lookups gamesetting option.
If the option isn't on, it can be enabled by typing:
gameedit confirm
flag WIN32_perform_local_dns_lookups
- Kalahn
Implementor of the Dawn of Time Codebase
http://www.dawnoftime.org/
p.s. if you still have the problem, put details about your OS version and I will release a fix.
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