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➜ MUDs
➜ MUD Design Concepts
➜ adding lua to NakedMud
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Posted by
| Rosko
(5 posts) Bio
|
Date
| Sun 09 Sep 2007 06:36 AM (UTC) |
Message
| Hi all,
What do you all think of adding the same level of support for lua to NakedMud that is available for python?
This way we would have a codebase nearly free of game mechanics able to be extended in c, python, and lua.
| Top |
|
Posted by
| Nick Gammon
Australia (23,070 posts) Bio
Forum Administrator |
Date
| Reply #1 on Sun 09 Sep 2007 09:31 PM (UTC) |
Message
| I am not familiar with NakedMud, however I found adding Lua support to SMAUG easy enough. |
- Nick Gammon
www.gammon.com.au, www.mushclient.com | Top |
|
Posted by
| Nick Cash
USA (626 posts) Bio
|
Date
| Reply #2 on Mon 10 Sep 2007 04:03 AM (UTC) Amended on Mon 10 Sep 2007 05:53 AM (UTC) by Nick Cash
|
Message
| I stumbled upon NakedMUD a while ago while looking through the new codebases at Andreason's site. You can find it at http://homepages.uc.edu/~hollisgf/nakedmud.html as far as I know. |
~Nick Cash
http://www.nick-cash.com | Top |
|
Posted by
| Altered
USA (7 posts) Bio
|
Date
| Reply #3 on Fri 30 Jan 2009 06:55 AM (UTC) Amended on Fri 30 Jan 2009 06:56 AM (UTC) by Altered
|
Message
| Hello,
I've seen a few topics on these forums before regarding LUA and triggers and such. I started from a stock Merc codebase in 1996 and incorporated the LuaMud/Lua_Triggers that were written for circlemud.
Anyone wanting to add Lua support may want to check them out.
http://www.circlemud.org/pub/CircleMUD/contrib/scripting/
LuaMud isn't a mud, it's lua pre-patched for using the lua triggers as the author made changes to Lua itself If I remember correctly.
The 4 files u probably want to get from the above link are these;
lua-2.5-mud.README
lua-2.5-mud.tar.gz
lua_triggers.README
lua_triggers.tar.gz
Chris | Top |
|
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