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➜ SMAUG
➜ Running the server
➜ New to creating muds
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Posted by
| Reshad
(61 posts) Bio
|
Date
| Reply #30 on Wed 29 Dec 2004 02:11 PM (UTC) |
Message
| Add me to msn:
reshadbashir@hotmail.com | Top |
|
Posted by
| Nick Gammon
Australia (23,140 posts) Bio
Forum Administrator |
Date
| Reply #31 on Wed 29 Dec 2004 08:55 PM (UTC) |
Message
| |
Posted by
| Reshad
(61 posts) Bio
|
Date
| Reply #32 on Thu 30 Dec 2004 07:38 AM (UTC) |
Message
| Ah, nice FAQ! I hadn't found that earlier. | Top |
|
Posted by
| Reshad
(61 posts) Bio
|
Date
| Reply #33 on Thu 30 Dec 2004 08:51 AM (UTC) |
Message
| Eh, it's a nice FAQ, but it doesn't answer any of my 2 questions... | Top |
|
Posted by
| Reshad
(61 posts) Bio
|
Date
| Reply #34 on Thu 30 Dec 2004 08:54 AM (UTC) |
Message
| So,
if anyone knows:
How to choose which vnum a players goes when he dies.
How to make a mob stay on 1 vnum and does not move.
And I don't really understand how to make a Schop. I created a mob, called The Tutorial Shopkeeper, and then went to shops and used him for the shopkeeper. Then I went to the room I wanted to have him and added him there. But, if I want to buy something, it does not work.
If I type LIST, it says, I do not sell anything...
Any help? Someone? | Top |
|
Posted by
| David Haley
USA (3,881 posts) Bio
|
Date
| Reply #35 on Thu 30 Dec 2004 11:14 AM (UTC) |
Message
|
Quote: How to choose which vnum a players goes when he dies. Look at the code that handles a player dying. You might want to examine the raw_kill function.
Quote: How to make a mob stay on 1 vnum and does not move. You might want to check the mob flag help files.
Making shops and shopkeepers should be explained in some detail in the SMAUG documentation, e.g. the helpfiles. You could also google for: smaug "making shops" - you might find some interesting information...
Quote: What do you mean "add me to msn"? I believe he wanted people to add him to their MSN contact lists, so that he could ask them questions over MSN... |
David Haley aka Ksilyan
Head Programmer,
Legends of the Darkstone
http://david.the-haleys.org | Top |
|
Posted by
| Reshad
(61 posts) Bio
|
Date
| Reply #36 on Thu 30 Dec 2004 11:54 AM (UTC) |
Message
| Thanks for answering...
Look at the code that handles a player dying. You might want to examine the raw_kill function.
Alright, but which file is that?
You might want to check the mob flag help files.
I am using this little help: http://www.mudworld.org/CBHQ/smaug/smaugi.htm
And there is hasn't mentioned about the mob flags...
| Top |
|
Posted by
| Reshad
(61 posts) Bio
|
Date
| Reply #37 on Thu 30 Dec 2004 12:00 PM (UTC) |
Message
| Alright, I got the mob not moving working. You just must use in the areas arround it the nomob flag. | Top |
|
Posted by
| Greven
Canada (835 posts) Bio
|
Date
| Reply #38 on Thu 30 Dec 2004 01:52 PM (UTC) |
Message
| Thats one way, certainly, but there are better. Look at the sentinel flag.
As for what file raw_kill is in, use the instructions above and you should have no problem using grep or windows search to find the raw_kill function. |
Nobody ever expects the spanish inquisition!
darkwarriors.net:4848
http://darkwarriors.net | Top |
|
Posted by
| Reshad
(61 posts) Bio
|
Date
| Reply #40 on Thu 30 Dec 2004 03:06 PM (UTC) |
Message
| Alright, it is going pretty well now...
Some muds theyre adres is for example: www.theyremud.com (just made up something)
And some of them when you want to connect, they're telnet is:
telnet:theyremud.com:4000
Do they have theyre server on theyre webhosting server?
I mean, I have a server, in Amsterdam, it is for webhosting, and I don't think I am allowed to host the mud server at home... So, some people theyre adres of theyre site and the place to connect to is the same, do they have theyre mud server on theyre webhosting server? If yes, how to do that? | Top |
|
Posted by
| Greven
Canada (835 posts) Bio
|
Date
| Reply #41 on Thu 30 Dec 2004 04:25 PM (UTC) |
Message
| Usually this is a different kind of account, however, some hosts have both web and shell services available. Check your servers web site, and see if they have account with shell access. If not, then there are a plethera of hosts available. I suggest a google search for "mud host". I would suggest a few, but don't want to start a war on here :) |
Nobody ever expects the spanish inquisition!
darkwarriors.net:4848
http://darkwarriors.net | Top |
|
Posted by
| Reshad
(61 posts) Bio
|
Date
| Reply #42 on Thu 30 Dec 2004 04:33 PM (UTC) |
Message
| Are there also free ones? Or do they all cost money? And if my server does have shell, I must upload all the files and documents to the server? And then run startup.bat? | Top |
|
Posted by
| Reshad
(61 posts) Bio
|
Date
| Reply #43 on Thu 30 Dec 2004 04:52 PM (UTC) |
Message
| Alright, my webhost has got shell and SSH... dont know what it is though, but can you tell me what I must do to get it online? | Top |
|
Posted by
| David Haley
USA (3,881 posts) Bio
|
Date
| Reply #44 on Thu 30 Dec 2004 05:56 PM (UTC) |
Message
| It's somewhat like running a php server. You'll need to upload your MUD files using ftp (or sftp), and then login via the shell (using e.g. ssh - 'secure shell' for secure telnet) and start the server.
However, what you have at home is Windows, and your host is most likely Unix. You'll have to know Unix.
There is a great deal of documentation on how to start the server once you have it all uploaded, both on this forum and online in general. |
David Haley aka Ksilyan
Head Programmer,
Legends of the Darkstone
http://david.the-haleys.org | Top |
|
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