I think I'm finally happy with my miniwindow project. Instead of writing a plugin which I find is highly spcific to the author's desires and mud he plays on. I chose to write a Lua module. This module is 800+ lines of code that handles the majority of MiniWindow tasks you'd need to recreate the InfoBar or Status lines. I've reinvented the wheel! But I made it rounder.
There's some pictures of it
http://tinyurl.com/5z9yn6
and
http://tinyurl.com/5z9yn6
It has an object oriented approach to making these windows. The scripting outside of the module is minimal and should be accessible to novice scripters as well as plugin authors.
Someone with just a trigger on their hpbar/prompt could be on their way in just:
Window = InfoBox:new("MyHP")
Window:AddBar("HP", 75)
Window:Update()
3 lines of script to get a gauge working isn't bad. Right?
For a more practical example, the scripting required to make and update the 2 windows pictured is only:
require "InfoBox"
function Init ()
TextRectangle(5,5,-5,-5, 5,0x222222,3, 0x111111,0)
HPBox = InfoBox:new("HP")
HPBox.Bar.textStyle = HPBox.textStyles.sunken
HPBar = HPBox:AddBar("HP", 0, "green", "firebrick", false)
HPBar.barStyle = HPBar.barStyles.gradientFixed + HPBar.barStyles.glass
HPBar.threshold = 52
HPBar:WatchValue ("vars.pHP")
HPStatus = HPBox:AddBar("",0,0,0,false,0)
HPStatus.textStyle = 1
KarmaBar = HPBox:AddBar("Karma", 0,"dodgerblue", "firebrick", false, 8+64)
KarmaBar.threshold = 40
KarmaBar:WatchValue("vars.pKarma")
KStatus = HPBox:AddBar("",0,0,0,false,0)
KStatus:TextColour ("peachpuff")
KStatus.textStyle = 4
KStatus.captionPlacement = 4
SPBar = HPBox:AddBar("SP", 0, "deepskyblue", "dimgray", false, 8+128)
SPBar:WatchValue("vars.pSP")
VoiceBar = HPBox:AddBar("Voice", 0, "mediumpurple", "indigo", false, 8+32)
VoiceBar:WatchValue("vars.cVoice")
EnemyBar = HPBox:AddBar("", 0, 0x222222, 0x000070, true, 8+64)
EnemyBar.threshold = 45
EnemyBar.textStyle = 1
EnemyBar:CaptionPlacement(1)
HPBox:WindowPosition ( InfoBox.windowPositions.S )
HPBox:Rows (2)
GXPBox = InfoBox:new("GXP")
GXPBox.windowPosition = InfoBox.windowPositions.E
GXPSt = GXPBox:AddBar("GXP to Next Level:",0,0,0,false,0)
GXPSt.textStyle = InfoBox.textStyles.sunken
GXPgr = GXPBox:AddBar(0, 0, "silver", "silver")
GXPgr:CaptionPlacement(2)
GXPgr:Caption(vars.GXPtoNextLevel)
TSt = GXPBox:AddBar(NextPoint .. " " .. tostring(Skills[NextPoint].current +1))
TSt:BarStyle(0)
Tgr = GXPBox:AddBar(Skills[NextPoint].cost, 0, "slateblue","mediumblue",true, HPBox.barStyles.sunken + HPBox.barStyles.solid)
Tgr:Threshold(97)
end
function HeartBeat (...)
local fmt = " HP: %i/%i (%+4i) "
if vars.cHP then
vars.hpdelta = vars.cHP - (hplastround or 0)
HPStatus.caption = fmt:format(vars.cHP, vars.mHP, vars.hpdelta)
HPStatus:ColourText(vars.hpdelta, 0, 0x006600,0x000066,"black")
SPBar:Threshold(math.floor((152/vars.mSP) * 100))
EnemyBar.value = tonumber(vars.BadGuyHealth) or 0
if vars.SongPerformed then
KStatus.caption = "Singing: " .. titlecase(vars.SongPerformed)
else
KStatus.caption = ""
end
if vars.inCombat == "" then
var.Enemy = ""
end
if var.Enemy ~= "" then
EnemyBar:Caption(var.Enemy)
else
EnemyBar:Caption("")
end
if HPBox:Update() then
hplastround = vars.cHP
end
TSt:Caption(NextPoint .. " " .. tostring(Skills[NextPoint].current +1))
Tgr:Caption(Skills[NextPoint].cost - vars.GXPtoSpend)
GXPgr:Value(vars.GXPtoNextPercent)
Tgr:Value(math.floor((vars.GXPtoSpend/Skills[NextPoint].cost)*100))
GXPBox:Update()
end
end
That makes both windows, all 11 "bars", and keeps them up to date.
If anyone's interested, I'll put the module up on Skydrive. (Or if Nick wouldn't mind hosting it with the other plugins?) and continue working on documenting all the functions in it. |