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Plugin dependencies

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Posted by Twisol   USA  (2,229 posts)  [Biography] bio
Date Reply #15 on Sat 21 Nov 2009 06:11 AM (UTC)  quote  ]
Message
This is where a merger of our two ideas becomes genuinely useful. All plugins should be loaded before the dependencies are checked, so all you need to do when checking the dependency tree is check if that plugin is loaded. In fact, the dependency tree can just be a list of plugins, each with a single list of dependencies. You don't have to check the dependencies of dependencies, because either they'll be later in the list or they won't have been loaded anyways.

Something like that, anyways.

'Soludra' on Achaea

Blog: http://jonathan.com/
GitHub: http://github.com/Twisol
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Posted by Shadowfyr   USA  (1,774 posts)  [Biography] bio
Date Reply #16 on Sat 21 Nov 2009 05:13 PM (UTC)  quote  ]
Message
Hmm. Yeah. I might be over thinking it.

main {
__if (Schrodinger_Cat is Alive or version >= "XP"){
____if version = "Vista" then Performance /= Number_of_Cores;
____call Functional_Code();}
__else
____call Crash_Windows();}
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Posted by Twisol   USA  (2,229 posts)  [Biography] bio
Date Reply #17 on Sat 21 Nov 2009 06:00 PM (UTC)  quote  ]
Message
I personally don't think we need much more than the dependency load order fix. Anything more can be implemented in script, ideally as a standard package distributed with MUSHclient.

'Soludra' on Achaea

Blog: http://jonathan.com/
GitHub: http://github.com/Twisol
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