[ZVU ---===== T h e D a w n o f T i m e =====---     __----''''''''''''------__   . . --//====...... __--- --  -. \_|// |||\\ ------::::... /-   ___-==_ _--o- \/ ||| \\ _/---   __------.=='||\=_ -_--'/_-'|- |\\ \\ _/'   _-'` .=' | \\-_ '--7 /- / || \ /   .' .' | \\ -_ / /- / || \ /   / ____ / | \\ '-_/ /|- _/ .|| \ /   |'' ''|--''''--_ \ '==-/ | \'--==='' .\   ' '-| /| |-'\'' __--''   |-''-_/ | | '\_ _-' /\  Based on Diku by Hans, / \ \__ \/' \__  Katya, Tom, Michael, and _--' _/ | .-''____--'-/ ''==.  Sebastian, MERC 2.1 by ((->/' '.|||' -_| ''-/ , . _||  Hatchet, Furey and Kahn  -_ '\ ''---l__i__i__i--''_/  ROM 2.4 (c)1993-1996 by  _-'-__ ') \--______________--''  Russ Taylor, Oblivion 2.0 //.-'''-'_--'- |-------''''''''  (C)1996-97 by Wes Wagner, //.-'''--\  Based on The Dawn of Time v1.7 by  http://www.dawnoftime.org  Michael Garratt (c)1997-2000 telnet dawnoftime.org 1234  By What Name Do You Wish To Be Called? Character Password:   This Mud is running on the Dawn Codebase You last logged in from bogart.gammon and logged out at Thu Apr 18 05:46:17 2002 which was 12 mins, 31 secs ago. [92 - imotd.txt]IMOTD No IMOTD for now... at least this cuts down the spam...  ***************************************************************************** * Welcome to a mud based on the Dawn of Time, * * - If you are new to mudding, ask for help. (type 'newbie help me please')* * - If your name doesn't conform to 'help name policy' you might as well * * recreate now... (it is shown when you login) * * - Please read the news for latest info on Dawn 1.5! * * - Make sure you know the rules (sorry, I have to say it) (help rules) * * - Type 'Areas' to see a list of all areas and level ranges * * * * Happy mudding, * * * * The administration * * * ***************************************************************************** [Hit Return to continue] ['>'>'>'>'>'>'>'>'>'>'>'>'>'>'>'>'>'>'>'>'>'>|tell &nm;" hint="Retell &nm;|tell &nm;" PROMPT>'>' >' >' >' >' >' > Welcome to The Dawn of Time 1.69. Enjoy your stay and try to leave smiling. There is 1 character on - The most since the last reboot. 1 of these characters are visible to you. -======== IMMORTALS ========- <***> Gandalf(Wizi) (X) You can customise the colours of the wholist using the colour command. New Player Recall Point [Exits: north east south west up]  I | #-*-# | # You have no unread news. You have no unread changes. You have no unread notes. You have no unread ideas. You have no unread anotes. You have no unread inotes. You have no unread snotes. -===================== LEGAL NOTICE: OWNERSHIP OF WORK =====================- Be aware that any work you do here (including but in no way limited to areas you build in OLC) is the property of this mud and its administration. You can prevent the above message from showing each time you login an enter building mode by acknowledging that you have read it by typing mode read_builder_legal. The above text can be customised by creating a help entry with a keyword of 'code_builder_legal_notice_motd' [this paragraph is seen by admin only, the legal notice above is seen by anyone who logs on with an olc security of 1 or higher]. -===========================================================================- [NESWU 11:35am 5/5hp 100/100m 100mv 101000xp> There is 1 character on - The most since the last reboot. 1 of these characters are visible to you. -======== IMMORTALS ========- <***> Gandalf(Wizi) (X) For more info on maxon and other mud related stats type mudstats. [NESWU 11:36am 5/5hp 100/100m 100mv 101000xp>  --============== The Dawn of Time 1.69 Statistics ===============-- -====== Game World Info ======- Area Count = 48 Unique Room count = 2453 Shop count = 153 Unique Mobile count = 1191 Mobile inuse count = 1881 Mobprog count = 766 Unique Object count = 2208 Help Entries count = 1033 Social count = 234 -===================== Server Info ======================- The Current System time is Thu Apr 18 05:59:01 2002 The mud is running from bacall. Accepting telnet connections on port 4000. IRC DCC chat connections are on port 4001. Integrated webserver connections are on port 4005. MudFtp connections are on port 4006. Webhits 0, WebHelpHits 0, WebWhohits 0 -===================== Last Reboot ======================- The Dawn of Time 1.69 last rebooted at Thu Apr 18 05:25:10 2002 Which was 33 minutes, 51 seconds ago, since then the maxon has been 1 This was 7 seconds ago at Thu Apr 18 05:58:54 2002 systime.  -======================= HotReboot =========================- The Dawn of Time 1.69 last hotrebooted at Thu Apr 18 05:25:10 2002 Which was 33 minutes, 51 seconds ago, since then the maxon has been 1 This was 7 seconds ago at Thu Apr 18 05:58:54 2002 systime. -= The Dawn of Time 1.69 was last compiled on Apr 16 2002 at 13:30:24 (c++ build)=- This mud is based off Dawn 1.69p - 29Dec01 (http://www.dawnoftime.org/). Active Player Count = 0, (>5 <92, on in the last week) [NESWU 11:37am 5/5hp 100/100m 100mv 101000xp>  Idle 15 Ticks. Auto AFK Enabled. <AFK> Auto AFK mode removed. Type 'replay' to see any tells you may have received. -================================ CATEGORIES ================================-  -================================ undefined ================================- alignstat areasalpha autodamage clantalk collect forget gamesettings gs gprompt helpcat helpprev helpnext mccp mxp mxpreflect name_b4short name_only_4knoutfit pounce report saymote showaffects skillgroups socshow title autosaymote autosaycolourrawcolour visualdebug aslist bollist bovlist bmllist bmvlist -=================================== auto ===================================- autoanswer autoassist autoexit autoexamine autogold autolandonres autoloot autopeek autopkassist autorecall autoself autosubdue autosplit autotrack autowraptellsnocharm nonames noheromsg automap autodmap -=================================== clan ===================================- add clanranks demote outcast promote seek -================================== combat ==================================- backstab bash berserk claw consider dirt disarm envenom flee gore gouge kick kill panic retreat second surrender subdue trip wimpy -============================== communication ==============================- answer declineooc goooc language newbietalk nreply ooc question quiet replay reply requestooc rpreply retell say sayto tell train whisper yell human elven dwarven gnomish halfling orcish drow avian gnoll lizardman alaghi goblin kobold mremish -================================== magic ==================================- apply brandish brew cast commune heal herbalism lore noteach quaff recite scribe spells spinfo sinfo study summon teach zap -=================================== misc ===================================- awareness bank bury close cook diagnose dig examine forage gain gamble glance grab hide knock lay lock look open order peek pick practice read scan sharpen slice tame tracks unlock vanish visible -================================= movement =================================- dismount enter exits fly follow kneel land nofollow nosummon ride recall rest sit sleep sneak speedwalk stand tether untether wake map mapclear nomapexits -================================== notes ==================================- changes ideas misc news nomisc notes showmisc unread pknote -================================== object ==================================- attune buy build compare drink draw drop eat empty equipment fill get give hold inventory place pour put remove search sell sheathe steal take throw value wear wield -================================ pkrelated ================================- becomeactive bypassduel duel acceptduel declineduel -==================================== rp ====================================- amote askname emote flip introduce letter pmote pray quester rpsheet smote string oextended -================================ statistics ================================- affects areas autolist channels classstats commands count credits ctime group groups ictime info laston list moon motd mudstats pkinfo racestats rules score show skills socials story date time uptime weather who whois wizlist worth -================================ utilities ================================- afk alias brief bug colour combine compact delete description genname help helplist ispell lag lines losepet metric msp mudftp password prompt quit cletgain rletgain save scroll setage split typo unalias hlist -=================================== olc ===================================- mode setrooms autoreset editcharnote mplist trapset trapshow trapremove asave alist aroomlist bolist bmlist resets redit rlist brlist rpurge medit mlist mobloglist mobhelp ifhelp aedit ashow oedit olist oshow hedit hsave mshow mpshow rshow mpedit vlist olcgoto mpreset mpinfo mptrace -===========================================================================-  [NESWU 2:51pm 5/5hp 100/100m 100mv 101000xp> at [ 93] ban [ 96] class [ 96] autoreformat [ 92] cannibalize [ 92] donate [ 91] fork [ 92] flame [ 92] flourish [ 92] grats [ 92] herblore [ 92] ic [ 92] lastonreload [100] qpoints [ 92] set [ 97] setdeity [ 98] shadow [ 92] sing [ 92] whoformat [ 92] worship [ 92] testyell [ 92] trollish [ 92] faerie [ 92] vault [ 92] areamap [ 93] scalemap [ 93] scalemxp [ 93] mapnum [ 92] fullmap [ 92] amap [ 92] dmap [ 92] admintalk [ 98] addclan [ 96] addcourt [ 96] addmoot [ 98] addscript [ 98] advance [ 98] allowimmtalk [ 98] atell [ 92] atlevel [ 93] arcaic [ 92] ban [ 96] banedit [ 96] bardify [ 96] breaktell [ 92] boon [100] castatlevel [ 92] charinfo [ 92] charnotes [ 94] checkbug [ 96] checkclanbank [ 98] checkcode [ 94] checkdead [ 92] checkhelp [ 92] checklog [ 96] checkirc [ 94] checkbalance [ 92] checkexits [ 94] checkmoblog [ 92] checkooc [ 92] checkmultilog [ 98] checknewbie [ 92] checknsup [ 96] checkntalk [ 92] checktypos [ 92] checkban [ 96] cinfo [ 96] clist [ 92] class [ 96] createspell [ 96] clone [ 95] cwhere [ 92] clear_createcount [ 99] councillist [ 93] delmoot [ 98] delscript [ 98] delquest [ 92] deny [ 98] disable [100] disconnect [ 97] disallowpkill [ 98] dofor [ 99] dwiznet [ 92] echo [ 94] exitlist [ 96] fadein [ 92] fadeout [ 92] flag [100] freeze [ 96] force [ 93] forcetick [ 99] gecho [ 96] goecho [ 96] goto [ 92] herbedit [ 94] holylist [ 92] holylight [ 92] holyname [ 92] holyspeech [ 92] holywalk [ 92] holyvnum [ 92] hotreboot [ 98] hightalk [ 99] ignoremulti [ 98] hideareas [ 92] immget [ 94] immtitle [ 92] immwiznet [ 92] immwiznetc [ 92] imotd [ 92] incognito [ 92] inote [ 92] inroom [ 93] iwizi [ 92] iwhere [ 92] ktell [ 92] lastoncouncil [ 98] lastonremove [100] lastonstats [ 92] letgain [ 93] lethero [ 97] listscripts [ 98] listquest [ 92] load [ 95] localecho [ 92] log [ 96] makecave [ 92] memory [ 92] mixedit [ 96] mixshow [ 92] mwhere [ 92] mpdump [ 92] mpstat [ 92] mxpinfo [ 92] newbielock [ 96] noble [ 98] nochannels [ 92] noemote [ 94] norp [ 93] noshout [ 94] notell [ 94] noterestrict [ 96] nopray [ 92] nsupport [ 96] owhere [ 92] listletgain [ 93] listmoot [ 92] clearletgain [ 96] offletgain [ 93] offmoot [ 92] declinelet [ 93] page [ 95] pdisable [ 96] peace [ 95] pecho [ 95] penalty [ 92] penable [ 96] permrawcol [ 92] pinfo [ 92] playerlock [ 98] pload [ 96] poofin [ 92] poofout [ 92] prefix [ 92] pracsystester [100] protect [ 99] purge [ 95] qdie [ 94] reboot [ 98] rebootresolver [100] removequester [ 96] rename [ 96] resolve [ 92] restore [ 96] reverse [ 92] rpsupport [ 92] runscript [ 92] rwhere [ 94] sdrop [ 94] seevnum [ 92] set [ 97] setalliance [ 95] setrace [ 92] settendency [ 95] sget [ 94] sgive [ 94] short [ 93] showaffectprofile [ 94] showban [ 95] shutdown [ 98] silently [ 93] slay [ 97] sload [ 96] snoop [ 94] snote [ 92] sockets [ 96] social_import [100] socialedit [ 96] spdebug [100] stat [ 92] stripaff [ 92] stransfer [ 95] switch [ 94] switchprefix [ 94] olcwizi [ 92] owizi [ 92] tadvance [ 99] teleport [ 95] telnetga [ 92] telnetga [ 92] transfer [ 93] trust [ 98] testhelps [ 96] tgive [ 92] tremove [ 92] ttimer [ 92] tjunk [ 92] toprpers [ 92] twhere [ 92] unletgain [ 97] unlethero [ 96] update [ 99] updatemagic [ 99] webpass [ 92] where [ 92] whovis [ 92] whoinvis [ 92] whotext [101] wizhelp [ 92] wizinvis [ 92] wiznet [ 92] wiznetc [ 92] wiznet2 [ 92] wiznet2c [ 92] wiznet3 [ 92] wiznet3c [ 92] wiznetdefault [ 92] violate [ 98] vnum [ 94] vnummap [ 95] xpen [ 96] zecho [ 96] zoecho [ 96] notenet [ 92] skgrpedit [100] gameedit [100] autobalance [100] mxpmodlist [ 98] reducelaston [ 95] remort [100] resetroom [ 94] resetarea [ 95] rinfo [ 96] comedit [ 99] csnoop [ 96] dedit [ 96] owritepasswd [ 98] objrestrict [ 92] savedeitydb [ 99] saveherbs [ 94] savemixdb [ 96] relookup [ 98] raceedit [ 95] rcompare [ 92] npcinfo [ 92] racelist [ 96] classedit [ 96] write_skills [ 98] cedit [100] clanedit [100] write_classes [ 98] read_classes [100] write_skillgroups [100] read_nameprofiles [100] write_nameprofiles[100] save_clans [100] load_clans [100] write_comtable [ 99] saveraces [ 95] savequestdb [100] savegameset [100] loadgameset [100] saveautostat [100] loadautostat [100] savecorpses [100] loadcorpses [100] material_list [ 92] sedit [ 92] sshow [ 92] spsklist [ 92] qedit [ 94] freevnum [ 92] debugroom [100] debugmob [100] debugobject [100] makecorefile [100] Type 'wiz <level>' to filter by level, 'wiz <partofword>' to filter on words. [NESWU 2:52pm 5/5hp 100/100m 100mv 101000xp> [Num] [Area Name ]<maplevel>(lvnum-uvnum) [Filename ] Sec [Builders ] [ 0] Aarislan, Land of Lost Chi< 1>(16050-16099) aarislan.are [9] [None ] [ 1] Briarlea Faerie Ring Objec<92>(52500-52649) briar2.are [9] [Cadoren Zo] [ 2] Briarlea Faerie Ring < 1>(39120-39199) briaring.are [9] [None ] [ 3] Brigand Camp < 1>(21500-21549) brigand.are [9] [None ] [ 4] The Outland Burrows < 1>(886 - 925) burrows.are [9] [None ] [ 5] Dzagari Courier Service < 1>(3500 - 3520) courier.are [9] [None ] [ 6] Dandenong Town < 1>(29300-29349) dandtown.are [9] [None ] [ 7] Darkhate Castle < 1>(17700-17799) darkhate.are [9] [None ] [ 8] Dire Swamp < 1>(23500-23599) direswmp.are [9] [None ] [ 9] Dzagari City < 1>(27000-27199) dzagari.are [9] [None ] [ 10] Dzagari Sewers < 1>(33450-33499) dzagswr.are [9] [ius mir ] [ 11] The Eastern Star Inn < 1>(28000-28099) eastinn.are [9] [None ] [ 12] Fire Giant Castle <65>(1800 - 1899) fgcastle.are [9] [None ] [ 13] The Fishing Village < 1>(11100-11150) fishvill.are [9] [None ] [ 14] Gnome Hill < 1>(23600-23740) gnomehil.are [9] [None ] [ 15] Goblin Warrens < 1>(710 - 734) goblin.are [9] [None ] [ 16] Gypsie Carnival < 1>(18100-18299) gypsie.are [9] [None ] [ 17] Army of Hafran <35>(1900 - 1950) hafran.are [9] [None ] [ 18] Halflings of PleasantField< 1>(23100-23129) halfling.are [9] [None ] [ 19] Haunted Lighthouse <20>(810 - 835) haunted.are [9] [None ] [ 20] The Insect Hive < 1>(22700-22799) hive.are [9] [None ] [ 21] IRC Mud School < 1>(4200 - 4249) irc.are [9] [None ] [ 22] The Kennels <70>(4300 - 4349) kennels.are [9] [None ] [ 23] Limbo < 1>(1 - 25) limbo.are [9] [None ] [ 24] Links and Roads < 1>(30100-30499) links.are [9] [None ] [ 25] Maps and Magics < 1>(26 - 99) magics.are [9] [Kalahn Rea] [ 26] Markrist Island < 1>(10000-10100) markrist.are [9] [None ] [ 27] Mekali City < 1>(3000 - 3199) mekali.are [9] [None ] [ 28] Mekali Park < 1>(4400 - 4420) mekapark.are [9] [None ] [ 29] Monastery <10>(940 - 985) monastry.are [9] [None ] [ 30] Mrem Village < 1>(16200-16299) mremvill.are [9] [None ] [ 31] OOC Rooms < 1>(30000-30010) ooc.are [9] [None ] [ 32] Orc Fortress < 1>(3300 - 3399) orcfort.are [9] [None ] [ 33] The Orphanage < 1>(4900 - 4999) orphan.are [9] [None ] [ 34] The Outlands < 1>(33000-33099) outlands.are [9] [None ] [ 35] Pirate Ship <10>(23741-23799) pirship.are [9] [None ] [ 36] Misc objects for races <92>(33400-33449) racemisc.are [9] [None ] [ 37] Dzagari Road < 1>(19951-19999) road.are [9] [None ] [ 38] Ronar's Tomb <50>(926 - 939) ronar.are [9] [None ] [ 39] In the Trees < 1>(12368-12389) sarsi.are [9] [None ] [ 40] Slime Kingdom < 1>(12315-12367) slime.are [9] [None ] [ 41] Taker's Place < 1>(19500-19649) taker.are [9] [None ] [ 42] Training Fields < 1>(12300-12314) training.are [9] [None ] [ 43] Troll Bridge <35>(986 - 999) trollbr.are [9] [None ] [ 44] The Warlock's Keep < 1>(15700-15749) warkeep.are [9] [None ] [ 45] Wilderness I < 1>(30500-30999) wild_1.are [9] [None ] [ 46] Wilderness II < 1>(31000-31499) wild_2.are [9] [None ] [ 47] Mud school < 1>(7300 - 7499) mudschoo.are [9] [Cadoren ] [NESWU 2:54pm 5/5hp 100/100m 100mv 101000xp> [ANum, Maplevel, Scale]=Area Name============-Credits-========- Recommend Level Range -== You are currently in [ 47, 1,4]Mud school [ 0- 0] [ 1,92,0]Briarlea Faerie Ring Objects Cadoren Zophiel Miny [ 0- 0] (H) [ 2, 1,5]Briarlea Faerie Ring Zophiel Cadoren [ ALL ]  [ 21, 1,5]IRC Mud School Kalahn [ 1- 5]  [ 28, 1,0]Mekali Park Reave [ 1- 6]  [ 5, 1,1]Dzagari Courier Service Reave [ 1- 6]  [ 4, 1,5]The Outland Burrows Cadoren [ 1- 6]  [ 42, 1,7]Training Fields Khan [ 1- 15]  [ 15, 1,5]Goblin Warrens Reave [ 1- 15]  [ 41, 1,0]Taker's Place Urai Ka [ 1- 30]  [ 39, 1,7]In the Trees Khan [ 1- 30]  [ 20, 1,6]The Insect Hive Arminius Gorzak [ 1- 40]  [ 3, 1,7]Brigand Camp Reave [ 10- 30]  [ 44, 1,5]The Warlock's Keep Yaegar Reave [ 10- 35]  [ 10, 1,2]Dzagari Sewers Arminius Vladomir [ 10- 35]  [ 13, 1,5]The Fishing Village Anita [ 10- 45]  [ 8, 1,5]Dire Swamp Eidolon Alric [ 10- 50]  [ 32, 1,7]Orc Fortress Reave Xelton [ 10- 65]  [ 40, 1,0]Slime Kingdom Khan [ 10- 91]  [ 7, 1,5]Darkhate Castle Yohan [ 10- 91]  [ 35,10,5]Pirate Ship Alric [ 20- 40]  [ 29,10,5]Monastery Reave [ 20- 80]  [ 19,20,6]Haunted Lighthouse Reave [ 30- 60]  [ 43,35,0]Troll Bridge Reave [ 45- 65]  [ 17,35,6]Army of Hafran Braem [ 45- 75]  [ 12,65,6]Fire Giant Castle Ralen Xelton [ 75- 91]  [ 22,70,5]The Kennels Tibault [ 80- 91]  [ 36,92,0]Misc objects for races None [ 0- 0] (H) [ 47, 1,4]*Mud school Cadoren Kalahn Tibau [ 0- 0]  [ 46, 1,0]Wilderness II Reave Tibault Ylerin [ ALL ]  [ 45, 1,0]Wilderness I Reave Siobhan [ ALL ]  [ 38,50,7]Ronar's Tomb Reave [ QUEST ]  [ 37, 1,0]Dzagari Road None [ ALL ]  [ 34, 1,5]The Outlands Siobhan Tibault [ ALL ]  [ 33, 1,5]The Orphanage Cadoren [ ALL ]  [ 31, 1,0]OOC Rooms Rathern Celrion [ ALL ]  [ 30, 1,9]Mrem Village Anita [ ALL ]  [ 27, 1,5]Mekali City Reave Siobhan Zophie [ ALL ]  [ 26, 1,5]Markrist Island Braem [ ALL ]  [ 25, 1,0]Maps and Magics Kalahn Reave ??????? (H) [ 24, 1,0]Links and Roads Reave Tibault Siobha [ ALL ]  [ 23, 1,4]Limbo None ??????? (H) [ 18, 1,5]Halflings of PleasantField Parfimnon [ ALL ]  [ 16, 1,6]Gypsie Carnival Cadoren Kalahn Lance [ ALL ]  [ 14, 1,5]Gnome Hill Alric [ ALL ]  [ 11, 1,5]The Eastern Star Inn Reave [ ALL ]  [ 9, 1,5]Dzagari City Reave Ylerin Tibault [ ALL ]  [ 6, 1,5]Dandenong Town Raine Kriis [ ALL ]  [ 0, 1,5]Aarislan, Land of Lost Children Cadoren Illyssa [ QUEST ]  [NESWU 2:55pm 5/5hp 100/100m 100mv 101000xp> -========================= EXITS LIST: 1 room found =========================-  dzagari [Blasted main square NESW:27003<< 7359:New player recall po NESWU] outlands[A small clearing NSWSwNw:33002<< 7359:New player recall po NESWU] mekali [Large plaza NESW: 3000<< 7359:New player recall po NESWU] [NESWU 2:56pm 5/5hp 100/100m 100mv 101000xp> -========================== RLIST: 68 rooms found ==========================- [ 7300: Lesson 1 - how to move E] [ 7301: Lesson 2 - how to look N] [ 7302: Lesson 3 - how to open (E)] [ 7303: Lesson 4 - how to unlock (S)] [ 7304: Lesson 5 - how to get (S)] [ 7305: A summary of lessons 1-5 E] [ 7306: Lesson 6 - how to give Se] [ 7307: Lesson 7 - how to talk S] [ 7308: Lesson 8 - socials Se] [ 7309: Lesson 9 - emotes E] [ 7310: Lesson 10 - how to follow Ne] [ 7311: A summary of lessons 6-10 E] [ 7312: Lesson 11 - how to buy E] [ 7313: Lesson 11 - how to buy par NW] [ 7314: Lesson 12 - how to wear an ES] [ 7315: Lesson 13 - how to hold Ne] [ 7316: Lesson 14 - how to eat and Nw] [ 7317: Lesson 15 - how to rest and N] [ 7318: A summary of lessons 11-15 Nw] [ 7319: Lesson 16 - how to train a Nw] [ 7320: Lesson 18 - how to consider W] [ 7321: Lesson 17 - prompt and sco Sw] [ 7322: Lesson 19 - wimpy and reco Sw] [ 7323: Lesson 20 - how to group Nw] [ 7324: A summary of lessons 16-20 N] [ 7325: Advanced school, lesson 1 Nw] [ 7326: Adv. school, lesson 2 - rul W] [ 7327: Adv. school, lesson 3 - ic Sw] [ 7328: Adv. school, lesson 4 - cha E] [ 7329: Adv. school, lesson 5 - res E] [ 7330: Adv. school, summary of le Se] [ 7331: Adv. school, lesson 6 - ro Ne] [ 7332: Adv. school, lesson 7 - ali N] [ 7333: Adv. school, lesson 8 - le Sw] [ 7334: Adv. school, lesson 9 - NeSw] [ 7335: Adv. school, summary of less ] [ 7336: Adv. school, lesson 10 - l Se] [ 7337: Adv. school, lesson 11 - gu E] [ 7338: Adv. school, lesson 12 - ra N] [ 7339: Adv. school, lesson 13 - my W] [ 7340: Adv. school, summary of le Nw] [ 7341: Adv. school, lesson 14 - a Sw] [ 7342: Adv. school, lesson 15 - ma S] [ 7343: Adv. school, lesson 16 - th E] [ 7344: Adv. school, lesson 17 - he N] [ 7345: Adv. school, summary of le Ne] [ 7346: Adv. school, the big test: q ] [ 7347: A shop of all-sorts ] [ 7348: A junkyard NE] [ 7349: A delightful garden NESW] [ 7350: A tranquil garden NEW] [ 7351: A fruit stall E] [ 7352: A garden brimming with f NESW] [ 7353: A quiet garden ES(N)] [ 7354: A small shed (S)] [ 7355: A garden of native plant SWSe] [ 7356: A romantic garden of wil SWNw] [ 7357: A quiet, secluded garden NEW] [ 7358: A garden by the river W] [ 7359: New player recall point NESWU] [ 7360: Adv. school, the big test: q ] [ 7361: Adv. school, the big test: q ] [ 7362: Adv. school, the big test: q ] [ 7363: Adv. school, the big test: q ] [ 7370: Welcome to the dawn of time! ] [ 7371: Welcome to the dawn of time S] [ 7372: Newbies-r-us trading inc. D] [ 7373: Welcome to advanced sch NESWU] [NESWU 2:57pm 5/5hp 100/100m 100mv 101000xp> -================================ RACE INFO ================================- =================== size ========= HP =========== default ======= recall = ===== race ===== low====high== start=max ========  lang ======= vnum = alaghi 50 70 19 220 alaghi 3000 avian 45 55 5 90 avian 3000 dwarf 35 50 15 165 dwarven 3000 elf 40 60 8 120 elven 3000 faerie 20 50 4 70 faerie 3000 gnoll 50 70 15 200 gnoll 27003 gnome 30 50 9 120 gnomish 3000 half-elf 45 60 10 135 human 3000 halfling 30 50 8 110 halfling 3000 healing 50 65 12 170 human 27003 human 45 60 10 150 human 3000 kobold 30 50 12 140 kobold 27003 lizardman 45 65 12 170 lizardman 27003 minotaur 50 70 16 185 human 27003 mrem 45 60 8 130 mremish 3000 troll 50 70 20 235 trollish 27003 voadkyn 50 75 10 190 elven 3000 [NESWU 2:57pm 5/5hp 100/100m 100mv 101000xp> ( 7300) I-have-a-kal-token ( 7301) A wooden chest [ 7302] A small onyx key [ 7303] A bronze key [ 7304] A red flower [ 7305] A tall, yellow flower [ 7306] A purple iris ( 7307) A nice little bench [ 7308] A plain dress ( 7309) I_know_how_to_talk ( 7310) I_know_how_to_follow_you [ 7311] Well tailored pants [ 7312] A plain white shirt [ 7313] A small wooden shield [ 7314] A leather belt [ 7315] Leather boots [ 7316] Leather leggings [ 7317] A leather vest [ 7318] Leather gloves [ 7319] A leather cap [ 7320] Leather sleeves [ 7321] A small hand axe [ 7322] A halberd [ 7323] A battleaxe [ 7324] A whip [ 7325] A spear [ 7326] A mace [ 7327] A longsword [ 7328] A shortsword [ 7329] A dagger ( 7330) A trash can [ 7331] An oil lamp [ 7332] A waterskin [ 7333] A loaf of bread [ 7334] A roast chicken [ 7335] A small backpack [ 7336] A bedroll [ 7337] A bowl of stew ( 7338) A spring of fresh water [ 7339] A long white robe [ 7340] Some gold shoelaces [ 7341] Some silver shoelaces [ 7342] Some cherry-red shoelaces [ 7343] Some blueberry-blue shoelaces [ 7344] Some hot-pink shoelaces [ 7345] Some peppermint-green shoelac [ 7346] Some beatafeet boots with gol [ 7347] Some beatafeet boots with sil [ 7348] Some beatafeet boots with che [ 7349] Some beatafeet boots with blu [ 7350] Some beatafeet boots with hot [ 7351] Some beatafeet boots with pep [ 7352] A ripe pomegranate [ 7353] The leaf of a leather plant ( 7354) A half-finished, gnomish cont [ 7355] A bunch of bananas [ 7356] A watermelon [ 7357] A bunch of grapes [ 7358] A black cast-iron key ( 7359) A pile of junk ( 7360) Flowerbeds of sweetpeas ( 7361) A fruit stall ( 7362) A tin bucket filled with an o [ 7363] A cup of home-made lemonade ( 7364) A flowerbed of snow-white flo ( 7365) Some shelves [ 7366] A broken watering can [ 7367] An old spade ( 7368) Red tulips, yellow daisies, t ( 7369) A garden of tangled wildflowe ( 7370) A willow tree ( 7371) A large grey boulder ( 7372) A narrow stream [ 7373] A bright yellow dress [ 7374] Some bright green overalls ( 7375) A stream [ 7376] An upturned flowerpot [ 7377] A large world map ( 7378) Gnome-has-greeted-token ( 7379) Token has-given-leaf ( 7380) Token has-given-pomegranate ( 7381) Token has-beatafeet-boots [ 7382] A small map of mekali [ 7383] A small map of dzagari ( 7384) Token_has_completed_advanced_ [ 7385] A pair of reading glasses [NESWU 2:59pm 5/5hp 100/100m 100mv 101000xp> You have no spells. [NESWU 2:59pm 5/5hp 100/100m 100mv 101000xp> -================================== SKILLS ==================================- Level 1: Dagger 1% Human 100% Recall 50% Scan 1% Scrolls 1% Wands 1% Alteration 1% Conjuration 1% Essence 1% Evocation 1% Necromancy 1% Summoning 1% Level 20: Dodge 1% [NESWU 3:00pm 5/5hp 100/100m 100mv 101000xp> Gandalf is now a noble. (diplomacy = 50) You are now a noble. [NESWU 3:03pm 5/5hp 100/100m 100mv 101000xp> -================================== SKILLS ==================================- Level 1: Dagger 1% Human 100% Recall 50% Scan 1% Scrolls 1% Wands 1% Alteration 1% Conjuration 1% Essence 1% Evocation 1% Necromancy 1% Summoning 1% Level 20: Dodge 1% [NESWU 3:03pm 5/5hp 100/100m 100mv 101000xp> Setting all skills, realms, spheres and spells on char. Done. [NESWU 3:07pm 5/5hp 100/100m 100mv 101000xp> -================================== SKILLS ==================================- Level 1: Alaghi 101% Arcaic 101% Avian 101% Cook 101% Dagger 101% Drow 101% Dwarven 101% Elven 101% Faerie 101%(100%,1Gnoll 101% Gnomish 101% Goblin 101% Halfling 101% Human 101% Kobold 101% Lizardman 101% Mremish 101% Orcish 101% Recall 101% Scan 101% Scrolls 101% Trollish 101%(100%,100%) Wands 101% Whip 101% Abjuration 101% Alteration 101% Charm 101% Conjuration 101% Enchantment 101% Essence 101% Evocation 101% Foretelling 101% Illusion 101% Necromancy 101% Phantasm 101% Summoning 101% Wild 101% Level 2: Riding 101% Slice 101% Level 5: Claw 101% Gouge 101% Sorcery 101% Staff 101% Staves 101% Vanish 101% Level 6: Meditation 101% Level 7: Haggle 101% Level 8: Peek 101% Level 10: Brew 101% Channel 101% Lore 101% Level 12: Mana focusing 101% Level 20: Awareness 101% Dodge 101% Scribe 101% Level 25: Hand to hand 101% Level 35: Fast healing 101% Level 40: Second attack 101% [NESWU 3:07pm 5/5hp 100/100m 100mv 101000xp> -================================== SPELLS ==================================- 0-3,4-11,12-18,19-26,27-33,34-41,42-48,49-56,57-63,64-71,72-78,79-86,87-93,94+ -=================== Area Affect or Informational Spells ===================-  "Trials and tibbilatio 0 (101%) Accurate vision 15 (101%) Alarm 30 (101%) Animal summoning 0 (101%) Blade barrier 0 (101%) Blink 15 (101%) Brain storm 0 (101%) Call creature 50 (101%) Call lightning 15 (101%) Calm 30 (101%) Cone cold 45 (101%) Continual light 7 (101%) Control weather 25 (101%) Create bouquet 60 (101%) Create buffet 50 (101%) Create food 5 (101%) Create rose 30 (101%) Create spring 20 (101%) Cutting wind 15 (101%) Death screech 0 (101%) Detect camouflage 0 (101%) Divine light 35 (101%) Druidstaff 0 (101%) Earthquake 15 (101%) Earthwalk 75 (101%) Eternal light 7 (101%) Faerie fog 12 (101%) Farsight 15 (101%) Feast 5 (101%) Find object 20 (101%) Floating disc 40 (101%) Flowing water 20 (101%) Gas breath 175 (101%) Gate 100 (101%) Grown mushrooms 5 (101%) High area attack 0 (101%) Holy vision 40 (101%) Holy word 200 (101%) Holy wrath of kerenos 1 (101%) Ice storm 75 (101%) Light 7 (101%) Locate object 20 (101%) Low area attack 0 (101%) Mass healing 100 (101%) Mass invis 20 (101%) Mental barrier 0 (101%) Mid area attack 0 (101%) Mindspeak 35 (101%) Naturespeak 35 (101%) Nexus 150 (101%) Night of the leonids 0 (101%) Object trail 20 (101%) Plantation 50 (101%) Poison rain 90 (101%) Portal 100 (101%) Prismatic spray 200 (101%) Screech 0 (101%) Shadow breath 175 (101%) Shadowflight 100 (101%) Shaping the chaos 30 (101%) Spirit hammer 380 (101%) Spirit lance 0 (101%) Spirit walk 150 (101%) Star eyes 40 (101%) Steel breath 175 (101%) Summon 50 (101%) Summon guardian 150 (101%) Summon justice 50 (101%) Summon vyr 150 (101%) Totemstaff 0 (101%) Transport 0 (101%) Unholy vision 40 (101%) Utterdark 35 (101%) Ventriloquate 5 (101%) Vision of ayeni 1 (101%) Weather mastery 25 (101%) Wizard eye 40 (101%) Wolf vision 15 (101%) Wrath of the land 15 (101%) Wrath of the skies 15 (101%) Reserved 0 (101%) -============================= Offensive Spells =============================-  Acid arrow 15 (101%) Acid blast 25 (101%) Acid breath 100 (101%) Bears claw 25 (101%) Black death 20 (101%) Blindness 10 (101%) Burning hands 15 (101%) Cause critical 20 (101%) Cause fear 180 (101%) Cause headache 10 (101%) Cause light 15 (101%) Cause serious 17 (101%) Chain lightning 25 (101%) Chaotic poison 25 (101%) Charm person 15 (101%) Chill touch 15 (101%) Cleansing winds 25 (101%) Closed eyes 5 (101%) Cloudburst 60 (101%) Cold fire of rigel 100 (101%) Colour spray 15 (101%) Command 15 (101%) Corrosive stream 15 (101%) Corrosive surge 30 (101%) Cure affliction 1 (101%) Curse 20 (101%) Deafening wail 30 (101%) Deafness 10 (101%) Death wail 35 (101%) Decay 20 (101%) Dehydration 50 (101%) Destroy living 35 (101%) Destroy magic 15 (101%) Dispel evil 15 (101%) Dispel good 15 (101%) Dispel magic 15 (101%) Downdraft 15 (101%) Drunkenness 50 (101%) Element ring 150 (101%) Energy drain 35 (101%) Faerie fire 5 (101%) Fear magic 0 (101%) Finger of death 30 (101%) Fire breath 200 (101%) Fireball 15 (101%) Flame lance 25 (101%) Flamestorm 20 (101%) Flamestrike 20 (101%) Fling 10 (101%) Flying thorns 15 (101%) Force sleep 15 (101%) Frost breath 125 (101%) Frostball 30 (101%) Harm 35 (101%) Heat metal 25 (101%) Heat surge 30 (101%) Heavy withering 20 (101%) Holy beam 20 (101%) Hypnotism 15 (101%) Ice lance 25 (101%) Ice sphere 15 (101%) Improved fireball 12 (101%) Improved phantasm 40 (101%) Life drain 35 (101%) Light withering 15 (101%) Lightning bolt 15 (101%) Lightning breath 150 (101%) Lightning lance 25 (101%) Lion roar 30 (101%) Magic missile 15 (101%) Maledict 10 (101%) Mental blast 30 (101%) Merciless hunger 50 (101%) Merciless thirst 50 (101%) Mind shatter 10 (101%) Mute 0 (101%) Phantasmal force 15 (101%) Plague 20 (101%) Poison 10 (101%) Remove spells 15 (101%) Rotting touch 20 (101%) Scirocco 50 (101%) Scorpion claw 15 (101%) Shadow stream 15 (101%) Shadow surge 25 (101%) Shocking grasp 15 (101%) Sleep 15 (101%) Slow 30 (101%) Smite 35 (101%) Snake bite 10 (101%) Starvation 50 (101%) Sunfire 40 (101%) Teleport 35 (101%) Thorny feet 80 (101%) Thunder lance 30 (101%) Ultra blast 40 (101%) Vampiric touch 40 (101%) Vitality drain 20 (101%) War cry 35 (101%) Weaken 20 (101%) Wildstrike 25 (101%) Winds of death 25 (101%) Withering 17 (101%) Wrath 100 (101%) -====================== Defensive or Self-Only Spells ======================-  Acid resistance 10 (101%) Alcohol purge 50 (101%) Armour 5 (101%) Assistance 20 (101%) Augment hearing 10 (101%) Aura of temperance 75 (101%) Barkskin 15 (101%) Benedict 5 (101%) Bless 5 (101%) Blessed garments 12 (101%) Bonding 15 (101%) Cancel magic 20 (101%) Cancellation 20 (101%) Canticle of warding 0 (101%) Cantrip 10 (101%) Cat sense 5 (101%) Change sex 15 (101%) Chill shield 75 (101%) Clarity 10 (101%) Cold resistance 10 (101%) Cure blindness 5 (101%) Cure chaotic poison 25 (101%) Cure critical 20 (101%) Cure deafness 15 (101%) Cure disease 20 (101%) Cure headache 5 (101%) Cure light 10 (101%) Cure poison 10 (101%) Cure serious 15 (101%) Cyclone 20 (101%) Dark vision 5 (101%) Detect evil 5 (101%) Detect good 5 (101%) Detect hidden 5 (101%) Detect invis 5 (101%) Detect magic 5 (101%) Detect scry 30 (101%) Detect treeform 0 (101%) Disorientation 15 (101%) Dragon strength 25 (101%) Dreamland 30 (101%) Eagle essence 50 (101%) Eyes of the cat 5 (101%) Eyes of the nature 50 (101%) Fiery armour 75 (101%) Fire resistance 10 (101%) Fire shield 75 (101%) Fly 10 (101%) Frenzy 30 (101%) Giant strength 20 (101%) Haste 30 (101%) Heal 50 (101%) Healing surge 30 (101%) Heavy bonding 20 (101%) Higher learning 0 (101%) Holy aura 60 (101%) Icy armour 75 (101%) Illusions grandeur 75 (101%) Immolation 50 (101%) Induce sleep 30 (101%) Infravision 5 (101%) Invisibility 5 (101%) Iron skin 12 (101%) Know alignment 9 (101%) Light bonding 10 (101%) Lightning resistance 10 (101%) Logic 10 (101%) Lucidity 10 (101%) Magic resistance 30 (101%) Magical vestment 12 (101%) Mirage 50 (101%) Mnemonics 10 (101%) Night eyes 10 (101%) Oak shield 5 (101%) Ogre strength 20 (101%) Otterlungs 25 (101%) Pass door 20 (101%) Pass without trace 100 (101%) Persuasion 10 (101%) Phoenix senses 5 (101%) Pine needles 55 (101%) Poison antidote 10 (101%) Poison immunity 20 (101%) Possession 0 (101%) Protection acid 10 (101%) Protection cold 10 (101%) Protection evil 5 (101%) Protection fire 10 (101%) Protection good 5 (101%) Protection lightning 10 (101%) Protection magic 30 (101%) Protection poison 10 (101%) Purify body 20 (101%) Rage 70 (101%) Refresh 12 (101%) Regeneration 30 (101%) Rejuvenate 500 (101%) Remove curse 5 (101%) Resist acid 10 (101%) Resist cold 10 (101%) Resist fire 10 (101%) Resist lightning 10 (101%) Resist magic 30 (101%) Resist poison 10 (101%) Resist weapons 30 (101%) Restore life 50 (101%) Revigorate 12 (101%) Rocky skin 12 (101%) Sacred sanctuary 5 (101%) Sanctuary 75 (101%) See hidden 5 (101%) See invisible 5 (101%) See magic 5 (101%) Shelter 12 (101%) Shield 12 (101%) Shrink 0 (101%) Snake essence 40 (101%) Sober 50 (101%) Stone skin 12 (101%) Strength of the land 100 (101%) Strip spells 20 (101%) Tough skin 12 (101%) Treeform 500 (101%) True sight 50 (101%) Unholy aura 60 (101%) Wall of fire 75 (101%) Wall of ice 75 (101%) Wind shield 20 (101%) Wings of the eagle 10 (101%) Wolf sense 5 (101%) Word of recall 5 (101%) -============================== Object Spells ==============================-  Analyse 12 (101%) Blood star 150 (101%) Chaos lace 100 (101%) Commune with dead 50 (101%) Create water 5 (101%) Detect poison 5 (101%) Drain weapon 150 (101%) Empower weapon 100 (101%) Enchant armour 100 (101%) Enchant weapon 100 (101%) Extension 200 (101%) Fireproof 10 (101%) Flame weapon 100 (101%) Flaming star 100 (101%) Freezing star 100 (101%) Fresh water 5 (101%) Frost weapon 100 (101%) Identify 12 (101%) Imbue with fire 100 (101%) Imbue with ice 100 (101%) Imbue with lightning 100 (101%) Lightning star 100 (101%) Mithril glaze 200 (101%) Owl wisdom 12 (101%) Permanance 300 (101%) Recharge 60 (101%) Rune edge 200 (101%) Runic blade 225 (101%) Sense poison 5 (101%) -============================= 345 SPELLS TOTAL =============================-  [NESWU 3:08pm 5/5hp 100/100m 100mv 101000xp>  [NESWU 3:08pm 5/5hp 100/100m 100mv 101000xp> -================================ PRACTICING ================================- 0-3,4-11,12-18,19-26,27-33,34-41,42-48,49-56,57-63,64-71,72-78,79-86,87-93,94+ animal 101% general purpose 101% high explosive 101% owls 101% "trials and tibbi 101% accurate vision 101% acid arrow 101% acid blast 101% acid breath 101% acid resistance 101% alarm 101% alcohol purge 101% analyse 101% animal summoning 101% armour 101% assistance 101% augment hearing 101% aura of temperance 101% barkskin 101% bears claw 101% benedict 101% black death 101% blade barrier 101% bless 101% blessed garments 101% blindness 101% blink 101% blood star 101% bonding 101% brain storm 101% burning hands 101% call creature 101% call lightning 101% calm 101% cancel magic 101% cancellation 101% canticle of wardin 101% cantrip 101% cat sense 101% cause critical 101% cause fear 101% cause headache 101% cause light 101% cause serious 101% chain lightning 101% change sex 101% chaos lace 101% chaotic poison 101% charm person 101% chill shield 101% chill touch 101% clarity 101% cleansing winds 101% closed eyes 101% cloudburst 101% cold fire of rige 101% cold resistance 101% colour spray 101% command 101% commune with dead 101% cone cold 101% continual light 101% control weather 101% corrosive stream 101% corrosive surge 101% create bouquet 101% create buffet 101% create food 101% create rose 101% create spring 101% create water 101% cure affliction 101% cure blindness 101% cure chaotic pois 101% cure critical 101% cure deafness 101% cure disease 101% cure headache 101% cure light 101% cure poison 101% cure serious 101% curse 101% cutting wind 101% cyclone 101% dark vision 101% deafening wail 101% deafness 101% death screech 101% death wail 101% decay 101% dehydration 101% destroy living 101% destroy magic 101% detect camouflage 101% detect evil 101% detect good 101% detect hidden 101% detect invis 101% detect magic 101% detect poison 101% detect scry 101% detect treeform 101% disorientation 101% dispel evil 101% dispel good 101% dispel magic 101% divine light 101% downdraft 101% dragon strength 101% drain weapon 101% dreamland 101% druidstaff 101% drunkenness 101% eagle essence 101% earthquake 101% earthwalk 101% element ring 101% empower weapon 101% enchant armour 101% enchant weapon 101% energy drain 101% eternal light 101% extension 101% eyes of the cat 101% eyes of the natur 101% faerie fire 101% faerie fog 101% farsight 101% fear magic 101% feast 101% fiery armour 101% find object 101% finger of death 101% fire breath 101% fire resistance 101% fire shield 101% fireball 101% fireproof 101% flame lance 101% flame weapon 101% flamestorm 101% flamestrike 101% flaming star 101% fling 101% floating disc 101% flowing water 101% fly 101% flying thorns 101% force sleep 101% freezing star 101% frenzy 101% fresh water 101% frost breath 101% frost weapon 101% frostball 101% gas breath 101% gate 101% giant strength 101% grown mushrooms 101% harm 101% haste 101% heal 101% healing surge 101% heat metal 101% heat surge 101% heavy bonding 101% heavy withering 101% high area attack 101% higher learning 101% holy aura 101% holy beam 101% holy vision 101% holy word 101% holy wrath of kere 101% hypnotism 101% ice lance 101% ice sphere 101% ice storm 101% icy armour 101% identify 101% illusions grandeur 101% imbue with fire 101% imbue with ice 101% imbue with lightni 101% immolation 101% improved fireball 101% improved phantasm 101% induce sleep 101% infravision 101% invisibility 101% iron skin 101% know alignment 101% life drain 101% light 101% light bonding 101% light withering 101% lightning bolt 101% lightning breath 101% lightning lance 101% lightning resista 101% lightning star 101% lion roar 101% locate object 101% logic 101% low area attack 101% lucidity 101% magic missile 101% magic resistance 101% magical vestment 101% maledict 101% mass healing 101% mass invis 101% mental barrier 101% mental blast 101% merciless hunger 101% merciless thirst 101% mid area attack 101% mind shatter 101% mindspeak 101% mirage 101% mithril glaze 101% mnemonics 101% mute 101% naturespeak 101% nexus 101% night eyes 101% night of the leon 101% oak shield 101% object trail 101% ogre strength 101% otterlungs 101% owl wisdom 101% pass door 101% pass without trace 101% permanance 101% persuasion 101% phantasmal force 101% phoenix senses 101% pine needles 101% plague 101% plantation 101% poison 101% poison antidote 101% poison immunity 101% poison rain 101% portal 101% possession 101% prismatic spray 101% protection acid 101% protection cold 101% protection evil 101% protection fire 101% protection good 101% protection lightn 101% protection magic 101% protection poison 101% purify body 101% rage 101% recharge 101% refresh 101% regeneration 101% rejuvenate 101% remove curse 101% remove spells 101% resist acid 101% resist cold 101% resist fire 101% resist lightning 101% resist magic 101% resist poison 101% resist weapons 101% restore life 101% revigorate 101% rocky skin 101% rotting touch 101% rune edge 101% runic blade 101% sacred sanctuary 101% sanctuary 101% scirocco 101% scorpion claw 101% screech 101% see hidden 101% see invisible 101% see magic 101% sense poison 101% shadow breath 101% shadow stream 101% shadow surge 101% shadowflight 101% shaping the chaos 101% shelter 101% shield 101% shocking grasp 101% shrink 101% sleep 101% slow 101% smite 101% snake bite 101% snake essence 101% sober 101% spirit hammer 101% spirit lance 101% spirit walk 101% star eyes 101% starvation 101% steel breath 101% stone skin 101% strength of the la 101% strip spells 101% summon 101% summon guardian 101% summon justice 101% summon vyr 101% sunfire 101% teleport 101% thorny feet 101% thunder lance 101% totemstaff 101% tough skin 101% transport 101% treeform 101% true sight 101% ultra blast 101% unholy aura 101% unholy vision 101% utterdark 101% vampiric touch 101% ventriloquate 101% vision of ayeni 101% vitality drain 101% wall of fire 101% wall of ice 101% war cry 101% weaken 101% weather mastery 101% wildstrike 101% wind shield 101% winds of death 101% wings of the eagle 101% withering 101% wizard eye 101% wolf sense 101% wolf vision 101% word of recall 101% wrath 101% wrath of the land 101% wrath of the skies 101% reserved 101% reserved 101% reserved 101% reserved 101% reserved 101% reserved 101% reserved 101% reserved 101% reserved 101% reserved 101% reserved 101% reserved 101% reserved 101% reserved 101% reserved 101% alaghi 101% animal training 101% apply 101% arcaic 101% available 101% avian 101% awareness 101% axe 101% backstab 101% bash 101% berserk 101% boneshatter 101% brew 101% build 101% cannibalize 101% channel 101% charge 101% chemistry 101% citytrack 101% claw 101% cook 101% cutoff 101% dagger 101% dervish 101% diagnose 101% dirt kicking 101% disarm 101% doodge 101% domesticate 101% drow 101% dwarven 101% elven 101% enhanced damage 101% entangle 101% envenom 101% faerie 101% fast healing 101% fieldtrack 101% flail 101% forage 101% fork 101% gnoll 101% gnomish 101% goblin 101% gore 101% gouge 101% haggle 101% halfling 101% hand to hand 101% haxor 101% herbalism 101% herblore 101% hide 101% hobble 101% human 101% hurl 101% kick 101% kobold 101% lay on hands 101% lizardman 101% lore 101% mace 101% mana focusing 101% meditation 101% mremish 101% orcish 101% overhead 101% parry 101% peek 101% pick lock 101% place 101% polearm 101% pounce 101% quad attack 101% recall 101% rescue 101% retreat 101% reverse 101% riding 101% scan 101% scribe 101% scrolls 101% search 101% second 101% second attack 101% shadow 101% sharpen 101% shield block 