Quote: Now if there was a little button that, if you click it, it disables most of the client features Ok, then let me amend my request by saying I'd be happy if I could at least disable gags, and it doesn't have to be a shiny button that people want to press. Don't get stuck on gui design issues, because it doesn't need one.
Quote: You mean, if a trigger omits a line from output, don't omit it? :P That's exactly what I mean. Maybe it's just that you've never had it available so you've never considered that it might be useful (when your only tool is a hammer...), but I'm actually extremely surprised that none of you have ever wanted to do this. Or maybe I'm not that surprised. Before I started using a tabbed web browser, I couldn't imagine wanting to use tabs. And now I won't use any browser that doesn't support tabs.
Quote: The problem here is that you are trying to debug your scripts. Not accurate. The problem here is that I'm trying to see output from the mud. Debugging doesn't really come into it. This might aid debugging, but that's secondary.
Quote: You want to see the Aardwolf tags, right? For debugging? Nope. I want to see anything that might be gagged regardless of what gagged it or why. And for various analytical reasons where I need to temporarily see what the mud is sending, not necessarily just for debugging.
Quote: Now if there was a little button that, if you click it, it disables most of the client features, I bet a whole lot of people will click it And if it were a script command like "/omgFiendishIsSuchAJerkWhoWouldEverWantACommandLikeThis!?" I highly doubt that any player would accidentally toggle it.
Quote: I know this might be hard to believe, but some don't even read the FAQ! Har har. Ok, you got me. But really, if they don't read the documentation then they wouldn't know about the command and would thus never activate it. No harm no foul.
And it'd be significantly more elegant to put an "if (do_gags)" on whatever line of code deals with eating the lines marked with "Omit from output" than it would to make this work in a plugin that will very likely never be able to do something like this. |