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➜ Programming
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➜ Space systems in swr, Makesystem command, snippit
Space systems in swr, Makesystem command, snippit
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Posted by
| Phobos
(79 posts) Bio
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Date
| Thu 08 Nov 2007 02:06 AM (UTC) |
Message
| Ok i have an swr compiled, My question is how would i know what is wrong with the makesystem command since it is not working but there is stuff in the space files containing code for it. Or is there a snippit for systems since i can't find one if anyone could give me advice ot tell me where i would find a snippit for this i would be greatfull | Top |
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Posted by
| Nick Cash
USA (626 posts) Bio
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Date
| Reply #1 on Mon 12 Nov 2007 12:51 AM (UTC) Amended on Mon 12 Nov 2007 01:02 AM (UTC) by Nick Cash
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Message
| Its tricky to get started. If I recall, you must first use makestarsystem (or makesystem, perhaps it is abbreviated) to make a star system. Then you must use setstarsystem (setsystem?) to put some data in it.
First, set planet 1. This should be the planet you are trying to add locations to. Give it some coordinates that it will use when it launches ships.
Add to location1a the space port name you want, and then to doc1a the room number of the space port. If this room number is not present, the code will not allow you to launch from there.
Once that is set, put some ships in that room (transship command) and you are all set. In the default source you are limited to 3 planets to launch from, and each planet can have 3 launch pads. |
~Nick Cash
http://www.nick-cash.com | Top |
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