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➜ SMAUG
➜ SMAUG coding
➜ Crashing, and attempting to gdb core
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Crashing, and attempting to gdb core
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| Posted by
| David Haley
USA (3,881 posts) Bio
|
| Date
| Reply #15 on Wed 01 Oct 2003 10:33 PM (UTC) |
| Message
| Yes... having || instead of && could actually re-introduce the original bug and cause it to crash again. Samson's suggestion of only checking value1 is correct, since you only really care about value1 being 0 anyways.
Ah the joys of zero-division... :P Sometimes the most elusive of bugs can come from the most elementary (yet so hard to track down) bugs. You're fortunate that you have a builder who was alert enough to spot the cause of that; imagine if that had been somewhere else in the bowels of your code in a not-easily-traceable location. Now that would've been fun...
I don't know why the core file was being created even with a 0 file limit. That's really odd. Are you sure they were recent core files? Could you paste the text you get when you type ulimit -a ? |
David Haley aka Ksilyan
Head Programmer,
Legends of the Darkstone
http://david.the-haleys.org | | Top |
|
| Posted by
| Zeno
USA (2,871 posts) Bio
|
| Date
| Reply #16 on Wed 01 Oct 2003 11:20 PM (UTC) |
| Message
| ulimit -a
core file size (blocks, -c) 0
data seg size (kbytes, -d) unlimited
file size (blocks, -f) unlimited
max locked memory (kbytes, -l) unlimited
max memory size (kbytes, -m) unlimited
open files (-n) 1024
pipe size (512 bytes, -p) 8
stack size (kbytes, -s) 8192
cpu time (seconds, -t) unlimited
max user processes (-u) 7168
virtual memory (kbytes, -v) unlimited
Changed the code to
if (obj->value[1] == 0 )
break;
I shoulda thought of that, but oh well. |
Zeno McDohl,
Owner of Bleached InuYasha Galaxy
http://www.biyg.org | | Top |
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