Quote: "The mapper reading and displaying area name instead of a number ... I think it does that"
Ahh. I meant more of reading it properly automatically, out of the box. I tried both the older version on the downloads page and the latest version [of MUSHCLIENT], of which neither does this, with Achaea at least. Simply switching out the 2 ACTP plugins with the ones provided by Dontarion fixes this for me though. My thanks to you, Dontarion.
Quote: "The ability to control the length of the exit lines ... Well that's hard to get right. If someone has, I take off my hat to them."
This has been accomplished already, in a seemingly universal manner with a couple dozen lines of script addition, by Kairuni, here: http://pastebin.com/3L421QyT
This was a feature I could not imagine having a mapper without, major thanks to Kairuni.
Quote: "Unexplored exits to show path and room border of unexplored room in style of dash line, instead of that giant ugly cyan ring ... I think you can configure to turn that off."
I figured out the perfect solution for me. I extended the length of the exit lines and removed the ring entirely, with the area exits solid and the unknown exits dashed. Now it looks awesome.
Quote: "Farsight support ... I'm not sure what that is."
Farsight is a skill that names the location of another player. It requires a trigger that is game specific though... so it is not really something I imagine you'd put in.
Yes, I especially love the mapper. It is way too cool, I mean waay too cool. |