101% shieldcleave 101% sickle 101% slice 101% sneak 101% sorcery 101% spear 101% staff 101% staves 101% steal 101% stifle 101% sword 101% third attack 101% trip 101% trollish 101% ultra damage 101% vanish 101% vault 101% wands 101% whip 101% abjuration 101% air 101% alteration 101% autumn 101% body 101% charm 101% combat 101% conjuration 101% convocation 101% creation 101% death 101% divination 101% earth 101% elemental 101% enchantment 101% essence 101% evocation 101% fire 101% foretelling 101% healing 101% illusion 101% land 101% law 101% mind 101% moon 101% nature 101% necromancy 101% phantasm 101% plant 101% protection 101% spring 101% summer 101% summoning 101% sun 101% time 101% water 101% weather 101% wild 101% winter 101% You have 10 practice sessions left. [NESWU 3:09pm 5/5hp 100/100m 100mv 101000xp>  [NESWU 3:09pm 5/5hp 100/100m 100mv 101000xp> Syntax: sshow <skill/spell/realm/sphere/whatever> sshow is short for sedit show [NESWU 3:10pm 5/5hp 100/100m 100mv 101000xp> -============================== IMMORTAL WHERE ==============================-  1) [ 7359] Gandalf 92 is in New Player Recall Point (Mud school) -================================= 1 TOTAL =================================-  [NESWU 3:11pm 5/5hp 100/100m 100mv 101000xp> Huh? [NESWU 3:11pm 5/5hp 100/100m 100mv 101000xp>  0) [ 7359] Gandalf is in New Player Recall Point (Mud school) [NESWU 3:12pm 5/5hp 100/100m 100mv 101000xp>  --============== The Dawn of Time 1.69 Statistics ===============-- -====== Game World Info ======- Area Count = 48 Unique Room count = 2453 Shop count = 153 Unique Mobile count = 1191 Mobile inuse count = 1977 Mobprog count = 766 Unique Object count = 2208 Help Entries count = 1033 Social count = 234 -===================== Server Info ======================- The Current System time is Thu Apr 18 06:21:26 2002 The mud is running from bacall. Accepting telnet connections on port 4000. IRC DCC chat connections are on port 4001. Integrated webserver connections are on port 4005. MudFtp connections are on port 4006. Webhits 0, WebHelpHits 0, WebWhohits 0 -===================== Last Reboot ======================- The Dawn of Time 1.69 last rebooted at Thu Apr 18 05:25:10 2002 Which was 56 minutes, 16 seconds ago, since then the maxon has been 1 This was 22 minutes, 32 seconds ago at Thu Apr 18 05:58:54 2002 systime.  -======================= HotReboot =========================- The Dawn of Time 1.69 last hotrebooted at Thu Apr 18 05:25:10 2002 Which was 56 minutes, 16 seconds ago, since then the maxon has been 1 This was 22 minutes, 32 seconds ago at Thu Apr 18 05:58:54 2002 systime. -= The Dawn of Time 1.69 was last compiled on Apr 16 2002 at 13:30:24 (c++ build)=- This mud is based off Dawn 1.69p - 29Dec01 (http://www.dawnoftime.org/). Active Player Count = 0, (>5 <92, on in the last week) [NESWU 3:13pm 5/5hp 100/100m 100mv 101000xp> -================================ RACE INFO ================================- =================== size ========= HP =========== default ======= recall = ===== race ===== low====high== start=max ========  lang ======= vnum = alaghi 50 70 19 220 alaghi 3000 avian 45 55 5 90 avian 3000 dwarf 35 50 15 165 dwarven 3000 elf 40 60 8 120 elven 3000 faerie 20 50 4 70 faerie 3000 gnoll 50 70 15 200 gnoll 27003 gnome 30 50 9 120 gnomish 3000 half-elf 45 60 10 135 human 3000 halfling 30 50 8 110 halfling 3000 healing 50 65 12 170 human 27003 human 45 60 10 150 human 3000 kobold 30 50 12 140 kobold 27003 lizardman 45 65 12 170 lizardman 27003 minotaur 50 70 16 185 human 27003 mrem 45 60 8 130 mremish 3000 troll 50 70 20 235 trollish 27003 voadkyn 50 75 10 190 elven 3000 [NESWU 3:14pm 5/5hp 100/100m 100mv 101000xp>  1[ 7300-mudschoo Tibault ] Load a Kal 2[ 7301-mudschoo Tibault ] starting dialog for beg. school 3[ 7302-mudschoo Tibault ] call dialog for differnt rooms 4[ 7303-mudschoo Tibault ] lesson 2 - how to look 5[ 7304-mudschoo Cadoren ] lesson 3 - how to open 6[ 7305-mudschoo Cadoren ] lesson 4 - how to unlock 7[ 7306-mudschoo Cadoren ] lesson 5 - how to get 8[ 7307-mudschoo Cadoren ] lesson 5 - how to get PART 2 9[ 7308-mudschoo Cadoren ] lesson 6 - how to give 10[ 7309-mudschoo Cadoren ] summary of lesson 1-5 11[ 7310-mudschoo Cadoren ] give flowers to woman 12[ 7311-mudschoo Cadoren ] lesson 7 - how to talk 13[ 7312-mudschoo Cadoren ] lesson 7 - how to talk PART 2 14[ 7313-mudschoo Cadoren ] lesson 7 - how to talk PART 3 15[ 7314-mudschoo Tibault ] congrats.. the door is open 16[ 7315-mudschoo Cadoren ] lesson 8 - socials 17[ 7316-mudschoo Cadoren ] lesson 8 - socials PART 2 18[ 7317-mudschoo Cadoren ] lesson 9 - emotes 19[ 7318-mudschoo Cadoren ] lesson 9 - emotes PART 2 20[ 7319-mudschoo Cadoren ] lesson 10 - how to follow 21[ 7320-mudschoo Cadoren ] lesson 10 - how to follow PART 2 22[ 7321-mudschoo Cadoren ] lesson 10 - how to follow PART 3 23[ 7322-mudschoo Cadoren ] summary of lessons 6-10 24[ 7323-mudschoo Cadoren ] lesson 11 - how to buy 25[ 7324-mudschoo Cadoren ] lesson 11 - how to buy PART 2 26[ 7325-mudschoo Cadoren ] lesson 12 - how to wear 27[ 7326-mudschoo Cadoren ] lesson 13 - how to hold/drop/put 28[ 7327-mudschoo Cadoren ] messy person drops a chicken 29[ 7328-mudschoo Cadoren ] tidy person puts a chicken in the trash 30[ 7329-mudschoo Cadoren ] lesson 14 - how to eat and drink 31[ 7330-mudschoo Cadoren ] lesson 15 - how to rest and sleep 32[ 7331-mudschoo Cadoren ] summary of lessons 11-15 33[ 7332-mudschoo Cadoren ] lesson 16 - how to train and practice 34[ 7333-mudschoo Cadoren ] lesson 16 - how to train and practice Part 2 35[ 7334-mudschoo Cadoren ] lesson 18 - how to consider and flee 36[ 7335-mudschoo Cadoren ] lesson 17 - prompt and score 37[ 7336-mudschoo Cadoren ] congrats for killing mosquito 38[ 7337-mudschoo Cadoren ] lesson 19 - wimpy and recovery 39[ 7338-mudschoo Cadoren ] mosquito dead call 7336 40[ 7339-mudschoo Cadoren ] lesson 20 - how to group 41[ 7340-mudschoo Cadoren ] summary of lesson 16-20 42[ 7341-mudschoo Cadoren ] adv. lesson 6 - roleplay 43[ 7342-mudschoo Cadoren ] adv. lesson 3 - ic/ooc 44[ 7343-mudschoo Cadoren ] adv. lesson 1 - who's who? 45[ 7344-mudschoo Cadoren ] adv. lesson 2 - rules 46[ 7345-mudschoo Cadoren ] adv. lesson 4 - channels 47[ 7346-mudschoo Cadoren ] adv. lesson 5 - tells 48[ 7347-mudschoo Cadoren ] adv. summary of lessons 1-5 49[ 7348-mudschoo Cadoren ] adv. lesson 7 - alignment 50[ 7349-mudschoo Cadoren ] adv. lesson 8 - letgains 51[ 7350-mudschoo Cadoren ] adv. lesson 9 - short/long descs 52[ 7351-mudschoo Cadoren ] adv. summary of lessons 6-9 53[ 7352-mudschoo Cadoren ] adv. lesson 10 - leveling 54[ 7353-mudschoo Cadoren ] adv. lesson 11 - guilds 55[ 7354-mudschoo Cadoren ] question to separate newbies from oldies 56[ 7355-mudschoo Cadoren ] starting dialog for adv. school 57[ 7356-mudschoo Cadoren ] beginners quest - gnome greets 58[ 7357-mudschoo Cadoren ] beginner's quest - trigger leaf 59[ 7358-mudschoo Cadoren ] beginner's quest - trigger pomegranate 60[ 7359-mudschoo Cadoren ] beginner's test - trigger silver shoelace 61[ 7360-mudschoo Cadoren ] beginner's test - trigger gold shoelace 62[ 7361-mudschoo Cadoren ] beginner's test - trigger pink shoelace 63[ 7362-mudschoo Cadoren ] beginner's test - trigger red shoelace 64[ 7363-mudschoo Cadoren ] beginner's test - trigger blue shoelace 65[ 7364-mudschoo Cadoren ] beginner's test - trigger green shoelace 66[ 7365-mudschoo Cadoren ] load kal at the end of beginner's school 67[ 7366-mudschoo Cadoren ] start adv. school after completing beginners school 68[ 7367-mudschoo Cadoren ] adv. lesson 12 - races and classes 69[ 7368-mudschoo Cadoren ] adv. lesson 13 - Mythos and Setting 70[ 7369-mudschoo Cadoren ] adv. summary of lessons 10-13 71[ 7370-mudschoo Cadoren ] adv. lesson 14 - areas 72[ 7371-mudschoo Cadoren ] adv. lesson 15 - maps 73[ 7372-mudschoo Cadoren ] adv. lesson 16 - things to get involved in 74[ 7373-mudschoo Cadoren ] adv. lesson 17 - helpfiles 75[ 7374-mudschoo Cadoren ] adv. summary of lessons 14-17 76[ 7375-mudschoo Cadoren ] test - question 1 - ic/ooc 77[ 7376-mudschoo Cadoren ] test - question 1 - a 78[ 7377-mudschoo Cadoren ] test - question 1 - b 79[ 7378-mudschoo Cadoren ] test - question 1 - c 80[ 7379-mudschoo Cadoren ] test - question 2 - swearing 81[ 7380-mudschoo Cadoren ] test - question 2 - a 82[ 7381-mudschoo Cadoren ] test - question 2 - b 83[ 7382-mudschoo Cadoren ] test - question 2 - c 84[ 7383-mudschoo Cadoren ] test - question 3 - multilogging 85[ 7384-mudschoo Cadoren ] test - question 3 - a 86[ 7385-mudschoo Cadoren ] test - question 3 - b 87[ 7386-mudschoo Cadoren ] test - question 3 - c 88[ 7387-mudschoo Cadoren ] test - question 4 - roleplay 89[ 7388-mudschoo Cadoren ] test - question 4 - a 90[ 7389-mudschoo Cadoren ] test - question 4 - b 91[ 7390-mudschoo Cadoren ] test - question 4 - c 92[ 7391-mudschoo Cadoren ] test - question 5 - setting 93[ 7392-mudschoo Cadoren ] delete me 94[ 7393-mudschoo Cadoren ] test - question 5 - a 95[ 7394-mudschoo Cadoren ] test - question 5 - b 96[ 7395-mudschoo Cadoren ] test - question 5 - c 97[ 7396-mudschoo Cadoren ] prekill prevention 98[ 7397-mudschoo Cadoren ] exall check for weapon 99[ 7398-mudschoo Cadoren ] exall check has trained 100[ 7399-mudschoo Cadoren ] unseen mob grows new flowers 101[ 7400-mudschoo Cadoren ] has been through the school before, heads west 102[ 7401-mudschoo Cadoren ] has been through the school before, heads east 103[ 7402-mudschoo Twinkletoes ] unseen mob closes door  104[ 7403-mudschoo Kalahn ] load a kalahn for players that login after a logout 105[ 7404-mudschoo Kalahn ] being of light gets rid of self when player logs out 106[ 7405-mudschoo Kalahn ] purge self if dont have a target 107[ 7406-mudschoo Cadoren ] unseen mob grows new leather plant 108[ 7407-mudschoo Cadoren ] call transfer for different rooms in advanced school 109[ 7408-mudschoo Kalahn ] Newbie Greeting 110[ 7409-mudschoo Kalahn ] Answer yes - Have played here before 111[ 7410-mudschoo Kalahn ] Answer no - Haven't played here before 112[ 7411-mudschoo Kalahn ] welcome to the mud school 113[ 7412-mudschoo Kalahn ] mud school enterance - say beginner 114[ 7414-mudschoo Kalahn ] 7300 kal mob starting basic training 115[ 7415-mudschoo Kalahn ] delay prog 7406 by 1 second 116[ 7416-mudschoo Kalahn ] start of advanced school 117[ 7417-mudschoo Tibault ] load a leaf 118[ 7418-mudschoo Cadoren ] load a key to put in the chest 119[ 7419-mudschoo Cadoren ] close chest after key is taken 120[ 7420-mudschoo Cadoren ] speak the native language 121[ 7421-mudschoo Cadoren ] what a friendly salesman 122[ 7422-mudschoo Cadoren ] no help needed 123[ 7423-mudschoo Cadoren ] yes.. assistance is needed 124[ 7424-mudschoo Cadoren ] armour assistance 125[ 7425-mudschoo Cadoren ] weapon assistance needed 126[ 7426-mudschoo Cadoren ] exall trigger for advanced school 127[ 7427-mudschoo Cadoren ] exall trigger for advanced lessons 6-10 128[ 7428-mudschoo Cadoren ] exall trigger for advanced lessons 11-13 129[ 7429-mudschoo Cadoren ] exall trigger for advanced lessons 14-17 130[ 7430-mudschoo Cadoren ] reward for completing test 131[ 7431-mudschoo Cadoren ] exall trigger for advanced test 132[ 7432-mudschoo Cadoren ] advanced school greeting [NESWU 3:15pm 5/5hp 100/100m 100mv 101000xp> Rand - random number check Mobhere - check if a mob is in the room by vnum Objhere - check if an object is in the room by vnum/keyword Mobexists - check if a mob exists somewhere in the game Objexists - check if a object exists somewhere in the game People - use to check for a count of people in the room (mobs + players) Players - same as people check, only for players Mobs - same as people check, only for mobs Clones - if clones > 3 - are there > 3 mobs of same vnum here Order - if order == 0 - is mob the first in room Hour - if hour > 11 - is the time > 11 o'clock Ispc - if ispc $n - is $n a pc Isnpc - if isnpc $n - is $n a mobile Isgood - if isgood $n - is $n good Isevil - if isevil $n - is $n evil Isneutral - if isneutral $n - is $n neutral Isimmort - if isimmort $n - is $n immortal Ischarm - if ischarm $n - is $n charmed Isfollow - if isfollow $n - is $n following someone Isactive - if isactive $n - is $n's position > SLEEPING Isdelay - if isdelay $i - does $i have mobprog pending Isvisible - if isvisible $n - can mob see $n Hastarget - if hastarget $i - does $i have a valid target Istarget - if istarget $n - is $n mob's target Exists - if exists $n - does $n exist somewhere Affected - if affected $n blind - is $n affected by blind Act - if act $i sentinel - is $i flagged sentinel Off - if off $i berserk - is $i flagged berserk Imm - if imm $i fire - is $i immune to fire Carries - if carries $n sword - does $n have a 'sword' if carries $n 1233 - does $n have obj vnum 1233 Wears - if wears $n lantern - is $n wearing a 'lantern' if wears $n 1233 - is $n wearing obj vnum 1233 Has - if has $n weapon - does $n have obj of type weapon Uses - if uses $n armor - is $n wearing obj of type armor Name - if name $n puff - does $n's name start with puff Pos - if pos $n standing - is $n standing Clan - if clan $n 'whatever'- does $n belong to clan 'whatever' Race - if race $n elf - is $n of 'elf' race Class - if class $n mage - is $n's class 'mage' Objtype - if objtype $p scroll - is $p a scroll Vnum - if vnum $i == 1233 - virtual number check Hpcnt - if hpcnt $i > 30 - hit point percent check Room - if room $i == 1233 - room virtual number Sex - if sex $i == 0 - sex check, 0=it, 1=male,2=female Level - 'if level $n < 5' or 'if level $o < 5' etc - character/object level check Align - if align $n < -1000 - alignment check Money - if money $n Objval0 - if objval0 > 1000 - object value[] checks 0..4 Objval1 - no descripton Objval2 - no descripton Objval3 - no descripton Objval4 - no descripton Grpsize - if grpsize $n > 6 - group size check Exactname - if exactname $n puff - is $n's exactname 'puff' Area - if area $n 'full exact name of area' - check if $n is in the area which name matches. Sector - if sector $n sectortype - strprefix checking not exact Roomflag - if room $n roomflag Isquester - if quester $n Haspktimer - if haspktimer $n Hastoken - if hastoken $n 3087 - is $n carrying 1 or more of token 3087 if hastoken $n 3.1233 - is $n carrying 3 or more of token 1233 if hastoken $n tokendescr - does $n have a 'tokendescr' Pkkills - if pkkills $n > 1000 - ch pkkill checks Pkdefeats - if pkdefeats $n > 1000 - ch pkdefeat checks Karns - if karns $n > 1000 - ch karn checks Rps - if rps $n > 1000 - ch rps checks Drunk - if drunk $n > 10 Full - if full $n > 10 Thirst - if thirst $n > 10 Hunger - if hunger $n > 10 Tired - if tired $n > 10 Iscourt - errr, if is in the court thingie Act2 - act2 flags Value - use this to check room numbers in premove triggers (see mobhelp preventmove) Charhere - if charhere $n Hasskill - if hasskill $n parry > 10 Hastrains - if hastrains $n > 1 - necessary for mob setskill to ensure enuff trains exist Haspracs - if haspracs $n > 1 - necessary for mob setskill to ensure enuff pracs exist Hasbonus - if hasbonus $n strength > 10 - Strength bonus of $n > 10 Racesize - if racesize $n > 1 - checks racial size -- sizes are: tiny=0 small=1 medium=2 large=3 huge=4 giant=5 Isexitopen - if isexitopen <direction> - returns true if <direction> is an open exit (open door, no door etc) <direction> can be a word for the direction or the direction number. To see more info on a given command, type ifhelp <command> Note: you can put an ! before any keyword to negate its operation (e.g. if !class $n mage) Yellow commands have example code/notes [NESWU 3:16pm 5/5hp 100/100m 100mv 101000xp> edit[ 1 - mobprog.txt]TRIGGERS Triggers' Summary: ----------------------------------------------------------------------------------------- TRIGGER ARGUMENT ACT <string>..............to match in a message on screen SPEECH <string>..............to match in dialogue (say, tell) to mobile RANDOM <percent>.............chance to check from time to time GREET <percent>.............chance to check if a visible char enters mobile's room GRALL <percent>.............chance to check when any char enters the mobile's room ENTRY <percent>.............chance to check when mobile moves to a new room EXIT <direction number>....a visible char tries to exit the mobile's room EXALL <direction number>....any char tries to exit the mobile's room GIVE <object name or vnum>.to match when the object is given to mobile BRIBE <integer>.............minimum amount of silver coins given to mobile KILL <percent>.............chance to check when the mobile begins fighting FIGHT <percent>.............chance to check at fight_pulse if mobile is fighting HPCNT <percent>.............lower than mobile's hit/max_hit if mobile is fighting DEATH <percent>.............chance to check after mobile has been slain DELAY <percent>.............chance to check if the delay expires SURR <percent>.............chance to activate when a char surrenders to mobile REPOP <percent>.............chance to activate when the mobile is loaded on the room ROOMDEATH <percent>.............chance to activate when something dies in the room TICK <percent>.............chance to activate when the tick changes HOUR <game hour>...........to match when the game hour changes ------------------------------------------------------------------------------------------- SEE-ALSO: help 'TRIGGER_<trigger>', VARIABLES, MPCOMMANDS, IF_CHECKS, OPERATORS, MPSYNTAX, MP-BUILDING, MPEXAMPLES. [PREV][NEXT]  [NESWU 3:16pm 5/5hp 100/100m 100mv 101000xp> [ 7300] A being of light [ 7301] Unseen_kal_loader [ 7302] A young woman [ 7303] A citizen [ 7304] A short man [ 7305] A young man [ 7306] A rather pudgy middle-aged la [ 7307] A wise looking old man [ 7308] A pesky mosquito [ 7309] A leather plant [ 7310] A little gnomish man [ 7311] A little gnomish woman [ 7312] A bee [ 7313] A butterfly [ 7314] A sparrow [ 7315] A being of light [ 7316] A tall shopkeeper [ 7317] Unseen_question_channels [ 7318] Unseen_question_swearing [ 7319] Unseen_question_multilogging [ 7320] Unseen_question_roleplay [ 7321] Unseen_question_setting [ 7322] Unseen_check_for_weapon [ 7323] Unseen_check_has_trained [ 7324] Unseen_new_flower_grows [ 7325] Unseen_close_door [ 7326] Unseen_grow_new_leather_plant [ 7327] A being of light [ 7328] A being of light [ 7329] A being of light [ 7330] A being of light [ 7331] A being of light [ 7332] A being of light [ 7333] A being of light [ 7334] A being of light [ 7335] Unseen_close_door [ 7370] A being of light [ 7371] A being of light [ 7372] A friendly shopkeeper [NESWU 3:17pm 5/5hp 100/100m 100mv 101000xp> edit[ 0 - bordered.txt]SUMMARY TOPICS *******************************>*GETTING HELP*<******************************* * * * This mud has extensive help entries for your use. To get the most from * * mudding here see help relating to your current status: * * * * 1. Are you a complete newbie to mudding? * *  [type help start-newbie] * * * * 2. Is it your first time at this mud? * *  [type help start-this-mud] * * * * 3. Do you need more info about this MUD in general terms? * *  [type help start-general] * * * * 4. Our main informational document is highly recommended. * *  [type help game] * * * ****************************************************************************** [PREV][NEXT]  [NESWU 3:19pm 5/5hp 100/100m 100mv 101000xp> [newbie]edit[ 0 - commands.txt]START-NEWBIE1 Welcome, The following few help entries will introduce you to the basics of playing this game and get you up and running. In these helps, the text 'Syntax:' is used to specify what you must type to activate a command, for example: Syntax: help start-newbie Means that you can type help start-newbie (which in this case is the command used to display this help entry.) When you view these helps please read them carefully and view associated help files, for example 'help get' will also have help on the give command. Another way to figure out what all the commands do is to just type command, this will list all of the commands you can use. You can view a help on any of those commands by typing help <command name>. e.g. if you type command and you see a command listed called give, type help give for help on what the command give actually does. See helps on: [Moving about] [Grouping with others] Syntax: Syntax: * help direction * help follow * help exits * help group * help recall * help split * help wake * help sleep >>>This help continues in START-NEWBIE2 [PREV][NEXT] PARENT HELP: SUMMARY  [NESWU 3:19pm 5/5hp 100/100m 100mv 101000xp> [newbie]edit[ 0 - commands.txt]START-NEWBIE2 [Using Objects] [Information/Communication] Syntax: Syntax: * help give * command [this lists all the commands you can * help wear type, type 'command' then look at help * help brandish for the ones you dont understand] * help unlock * help commands [common commands] * help drink * help equipment * help buy * help notes * help wear * help communication * help look * help socials * help language * help smote >>>This help continues in START-NEWBIE3 [PREV][NEXT] PARENT HELP: SUMMARY  [NESWU 3:19pm 5/5hp 100/100m 100mv 101000xp> [newbie]edit[ 0 - commands.txt]START-NEWBIE3 [Combat] [Other] Syntax: Syntax: * kill * teach * flee * save * backstab * quit * skills * train * cast * practice * wimpy * gain * delete Ok now you know the basics of mudding, lets talk about mudding here in particular... >>>This help continues in START-THIS-MUD [PREV][NEXT] PARENT HELP: SUMMARY  [NESWU 3:20pm 5/5hp 100/100m 100mv 101000xp> [newbie]edit[ 0 - commands.txt]START-THIS-MUD Starting to mud on The Dawn of Time This help entry introduces things which are specific about this mud, it is recommended that you read 'help start-newbie' before reading this help if you are new to mudding, for information about mudding in general. The Dawn of Time is a roleplaying MUD what does this mean? Well it means we have a lot of fun! Once you have roleplayed you will never think of mudding the same. As roleplay and roleplaying is an integral part of The Dawn Of Time please read these helps and associated helps. You can read more about roleplaying in 'help roleplaying'. The Dawn of Time has a great magic system, it is slightly different from other MUDS but be assured it is more fun, to understand the system in place at the Dawn of Time and learn about its races, attribute system, classes etc..read this help and associated help files. Syntax: help system [read all associated helps :)] help death help karn For some general knowledge regarding the game, the people who run it and other things go check out help start-general [PREV][NEXT] PARENT HELP: SUMMARY  >>>SEE ALSO: ROLEPLAYING START-GENERAL [NESWU 3:20pm 5/5hp 100/100m 100mv 101000xp> edit[ 0 - bordered.txt]SUMMARY TOPICS *******************************>*GETTING HELP*<******************************* * * * This mud has extensive help entries for your use. To get the most from * * mudding here see help relating to your current status: * * * * 1. Are you a complete newbie to mudding? * *  [type help start-newbie] * * * * 2. Is it your first time at this mud? * *  [type help start-this-mud] * * * * 3. Do you need more info about this MUD in general terms? * *  [type help start-general] * * * * 4. Our main informational document is highly recommended. * *  [type help game] * * * ****************************************************************************** [PREV][NEXT]  [NESWU 3:20pm 5/5hp 100/100m 100mv 101000xp> [newbie]edit[ 0 - commands.txt]START-THIS-MUD Starting to mud on The Dawn of Time This help entry introduces things which are specific about this mud, it is recommended that you read 'help start-newbie' before reading this help if you are new to mudding, for information about mudding in general. The Dawn of Time is a roleplaying MUD what does this mean? Well it means we have a lot of fun! Once you have roleplayed you will never think of mudding the same. As roleplay and roleplaying is an integral part of The Dawn Of Time please read these helps and associated helps. You can read more about roleplaying in 'help roleplaying'. The Dawn of Time has a great magic system, it is slightly different from other MUDS but be assured it is more fun, to understand the system in place at the Dawn of Time and learn about its races, attribute system, classes etc..read this help and associated help files. Syntax: help system [read all associated helps :)] help death help karn For some general knowledge regarding the game, the people who run it and other things go check out help start-general [PREV][NEXT] PARENT HELP: SUMMARY  >>>SEE ALSO: ROLEPLAYING START-GENERAL [NESWU 3:20pm 5/5hp 100/100m 100mv 101000xp> edit[ 0 - commands.txt]START-GENERAL Ok things you need to know! We have mailing lists for sending and receiving EMAIL, to get on them check out the subscribe help!!! To see our Webpages check out the sites help and to send your Immortals some EMAIL our areas our other stuff see the immemail help file! Syntax: help subscribe help immemail help sites Important helps of interest you may have missed. help magic-system help letgain help rules help policy help admin help mythos help journal IF you have any other questions or suggestions send them in a note or email to the immortals or ADMIN, we will be glad to here from you. [PREV][NEXT]  [NESWU 3:21pm 5/5hp 100/100m 100mv 101000xp> edit[ 0 - commands.txt]START-GENERAL Ok things you need to know! We have mailing lists for sending and receiving EMAIL, to get on them check out the subscribe help!!! To see our Webpages check out the sites help and to send your Immortals some EMAIL our areas our other stuff see the immemail help file! Syntax: help subscribe help immemail help sites Important helps of interest you may have missed. help magic-system help letgain help rules help policy help admin help mythos help journal IF you have any other questions or suggestions send them in a note or email to the immortals or ADMIN, we will be glad to here from you. [PREV][NEXT]  [NESWU 3:21pm 5/5hp 100/100m 100mv 101000xp> edit[ 0 - newbie.txt]NEWBIES GAME BACKGROUND NEWBIE-INFORMATION INTRODUCTION DOCUMENT DOCO NEWBIEDOCO NEWBIEDOCUMENT The Dawn of Time Newbie Document ========---------------------------------------------======== Newbie Help Document. Welcome to Dawn of Time. This file is for new players, and for long time ones too. For those that do not know what Dawn of Time has to offer, this will be a very useful document to read. It will give you an idea of where Dawn of Time is,where it is going, and how you can fit in with everyone who already has the jump on you. For more experienced players, it will serve to remind you of a few things you might have missed, or could use some brushing up on. Rolemaster Based Attributes - The attribute system for Dawn of Time is modled after the rolemaster role playing game. If you are not familiar with rolemaster, don't worry. Take a look at the help file for ATTRIBUTES and it will explain the ten attributes and how they effect your character. The expanded number of attributes seems a bit daunting at first, but they allow for a greater realism in character abilities. Before long they will seem no more confusing than more standard six attribute MUDs. SEE: ATTRIBUTES CLASSES Dynamic Mythos - The Immortals of Dawn of Time are constantly updating and changing the game. A story line is being followed, and from time to time, major events in Dawn of Time history occur. Some times new zones are added, other times zones are rewritten to reflect what has been going on. Other changes can occur based on player interaction. Everyone has the potential to help craft the story line of Dawn of Time. SEE: ROLEPLAY, and all associated help files. Magic System - Under the new Dawn of Time code system, spell casting classes have a much greater control over what spells they learn. Gone are the days of being guaranteed a certain spell simply by gaining a level. Now, each spell caster chooses different spell Spheres and Realms that dictate what spells will be available during their character's life. As you gain experience, other spheres and realms can be gained (see also help GAIN) to increase your character's spell casting ability. When you reach a new level, a series of random checks are made to see if you learn a new spell. The higher your level, the better chance you have of learning it. Technically, it is possible for a second level mage to learn acid blast, but that would be a rare case indeed! SEE: REALMS MAGIC SPELL Role playing has several different facets to it. In terms of your character, you are described by several different catagories. One of which is your race. Race plays a big part of what