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➜ MUSHclient
➜ MXP and Pueblo
➜ Pinkfish MXP tags not working
Pinkfish MXP tags not working
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Posted by
| Hoax
(14 posts) Bio
|
Date
| Reply #15 on Fri 24 Apr 2009 05:27 AM (UTC) Amended on Fri 24 Apr 2009 05:47 AM (UTC) by Hoax
|
Message
| Everything works fine with the melee combat:
The strong Fang bodyguard exclaims in Agatean with a Bes Pelargic accent: The Fang family will see you dead for this!
Hp: 1969 (2069) Gp: 291 (361) Xp: 362907
(The line below is picked up by the trigger, edited and recoloured using ColourNote)
P4: You impale the strong Fang bodyguard's neck on one of your Silhouettes.
(The line below is picked up by the trigger, edited and recoloured using ColourNote)
P5: You skewer the strong Fang bodyguard's neck with one of your Silhouettes.
Incoming packet: 84 (416 bytes) at Friday, April 24, 2009, 12:59:13 PM
.[36mThe strong 1b 5b 33 36 6d 54 68 65 20 73 74 72 6f 6e 67 20
Fang bodyguard e 46 61 6e 67 20 62 6f 64 79 67 75 61 72 64 20 65
xclaims in Agate 78 63 6c 61 69 6d 73 20 69 6e 20 41 67 61 74 65
an with a Bes Pe 61 6e 20 77 69 74 68 20 61 20 42 65 73 20 50 65
largic accent: T 6c 61 72 67 69 63 20 61 63 63 65 6e 74 3a 20 54
he Fang family w 68 65 20 46 61 6e 67 20 66 61 6d 69 6c 79 20 77
ill see you dead 69 6c 6c 20 73 65 65 20 79 6f 75 20 64 65 61 64
for this!.[39;4 20 66 6f 72 20 74 68 69 73 21 1b 5b 33 39 3b 34
9m.[0;10m.[4z<BR 39 6d 1b 5b 30 3b 31 30 6d 1b 5b 34 7a 3c 42 52
>.[4z<!EN hp 196 3e 1b 5b 34 7a 3c 21 45 4e 20 68 70 20 31 39 36
9 publish>.[4z<! 39 20 70 75 62 6c 69 73 68 3e 1b 5b 34 7a 3c 21
EN maxhp 2069 pu 45 4e 20 6d 61 78 68 70 20 32 30 36 39 20 70 75
blish>.[4z<!EN g 62 6c 69 73 68 3e 1b 5b 34 7a 3c 21 45 4e 20 67
p 291 publish>.[ 70 20 32 39 31 20 70 75 62 6c 69 73 68 3e 1b 5b
4z<!EN maxgp 361 34 7a 3c 21 45 4e 20 6d 61 78 67 70 20 33 36 31
publish>.[32mHp 20 70 75 62 6c 69 73 68 3e 1b 5b 33 32 6d 48 70
: 1969 (2069) Gp 3a 20 31 39 36 39 20 28 32 30 36 39 29 20 47 70
: 291 (361) Xp: 3a 20 32 39 31 20 28 33 36 31 29 20 58 70 3a 20
362907.[39;49m.[ 33 36 32 39 30 37 1b 5b 33 39 3b 34 39 6d 1b 5b
0;10m.[4z<BR>.[3 30 3b 31 30 6d 1b 5b 34 7a 3c 42 52 3e 1b 5b 33
7mYou impale the 37 6d 59 6f 75 20 69 6d 70 61 6c 65 20 74 68 65
strong Fang bod 20 73 74 72 6f 6e 67 20 46 61 6e 67 20 62 6f 64
yguard's neck on 79 67 75 61 72 64 27 73 20 6e 65 63 6b 20 6f 6e
one of your Sil 20 6f 6e 65 20 6f 66 20 79 6f 75 72 20 53 69 6c
houettes..[4z<BR 68 6f 75 65 74 74 65 73 2e 1b 5b 34 7a 3c 42 52
>.[39;49m.[0;10m 3e 1b 5b 33 39 3b 34 39 6d 1b 5b 30 3b 31 30 6d
Incoming packet: 85 (101 bytes) at Friday, April 24, 2009, 12:59:14 PM
.[37mYou skewer 1b 5b 33 37 6d 59 6f 75 20 73 6b 65 77 65 72 20
the strong Fang 74 68 65 20 73 74 72 6f 6e 67 20 46 61 6e 67 20
bodyguard's neck 62 6f 64 79 67 75 61 72 64 27 73 20 6e 65 63 6b
with one of you 20 77 69 74 68 20 6f 6e 65 20 6f 66 20 79 6f 75
r Silhouettes..[ 72 20 53 69 6c 68 6f 75 65 74 74 65 73 2e 1b 5b
4z<BR>.[39;49m.[ 34 7a 3c 42 52 3e 1b 5b 33 39 3b 34 39 6d 1b 5b
0;10m 30 3b 31 30 6d
The trigger:
<triggers>
<trigger
enabled="y"
ignore_case="y"
keep_evaluating="y"
match="^(.*?)you (barely hit|scratch|barely stab|impale|cut|stab deeply|jab|snick|stab|make a kebab|chop up|stab right through|prick|nick|messily stab|run|hack|pierce|skewer|slice|perforate) (.*?) (stilettos|daggers|switchblades|silhouette)(.*?)$"
name="combatcolourdefault"
omit_from_output="y"
regexp="y"
script="combatcolour"
sequence="8887"
>
</trigger>
</triggers>
There's no MXP debug error/warning. Any idea where the problem lies, the mud server or the mud client, or me? And any suggestion on how to fix that? Thanks. | Top |
|
Posted by
| Coderunner
USA (27 posts) Bio
|
Date
| Reply #16 on Sat 25 Apr 2009 02:54 AM (UTC) |
Message
| Greetings,
Isn't there an option on the MUD itself to colour combat for you? ("options colour combat=<colour>", I think)
Or are you colouring the messages based on how severely you stab whatever you're fighting?
I wish I could help you with your trigger problem, but I thought I'd at least try and help as much as I can.
Good luck! | Top |
|
Posted by
| Hoax
(14 posts) Bio
|
Date
| Reply #17 on Sat 25 Apr 2009 02:58 PM (UTC) |
Message
| Good to know, didn't know there's such option. But yeah, I wanted to recolour based on damage. Anyway, I'm giving up MXP, and stick with the old way that works. :)
THanks! | Top |
|
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