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➜ SMAUG
➜ SMAUG coding
➜ Question about a player's state
Question about a player's state
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Posted by
| Traditz
(2 posts) Bio
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Date
| Fri 30 May 2008 02:24 PM (UTC) |
Message
| Well the subject title is probably misleading as I really didn't know how to word it. But here's my question.
Is there a simple way to check to see if a character currently is not in combat? I know there is the fighting and position attributes under the character struct, but I'm not too sure if either of those would allow me to check to see if a character is in combat through an if statement.
Any help would be appreciated and I can try and give more details if needed. | Top |
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Posted by
| Robert Powell
Australia (367 posts) Bio
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Date
| Reply #1 on Fri 30 May 2008 09:31 PM (UTC) |
Message
| IS_FIGHTING there is that macro which you can use in if checks, or ch->fighting can also be used. |
Just a guy having a bit of fun. Nothing more, nothing less, I do not need I WIN to feel validated. | Top |
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Posted by
| Traditz
(2 posts) Bio
|
Date
| Reply #2 on Sat 31 May 2008 09:41 PM (UTC) |
Message
| Thanks for the help, I had noticed ch->fighting earlier and was wondering if that could be used and now I've got my problem solved. | Top |
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