your character is. Each of the races of Dawn of Time speak a language native to them. Several races speak human, but there are many others that have a tounge totally different. If you choose to play an orc, and nobody you know speaks orcish, will your character try to learn another language to communicate, or will it instead consider everyone else the ignorant party? Race also plays a factor in who you consider a potential ally, or enemy. Does your character carry any biases? If you are an half breed race (half elf, or half orc) do you harbor any ill will toward one half of your parentry? Or both? All questions worth considering. SEE: RACE LANGUAGE Not only is your character marked by race, but by class. Your class will dictate what gear you may use. If you look at someone else and see them wearing the heaviest armors in the realm, they are not likely to be a mage. Likewise, most warriors would not be dressed in only robes. Also, beyond gear, the skills you choose are also class dependant. For example, everyone can learn to dodge, but if you find a new player in the realm, and see them dodging well in a fight, that might clue you into the fact that they might be either a warrior or rogue. The level at which you can learn a skill depends on your class, and the skill in question. (See help SKILLS and GAIN for more information) SEE: CLASS GAIN <see help GAME2 for the continued newbie help> [PREV][NEXT]  [NESWU 3:22pm 5/5hp 100/100m 100mv 101000xp> New Player Recall Point As a new player you recall to this room till level six. After that point in time, you will recall to the standard recall location for your class & race combination. There are exits from this room in the four cardinal directions, of which three lead to various recall locations: North - Takes you to the mud school South - Takes you to the Forest Recall Point West - Takes you to the Mekali Recall Point East - Takes you to the Dzagari Recall Point Up - Takes you to the Newbie Shop [Exits: north east south west up]  I | #-*-# | # [NESWU 3:24pm 5/5hp 100/100m 100mv 101000xp> Large Plaza [Mekali City] You are in the middle of a wide square plaza, with streets running in all directions. Crushed grey stone has been spread around on the ground to cover the dirt. In the middle of the square is a huge stone disk, upon which stands the statue of a regal looking dwarf. There are some trees and bushes along the edges of the plaza. Small shops line the streets in all directions, and you see and hear many people in those directions. [Exits: north east south west]  A trash can.  A long wooden bench. A citizen is here, looking about stressfully. A citizen is here, looking about stressfully. A laborer is here, trying to get his work done.  C | I-C-I | I I C I I | | | | | C-C-C-*-C-C-C | | | | | I I C I I | I-C-I | C [NESW 3:25pm 5/5hp 100/100m 99mv 101000xp> Just North of the Plaza [Mekali City] The street runs north-south here and is covered with crushed grey stone. There are small stone buildings up ahead to the east and west. A wide square is just to the south. The city well is here for thirsty travellers and passersby. [Exits: north south]  A deep well is here, with a bucket for drawing water. An alley cat is here.  C | I-C-I | I-C-I | * | C-C-C | C | C [NS 3:25pm 5/5hp 100/100m 97mv 101000xp> Large Plaza [Mekali City] You are in the middle of a wide square plaza, with streets running in all directions. Crushed grey stone has been spread around on the ground to cover the dirt. In the middle of the square is a huge stone disk, upon which stands the statue of a regal looking dwarf. There are some trees and bushes along the edges of the plaza. Small shops line the streets in all directions, and you see and hear many people in those directions. [Exits: north east south west]  A trash can.  A long wooden bench. A citizen is here, looking about stressfully. A citizen is here, looking about stressfully. A laborer is here, trying to get his work done.  C | I-C-I | I I C I I | | | | | C-C-C-*-C-C-C | | | | | I I C I I | I-C-I | C [NESW 3:25pm 5/5hp 100/100m 95mv 101000xp> Just South of the Plaza [Mekali City] You are on a street made of crushed grey stone, just to the south of a large square. You can travel north into that square, or south along the roadway. [Exits: north south]  C | C | C-C-C | * | I-C-I | I-C-I | C [NS 3:25pm 5/5hp 100/100m 93mv 101000xp> Large Plaza [Mekali City] You are in the middle of a wide square plaza, with streets running in all directions. Crushed grey stone has been spread around on the ground to cover the dirt. In the middle of the square is a huge stone disk, upon which stands the statue of a regal looking dwarf. There are some trees and bushes along the edges of the plaza. Small shops line the streets in all directions, and you see and hear many people in those directions. [Exits: north east south west]  A trash can.  A long wooden bench. A citizen is here, looking about stressfully. A citizen is here, looking about stressfully. A laborer is here, trying to get his work done.  C | I-C-I | I I C I I | | | | | C-C-C-*-C-C-C | | | | | I I C I I | I-C-I | C [NESW 3:26pm 5/5hp 100/100m 91mv 101000xp> Main Street [Mekali City] The street runs east and west here, and is one of the busier parts of the city. Shops line the north and south edges, both here and to the east. A wide plaza is just west. The two buildings to the north and south look especially interesting, and there are signs on both. Trees and bushes are growing at even intervals, and add a nice touch to the street. [Exits: north east south west] A citizen is here, looking about stressfully. A guard is here, keeping an eye out for trouble.  I C I I I | | | | | C-C-C-*-C-C-C | | | | | I C I I I [NESW 3:26pm 5/5hp 100/100m 89mv 101000xp> Main Street [Mekali City] You are on the eastern section of the shops on this street. There is a stone solid-looking building to the north, and a larger wooden structure to the south. There are signs hanging on both. You can go west towards the center of town, or east to the gates. There are some leafy trees and bushes lining the street here. [Exits: north east south west] A mangy dog is here, sniffing around for something to eat. A laborer is here, trying to get his work done.  C I I I C | | | | | C-C-C-*-C-C | | | | | C I I I C | I [NESW 3:26pm 5/5hp 100/100m 87mv 101000xp> Main Street [Mekali City] The street runs east and west here, and is one of the busier parts of the city. Shops line the north and south edges, both here and to the west. The two buildings to the north and south look especially interesting, and there are signs on both. Trees and bushes are growing at even intervals, and add a nice touch to the street. Just to the east of here are the eastern gates. [Exits: north east south west]  I I I C | | | | C-C-C-*-C | | | | I I I C [NESW 3:26pm 5/5hp 100/100m 85mv 101000xp> Main Street [Mekali City] You are on the eastern section of the shops on this street. There is a stone solid-looking building to the north, and a larger wooden structure to the south. There are signs hanging on both. You can go west towards the center of town, or east to the gates. There are some leafy trees and bushes lining the street here. [Exits: north east south west] A mangy dog is here, sniffing around for something to eat. A laborer is here, trying to get his work done.  C I I I C | | | | | C-C-C-*-C-C | | | | | C I I I C | I [NESW 3:26pm 5/5hp 100/100m 83mv 101000xp> Main Street [Mekali City] The street runs east and west here, and is one of the busier parts of the city. Shops line the north and south edges, both here and to the east. A wide plaza is just west. The two buildings to the north and south look especially interesting, and there are signs on both. Trees and bushes are growing at even intervals, and add a nice touch to the street. [Exits: north east south west] A citizen is here, looking about stressfully. A guard is here, keeping an eye out for trouble.  I C I I I | | | | | C-C-C-*-C-C-C | | | | | I C I I I [NESW 3:26pm 5/5hp 100/100m 81mv 101000xp> Large Plaza [Mekali City] You are in the middle of a wide square plaza, with streets running in all directions. Crushed grey stone has been spread around on the ground to cover the dirt. In the middle of the square is a huge stone disk, upon which stands the statue of a regal looking dwarf. There are some trees and bushes along the edges of the plaza. Small shops line the streets in all directions, and you see and hear many people in those directions. [Exits: north east south west]  A trash can.  A long wooden bench. A citizen is here, looking about stressfully. A citizen is here, looking about stressfully. A laborer is here, trying to get his work done.  C | I-C-I | I I C I I | | | | | C-C-C-*-C-C-C | | | | | I I C I I | I-C-I | C [NESW 3:26pm 5/5hp 100/100m 79mv 101000xp> Main Street [Mekali City] The street runs east and west here, and is one of the busier parts of the city. Shops line the north and south edges, both here and to the west. A wide plaza is just east. The two buildings to the north and south look especially interesting, and there are signs on both. Trees and bushes are growing at even intervals, and add a nice touch to the street. [Exits: north east south west] A citizen is here, looking about stressfully. A guard is here, keeping an eye out for trouble.  I I I C I | | | | | C-C-C-*-C-C-C | | | | | I I I C I [NESW 3:26pm 5/5hp 100/100m 77mv 101000xp> Main Street [Mekali City] You are in the western section of the commercial district of the town. The street runs east towards the center of town, and west to the gates. There is a short tower just to the south, from which you see occasional flashes of light. To the north is a large building which houses a store of some type. There are also some nice trees and bushes lining the street. [Exits: north east south west] A laborer is here, trying to get his work done.  C I I I C | | | | | -C-C-*-C-C-C | | | | | C I I I C | I [NESW 3:26pm 5/5hp 100/100m 75mv 101000xp> Main Street [Mekali City] The street runs east and west here, and is one of the busier parts of the city. Shops line the north and south edges, both here and to the east. There are large gates just to the west of here. The two buildings to the north and south look especially interesting, and there are signs on both. Trees and bushes are growing at even intervals, and add a nice touch to the street. [Exits: north east south west]  C I I I | | | | -C-*-C-C-C | | | | C I I I [NESW 3:26pm 5/5hp 100/100m 73mv 101000xp> Inside the West Gate [Mekali City] You are just inside the west gate of a city. The street you are on is made of crushed stone and runs off to the east, towards the center of town. You see shops in that direction, and some nice trees line the street. The gate itself looks very strong, as do the walls surrounding it. Streets lead north and south also. [Exits: north east south] A guard is here, keeping an eye out for trouble.  C | C-I | C I I | | | -*-C-C-C | | | C I I | C-I | C [NES 3:26pm 5/5hp 100/100m 71mv 101000xp> edit[ 0 - bordered.txt]SUMMARY TOPICS *******************************>*GETTING HELP*<******************************* * * * This mud has extensive help entries for your use. To get the most from * * mudding here see help relating to your current status: * * * * 1. Are you a complete newbie to mudding? * *  [type help start-newbie] * * * * 2. Is it your first time at this mud? * *  [type help start-this-mud] * * * * 3. Do you need more info about this MUD in general terms? * *  [type help start-general] * * * * 4. Our main informational document is highly recommended. * *  [type help game] * * * ****************************************************************************** [PREV][NEXT]  [NES 3:27pm 5/5hp 100/100m 71mv 101000xp> Main Street [Mekali City] The street runs east and west here, and is one of the busier parts of the city. Shops line the north and south edges, both here and to the east. There are large gates just to the west of here. The two buildings to the north and south look especially interesting, and there are signs on both. Trees and bushes are growing at even intervals, and add a nice touch to the street. [Exits: north east south west]  C I I I | | | | -C-*-C-C-C | | | | C I I I [NESW 3:28pm 5/5hp 100/100m 69mv 101000xp> Main Street [Mekali City] You are in the western section of the commercial district of the town. The street runs east towards the center of town, and west to the gates. There is a short tower just to the south, from which you see occasional flashes of light. To the north is a large building which houses a store of some type. There are also some nice trees and bushes lining the street. [Exits: north east south west] A laborer is here, trying to get his work done.  C I I I C | | | | | -C-C-*-C-C-C | | | | | C I I I C | I [NESW 3:28pm 5/5hp 100/100m 67mv 101000xp> Main Street [Mekali City] The street runs east and west here, and is one of the busier parts of the city. Shops line the north and south edges, both here and to the west. A wide plaza is just east. The two buildings to the north and south look especially interesting, and there are signs on both. Trees and bushes are growing at even intervals, and add a nice touch to the street. [Exits: north east south west] A citizen is here, looking about stressfully. A guard is here, keeping an eye out for trouble.  I I I C I | | | | | C-C-C-*-C-C-C | | | | | I I I C I [NESW 3:28pm 5/5hp 100/100m 65mv 101000xp> Otto's General Store [Mekali City] This small store is packed full of items and food. Most of the stock looks like it was produced locally, and is not of great quality. The counter is in the south part of the store, near the exit to the street. [Exits: south] A tiny halfling fellow packs flour into a sack as he sits at the counter.  * | C-C-C | I [S 3:29pm 5/5hp 100/100m 64mv 101000xp> The shopkeeper is an extremely fat human man. He sits on a stool behind the counter trying to squeeze every silver piece he can get out of his customers. a tiny halfling fellow is in excellent condition. a tiny halfling fellow appears to be willing to exchange your silver coins for gold. a tiny halfling fellow is using: <worn on torso> a nice white shirt <worn on legs> a pair of black pants [S 3:29pm 5/5hp 100/100m 64mv 101000xp> The shopkeeper is an extremely fat human man. He sits on a stool behind the counter trying to squeeze every silver piece he can get out of his customers. a tiny halfling fellow is in excellent condition. a tiny halfling fellow appears to be willing to exchange your silver coins for gold. a tiny halfling fellow is using: <worn on torso> a nice white shirt <worn on legs> a pair of black pants [S 3:30pm 5/5hp 100/100m 64mv 101000xp>  [Lv Price Qty] Item (type?) 1[ 1 74 -- ] a small whetstone 2[ 1 44 -- ] a sturdy shovel 3[ 1 37 -- ] a frying pan 4[ 1 121 -- ] a bedroll 5[ 1 72 -- ] a small backpack 6[ 1 29 -- ] an oil lamp 7[ 1 36 -- ] a waterskin 8[ 1 19 -- ] a bowl of stew 9[ 1 14 -- ] a loaf of bread 10[ 1 26 -- ] a roast chicken [S 3:31pm 5/5hp 100/100m 64mv 101000xp> You haggle with a tiny halfling fellow. You buy a small whetstone for 57 silver. [S 3:32pm 5/5hp 100/100m 64mv 101000xp> You haggle with a tiny halfling fellow. You buy an oil lamp for 23 silver. [S 3:32pm 5/5hp 100/100m 64mv 101000xp> You haggle with a tiny halfling fellow. You buy a loaf of bread for 14 silver. [S 3:33pm 5/5hp 100/100m 64mv 101000xp> You haggle with a tiny halfling fellow. You buy a roast chicken for 22 silver. [S 3:34pm 5/5hp 100/100m 64mv 101000xp> You are carrying: a roast chicken a loaf of bread an oil lamp a small whetstone a small map of Mekali a small newbie guide book a large world map  [S 3:34pm 5/5hp 100/100m 64mv 101000xp> Otto's General Store [Mekali City] This small store is packed full of items and food. Most of the stock looks like it was produced locally, and is not of great quality. The counter is in the south part of the store, near the exit to the street. [Exits: south] A tiny halfling fellow packs flour into a sack as he sits at the counter.  * | C-C-C | I [S 4:27pm 5/5hp 100/100m 100mv 101000xp> Main Street [Mekali City] The street runs east and west here, and is one of the busier parts of the city. Shops line the north and south edges, both here and to the west. A wide plaza is just east. The two buildings to the north and south look especially interesting, and there are signs on both. Trees and bushes are growing at even intervals, and add a nice touch to the street. [Exits: north east south west] A citizen is here, looking about stressfully. A citizen is here, looking about stressfully.  I I I C I | | | | | C-C-C-*-C-C-C | | | | | I I I C I [NESW 4:28pm 5/5hp 100/100m 99mv 101000xp> Main Street [Mekali City] You are in the western section of the commercial district of the town. The street runs east towards the center of town, and west to the gates. There is a short tower just to the south, from which you see occasional flashes of light. To the north is a large building which houses a store of some type. There are also some nice trees and bushes lining the street. [Exits: north east south west]  C I I I C | | | | | -C-C-*-C-C-C | | | | | C I I I C | I [NESW 4:28pm 5/5hp 100/100m 97mv 101000xp> A Dusty Shop [Mekali City] The air in this small, cramped room is extremely dusty. A large sweeping broom that rests in the corner is covered in a layer of dust that would make a cleaning servant scream and run for cover. Along the walls empty shelves are stacked to the ceiling. A small counter stands near the far wall, situated infront of a comfortable swivel chair. [Exits: north south] (White Aura) A podgy, grey robed man stands here with weary glance.  I | C-C-C | * | I [NS 4:28pm 5/5hp 100/100m 96mv 101000xp> The Arcanum [Mekali City] This looks like the place where the local magi practice their art. There are many bookcases against the walls, and comfortable tables and chairs. Stubs of candles are everywhere, along with scraps of various spell components. You even notice a few charred spots on the walls and floor where experiments apparently didn't go quite as planned. There even seems to be a few things for sale here. [Exits: north] A red-robed mage is here, waving around a magical tome as he yells at the students.  I | C-C-C | I | * [N 4:28pm 5/5hp 100/100m 95mv 101000xp> Alas, you cannot go that way. [N 4:29pm 5/5hp 100/100m 95mv 101000xp> A Dusty Shop [Mekali City] The air in this small, cramped room is extremely dusty. A large sweeping broom that rests in the corner is covered in a layer of dust that would make a cleaning servant scream and run for cover. Along the walls empty shelves are stacked to the ceiling. A small counter stands near the far wall, situated infront of a comfortable swivel chair. [Exits: north south] (White Aura) A podgy, grey robed man stands here with weary glance.  I | C-C-C | * | I [NS 4:29pm 5/5hp 100/100m 94mv 101000xp> Main Street [Mekali City] You are in the western section of the commercial district of the town. The street runs east towards the center of town, and west to the gates. There is a short tower just to the south, from which you see occasional flashes of light. To the north is a large building which houses a store of some type. There are also some nice trees and bushes lining the street. [Exits: north east south west]  C I I I C | | | | | -C-C-*-C-C-C | | | | | C I I I C | I [NESW 4:29pm 5/5hp 100/100m 93mv 101000xp> Main Street [Mekali City] The street runs east and west here, and is one of the busier parts of the city. Shops line the north and south edges, both here and to the west. A wide plaza is just east. The two buildings to the north and south look especially interesting, and there are signs on both. Trees and bushes are growing at even intervals, and add a nice touch to the street. [Exits: north east south west] A citizen is here, looking about stressfully. A citizen is here, looking about stressfully.  I I I C I | | | | | C-C-C-*-C-C-C | | | | | I I I C I [NESW 4:29pm 5/5hp 100/100m 91mv 101000xp> Otto's General Store [Mekali City] This small store is packed full of items and food. Most of the stock looks like it was produced locally, and is not of great quality. The counter is in the south part of the store, near the exit to the street. [Exits: south] A tiny halfling fellow packs flour into a sack as he sits at the counter.  * | C-C-C | I [S 4:29pm 5/5hp 100/100m 90mv 101000xp> Alas, you cannot go that way. [S 4:29pm 5/5hp 100/100m 90mv 101000xp> Alas, you cannot go that way. [S 4:29pm 5/5hp 100/100m 90mv 101000xp> Alas, you cannot go that way. [S 4:29pm 5/5hp 100/100m 90mv 101000xp> Alas, you cannot go that way. [S 4:29pm 5/5hp 100/100m 90mv 101000xp> Alas, you cannot go that way. [S 4:29pm 5/5hp 100/100m 90mv 101000xp> [ 3000] A laborer [ 3001] A guard [ 3002] An old white-robed man [ 3003] A cloaked ranger [ 3004] A priest [ 3005] A lightly armored dwarf [ 3006] A red robed mage [ 3007] A cloaked figure [ 3008] The guard captain [ 3009] A suspicious looking cloaked [ 3010] A citizen [ 3011] A chestnut-brown furred alagh [ 3012] A distinguished man [ 3013] The bartender [ 3014] A slender mrem with smokey-gr [ 3015] A half-elven jeweler [ 3016] The sailor [ 3017] The storyteller [ 3018] A child [ 3019] A mangy dog [ 3020] An alley cat [ 3021] A tiny halfling fellow [ 3022] The shopkeeper [ 3023] A geriatric voadkyn cartograp [ 3024] A cloaked figure [ 3025] The stablemaster [ 3026] A small bay mare [ 3027] A light brown quarterhorse [ 3028] A large white stallion [ 3029] A cute little kitten [ 3030] The pet store owner [ 3031] A grey and black cat [ 3032] A beagle [ 3033] A large grey wolf [ 3034] A jet-black raven [ 3035] A brown and white flecked fal [ 3036] A fierce hawk [ 3037] A majestic eagle [ 3038] A baby roc [ 3039] A linx [ 3040] A mountain lion [ 3041] A striped tiger [ 3042] A grey fox [ 3043] A red fox [ 3044] A badger [ 3045] A small black bear [ 3046] A chimpanzee [ 3047] A small ape [ 3048] A colorful faerie dragon [ 3049] An elite guard [ 3050] A minor bureaucrat [ 3051] A cloaked figure [ 3052] A prison guard [ 3053] An old avian with deep blue p [ 3054] A willowy half-elven man [ 3055] A red robed old man [ 3056] The auctioneer [ 3057] A towel boy [ 3058] A halfling baker [ 3059] A flower girl [ 3060] An innkeeper [ 3061] A bartender [ 3062] A waitress [ 3063] A bartender [ 3064] A drunken sailor [ 3065] A huge bouncer [ 3066] A winsome elven lady [ 3067] A well dressed sailor [ 3068] A plump black bearded male hu [ 3069] A cheerful gnomish lady [ 3070] A huge pearl white stallion [ 3071] A middle-aged man [ 3072] Meals on wheels [ 3073] A podgy, grey robed man [ 3074] A podgy, grey robed man [ 3075] A podgy, grey robed man [ 3076] Unseen_mage_guildguard_loader [ 3077] An emaciated, white furred mr [ 3078] An emaciated, white furred mr [ 3079] An emaciated, white furred mr [ 3080] Unseen_cleric_guildguard_load [ 3081] A cloaked figure [ 3082] A tall, lanky elf [ 3083] A tall, lanky elf [ 3084] A tall, lanky elf [ 3085] Unseen_thief_guildguard_loade [ 3086] A fierce-looking male human [ 3087] A fierce-looking male human [ 3088] A fierce-looking male human [ 3089] Unseen_warrior_guildguard_loa [ 3090] A man in full plate armour [ 3091] A young man in full plate arm [ 3092] Unseen_paladin_guildhouse_loa [ 3093] A young man in full plate arm [ 3094] A young man in full plate arm [ 3095] An obsequious looking halflin [ 3096] An obsequious looking halflin [ 3097] An obsequious looking halflin [ 3098] Unseen_spellfilcher_guildguar [ 3099] An elderly mrem potter [ 3100] A youthful avian lad [ 3101] A distinguished elven man [ 3102] A glamourous elven lady [ 3103] A well-dressed man of elven d [S 4:31pm 5/5hp 100/100m 90mv 101000xp> You are now editing mob: 'a plump black bearded male human' vnum: 3068 Type done to finish editing. [S in MEdit done commands v3068 mekali.are - 06:29:42 - 4:32pm]-============================== MEDIT COMMANDS =============================- alliance autostat tendency commands mcopy create desc wrap level default name shop short show showflags sa sfa sca spec xpmod sex act act2 affect affect2 armor form gamble part imm res vuln material off size hitdice manadice damdice race position wealth hitroll damtype group help helpgroup addmprog delmprog posmprog delete mdelete ? -================================================[ MASTER HELP: OLCMEDIT. ]=- [S in MEdit done commands v3068 mekali.are - 06:29:44 - 4:32pm]Syntax: affect2 <affect2 flag(s)> Valid affect2 flags include:  treeform  passwotrace   vanish  fear_magic   detect_treeform  detect_vanish  [S in MEdit done commands v3068 mekali.are - 06:29:49 - 4:33pm]-====== MEDIT SHOWFLAGS 3068: Level 100 - 'plump black bearded human' ======- Default Position:(dead sleeping resting sitting kneeling fighting standing) Start Position:(dead sleeping resting sitting kneeling fighting standing) Size: (tiny small medium large huge giant) Sex: (male female neutral random) Affected By: [blind invisible detect_evil detect_invis detect_magic detect_hidden detect_good sanctuary faerie_fire infrared curse otterlungs poison protect_evil protect_good sneak hide sleep charm flying pass_door haste calm plague weaken dark_vision berserk swim regeneration slow fear] Affected2 By: [treeform passwotrace vanish fear_magic detect_treeform detect_vanish] Action: [npc aggressive amphibian changer cleric docile gain healer ignore_nonquester ignore_quester indoors mage moblog no_tame noalign noautosocial nopurge outdoors pet practice scavenger sentinel stay_area thief train undead unseen update_always warrior wimpy] Action2: [allskills avoids_all_attacks] Form: [edible poison magical instant_decay other animal sentient undead construct mist intangible biped centaur insect spider crustacean worm blob mammal bird reptile snake dragon amphibian fish cold_blood mountable] Parts: [head arms legs heart brains guts hands feet fingers ear eye long_tongue eyestalks tentacles fins wings tail claws fangs horns scales tusks] Immunities: [summon charm magic weapon bash pierce slash fire cold lightning acid poison negative holy energy mental disease drowning light sound sleep wood silver iron illusion scry] Resistances: [summon charm magic weapon bash pierce slash fire cold lightning acid poison negative holy energy mental disease drowning light sound wood silver iron illusion scry] Vulnerablities:[summon charm magic weapon bash pierce slash fire cold lightning acid poison negative holy energy mental disease drowning light sound wood silver iron illusion scry] Offensive: [area_attack backstab bash berserk disarm dodge fade fast kick dirt_kick parry rescue tail trip crush assist_all assist_align assist_race assist_players assist_guard assist_vnum gore uppercut neck_thrust web gaze]  [S in MEdit done commands v3068 mekali.are - 06:29:55 - 4:34pm] [S 4:36pm 5/5hp 100/100m 90mv 101000xp> You are now editing the room 'Otto's General Store' vnum: 3017 Type done to finish editing. [S in REdit done commands v3017 mekali.are - 06:30:09 - 4:36pm]-============================== REDIT COMMANDS =============================- north south east west up down northeast ne southeast se southwest sw northwest nw up down commands rcopy create clan ed wrap format name show showflags sa sfa sca heal mana desc addecho delecho usedby delete rdelete owner mreset oreset room sector msp ? -================================================[ MASTER HELP: OLCREDIT. ]=- [S in REdit done commands v3017 mekali.are - 06:30:13 - 4:37pm]Main Street [Mekali City] The street runs east and west here, and is one of the busier parts of the city. Shops line the north and south edges, both here and to the west. A wide plaza is just east. The two buildings to the north and south look especially interesting, and there are signs on both. Trees and bushes are growing at even intervals, and add a nice touch to the street. [Exits: north east south west] A citizen is here, looking about stressfully. A citizen is here, looking about stressfully.  I I I C I | | | | | C-C-C-*-C-C-C | | | | | I I I C I [NESW in REdit done commands v3011 mekali.are - 06:30:15 - 4:37pm]Otto's General Store [Mekali City] This small store is packed full of items and food. Most of the stock looks like it was produced locally, and is not of great quality. The counter is in the south part of the store, near the exit to the street. [Exits: south] A tiny halfling fellow packs flour into a sack as he sits at the counter.  * | C-C-C | I [S in REdit done commands v3017 mekali.are - 06:30:20 - 4:38pm]-============================== REDIT COMMANDS =============================- north south east west up down northeast ne southeast se southwest sw northwest nw up down commands rcopy create clan ed wrap format name show showflags sa sfa sca heal mana desc addecho delecho usedby delete rdelete owner mreset oreset room sector msp ? -================================================[ MASTER HELP: OLCREDIT. ]=- [S in REdit done commands v3017 mekali.are - 06:30:23 - 4:39pm]Vnum:  3017 Area[27]: Mekali City Sector Type: (inside city field forest hills mountain swim noswim swamp air desert cave underwater) Name: Otto's General Store Owner: (none) Clan: (none) Description: This small store is packed full of items and food. Most of the stock looks like it was produced locally, and is not of great quality. The counter is in the south part of the store, near the exit to the street. Health recovery: 100% Mana recovery: 100% Room Flags: [dark no_mob indoors bank private safe solitary pet_shop no_recall imp_only imm_only heroes_only newbies_only law nowhere ooc noscry antimagic nospeak light nofly noscan noautomap noautoexits] Characters(2): [gandalf tiny] Objects: [none] -South to [ 3011] Key: [ 0] Exit flags: [none] The street is just to the south. MSP: none hint: type usedby to see exits and portals the lead into this room. ---============== R O O M E C H O E S ==================================--- none - add using 'addecho'. ---=======================================================================--- Extended descriptions keywords: 1) items food ( 61 bytes) All kinds of things. Type 'list' to see what is available.  2) counter ( 62 bytes) A wooden counter behind which the shopkeeper usually stands. ---=======================================================================---  [S in REdit done commands v3017 mekali.are - 06:30:25 - 4:39pm]Room flag adjusted: Vnum:  3017 Area[27]: Mekali City Sector Type: (inside city field forest hills mountain swim noswim swamp air desert cave underwater) Name: Otto's General Store Owner: (none) Clan: (none) Description: This small store is packed full of items and food. Most of the stock looks like it was produced locally, and is not of great quality. The counter is in the south part of the store, near the exit to the street. Health recovery: 100% Mana recovery: 100% Room Flags: [dark no_mob indoors bank private safe solitary pet_shop no_recall imp_only imm_only heroes_only newbies_only law nowhere ooc noscry antimagic nospeak light nofly noscan noautomap noautoexits] Characters(2): [gandalf tiny] Objects: [none] -South to [ 3011] Key: [ 0] Exit flags: [none] The street is just to the south. MSP: none hint: type usedby to see exits and portals the lead into this room. ---============== R O O M E C H O E S ==================================--- none - add using 'addecho'. ---=======================================================================--- Extended descriptions keywords: 1) items food ( 61 bytes) All kinds of things. Type 'list' to see what is available.  2) counter ( 62 bytes) A wooden counter behind which the shopkeeper usually stands. ---=======================================================================---  [S in REdit done commands v3017 mekali.are - 06:30:32 - 4:40pm]Room flag adjusted: Vnum:  3017 Area[27]: Mekali City Sector Type: (inside city field forest hills mountain swim noswim swamp air desert cave underwater) Name: Otto's General Store Owner: (none) Clan: (none) Description: This small store is packed full of items and food. Most of the stock looks like it was produced locally, and is not of great quality. The counter is in the south part of the store, near the exit to the street. Health recovery: 100% Mana recovery: 100% Room Flags: [dark no_mob indoors bank private safe solitary pet_shop no_recall imp_only imm_only heroes_only newbies_only law nowhere ooc noscry antimagic nospeak light nofly noscan noautomap noautoexits] Characters(2): [gandalf tiny] Objects: [none] -South to [ 3011] Key: [ 0] Exit flags: [none] The street is just to the south. MSP: none hint: type usedby to see exits and portals the lead into this room. ---============== R O O M E C H O E S ==================================--- none - add using 'addecho'. ---=======================================================================--- Extended descriptions keywords: 1) items food ( 61 bytes) All kinds of things. Type 'list' to see what is available.  2) counter ( 62 bytes) A wooden counter behind which the shopkeeper usually stands. ---=======================================================================---  [S in REdit done commands v3017 mekali.are - 06:30:33 - 4:40pm] [S 4:42pm 5/5hp 100/100m 100mv 101000xp> Entering game settings editor. [S in GameEdit done commands vshowflags mekali.are - 06:30:45 - 4:42pm]-============================ GAMEEDIT COMMANDS ============================- areaimportformat createpass connectpass default_sec4olc flags flags2 flags3 gamename icyear_offset loginprompt mintotal maxtotal mspurl no_resolve_ip pkillport olcport show showflags sa sfa sca showvalues stylesheet value whoformat dsv commands ? -=============================================[ MASTER HELP: OLCGAMEEDIT. ]=- [S in GameEdit done commands vshowflags mekali.are - 06:30:47 - 4:43pm]Syntax: value <field> <new_value> This command is used to change any of the numbers in the values section of gameedit. [S in GameEdit done commands vshowflags mekali.are - 06:30:50 - 4:43pm]-========= GAME VALUES, Red{& number = unfound/invalid for category =========- -============================== GENERAL VALUES ==============================- laston_delete_0_4  2 (Days after a char delete wipe from laston on levels 0 to 4.) laston_delete_5_34  7 (Days for level 5 and 34.) laston_delete_35_64  21 (Days for level 35 and 64.) laston_delete_65_91  60 (Days for level 65 and 91.) laston_delete_92  500 (Days for an immortal.) laston_level_for_immortal_version  92 (Level which immortal version of laston becomes available (see also flag2 use_laston_imm_value).) max_vnum 65000 (Largest possible vnum, default to 65000.) max_level_before_letgaining  25 (Highest level you can get without being letgained.) max_rerolls  100 (Maximum number of rerolls before being disconnected.) automatic_offlineletgain_after_x_days  5 (How long after requesting an offline letgain before the mud will automatically accept it.) -================================== ROOMS ==================================- newbie_recall  7359 (Newbies recall to this room) limbo  2 (When people idle too long, they goto this room) starttelnet  7370 (Where new players who connect with telnet start) startirc  7370 (Where new players who connect with irc start) court_recall  6000 (court members recall here.) ooc 30000 (Goooc takes players to this room.) good_recall  3000 ('Good' races used to recall here - now set in pcedit per race.) evil_recall 27003 ('Evil' races used to recall here - now set in pcedit per race.) pkport_death_room  3 (Room players go if pkilled on the pkport.) morgue  0 (Where player corpses go if they die (if the morgue game flag is enabled)) donate_pit  0 (Room where donated items goto... there must be a container in room with the keyword 'pit')) no_delete_room  299 (Room where players can't delete - the punishment room for bad players, flag the room norecall, and ooc.)) -================================= OBJECTS =================================- world_map  26 (obj_vnum_world_map) good_city_map  27 (obj_vnum_good_city_map) evil_city_map  28 (obj_vnum_evil_city_map) divine_light  29 (obj_vnum_divine_light) rose  30 (obj_vnum_rose) raft  33 (obj_vnum_raft) newbie_guide  34 (obj_vnum_newbie_guide) rp_item  36 (obj_vnum_rp_item) spirit_hammer  37 (obj_vnum_spirit_hammer) staff  38 (obj_vnum_staff) druidstaff  60 (obj_vnum_druidstaff) totemstaff  61 (obj_vnum_totemstaff) summon_justice  81 (weapon returned when summon justice succeeds) pit  3010 (obj_vnum_pit) outfit_mace  3700 (obj_vnum_outfit_mace) outfit_dagger  3701 (obj_vnum_outfit_dagger) outfit_sword  3702 (obj_vnum_outfit_sword) outfit_staff  3718 (obj_vnum_outfit_staff) outfit_axe  3719 (obj_vnum_outfit_axe) outfit_flail  3720 (obj_vnum_outfit_flail) outfit_whip  3721 (obj_vnum_outfit_whip) outfit_polearm  3722 (obj_vnum_outfit_polearm) outfit_sickle  3722 (obj_vnum_outfit_sickle) outfit_vest  3703 (obj_vnum_outfit_vest) outfit_shield  3704 (obj_vnum_outfit_shield) outfit_light  3716 (obj_vnum_outfit_light) -================================= MOBILES =================================- mob_vnum_summon_guardian  80 (mob_vnum_summon_guardian) mob_vnum_vyr_good  81 (mob_vnum_vyr_good) mob_vnum_vyr_bad  82 (mob_vnum_vyr_bad) [S in GameEdit done commands vshowflags mekali.are - 06:30:56 - 4:44pm]Game Name: The Dawn of Time 1.69 Login Prompt: 'By What Name Do You Wish To Be Called? ' Login Prompt: '{WBy What Name Do You Wish To Be Called?{x ' no_resolve_ip: '' createpass: '' (password must be entered to create a new character) connectpass: '' (password must be entered by a player to connect) If a password is '-' then no password is required. Flags: [changed nopermdeath noshort_descripts holyname_for_all remort_supported remort_in_score no_sublevels no_bias_against_rerolling role_rolemaster_stats use_rolemaster_modifiers no_letgaining_required bard_done class_creation_no_star max_align_range22 always_allow_setage restricted_grouping morgue_enabled msp_check_fileexist peaceful_mud read_passwords_as_cleartext dont_perform_ident_lookups players_cant_access_others_colours WIN32_perform_local_dns_lookups log_all_ip_connects_to_admin/connects.txt disable_rps_system outfit_enable show_stat_averages_in_creation newbie_locked player_locked] Flags2: [no_second_skill_required admin_default_whoinvis autonote_renames_to_admin autonote_immpkill_to_admin no_weblog use_laston_imm_value no_attacking_shopkeepers shopkeepers_can_be_killed hide_area_shortnames newbies_get_all_maps no_tell_restrictions bypassduel_reduces_karns no_duel_required verbose_dates_in_logs disable_verbose_olc_logging nocharm_has_noaffect no_msg_about_old_mudclients no_autodamage_command no_autologoff_for_imm wholist_sort_by_level wholist_imms_before_morts dont_display_codebase_4_login dont_display_who_4_login] Flags3: [gain_hp_when_leveling gain_one_train_when_leveling info_enabled who_title_enabled mortlaston_requires_part_of_name mortlaston_requires_full_imm_name language_not_scrambled language_name_not_in_says no_decreasing_max_karn no_clantalk display_p_reset_bugs_on_wiznet autoafk_disabled show_qp_in_score] Default WhoFormat: dawn AreaImportFormat:(stock format2 format3) Pkill Port: 9999 (default 9999) Olc Port: 4321 (default 4321) Default_sec4olc: 2 (default 2) Rolling MinTotal: 0 (default 0, range 0->500) Rolling MaxTotal: 630 (default 630, range 600->1000) ICYear offset: 780 (default 780, range 0->9000) Damage scale value: 2625 (this value shouldn't be changed unless you know what you are doing and must be changed manually) msp url: http://msp.url.needs.to.be.set.in.gameedit/download/msp/ Free stringspace =2337111/5340032 (manually adjust max_string in gameset.txt file). IMPORTANT: To see the values/vnums type showvalues [showvalues] [stylesheet] [S in GameEdit done commands vshowflags mekali.are - 06:31:00 - 4:45pm]-========= GAME VALUES, Red{& number = unfound/invalid for category =========- -============================== GENERAL VALUES ==============================- laston_delete_0_4  2 (Days after a char delete wipe from laston on levels 0 to 4.) laston_delete_5_34  7 (Days for level 5 and 34.) laston_delete_35_64  21 (Days for level 35 and 64.) laston_delete_65_91  60 (Days for level 65 and 91.) laston_delete_92  500 (Days for an immortal.) laston_level_for_immortal_version  92 (Level which immortal version of laston becomes available (see also flag2 use_laston_imm_value).) max_vnum 65000 (Largest possible vnum, default to 65000.) max_level_before_letgaining  25 (Highest level you can get without being letgained.) max_rerolls  100 (Maximum number of rerolls before being disconnected.) automatic_offlineletgain_after_x_days  5 (How long after requesting an offline letgain before the mud will automatically accept it.) -================================== ROOMS ==================================- newbie_recall  7359 (Newbies recall to this room) limbo  2 (When people idle too long, they goto this room) starttelnet  7370 (Where new players who connect with telnet start) startirc  7370 (Where new players who connect with irc start) court_recall  6000 (court members recall here.) ooc 30000 (Goooc takes players to this room.) good_recall  3000 ('Good' races used to recall here - now set in pcedit per race.) evil_recall 27003 ('Evil' races used to recall here - now set in pcedit per race.) pkport_death_room  3 (Room players go if pkilled on the pkport.) morgue  0 (Where player corpses go if they die (if the morgue game flag is enabled)) donate_pit  0 (Room where donated items goto... there must be a container in room with the keyword 'pit')) no_delete_room  299 (Room where players can't delete - the punishment room for bad players, flag the room norecall, and ooc.)) -================================= OBJECTS =================================- world_map  26 (obj_vnum_world_map) good_city_map  27 (obj_vnum_good_city_map) evil_city_map  28 (obj_vnum_evil_city_map) divine_light  29 (obj_vnum_divine_light) rose  30 (obj_vnum_rose) raft  33 (obj_vnum_raft) newbie_guide  34 (obj_vnum_newbie_guide) rp_item  36 (obj_vnum_rp_item) spirit_hammer  37 (obj_vnum_spirit_hammer) staff  38 (obj_vnum_staff) druidstaff  60 (obj_vnum_druidstaff) totemstaff  61 (obj_vnum_totemstaff) summon_justice  81 (weapon returned when summon justice succeeds) pit  3010 (obj_vnum_pit) outfit_mace  3700 (obj_vnum_outfit_mace) outfit_dagger  3701 (obj_vnum_outfit_dagger) outfit_sword  3702 (obj_vnum_outfit_sword) outfit_staff  3718 (obj_vnum_outfit_staff) outfit_axe  3719 (obj_vnum_outfit_axe) outfit_flail  3720 (obj_vnum_outfit_flail) outfit_whip  3721 (obj_vnum_outfit_whip) outfit_polearm  3722 (obj_vnum_outfit_polearm) outfit_sickle  3722 (obj_vnum_outfit_sickle) outfit_vest  3703 (obj_vnum_outfit_vest) outfit_shield  3704 (obj_vnum_outfit_shield) outfit_light  3716 (obj_vnum_outfit_light) -================================= MOBILES =================================- mob_vnum_summon_guardian  80 (mob_vnum_summon_guardian) mob_vnum_vyr_good  81 (mob_vnum_vyr_good) mob_vnum_vyr_bad  82 (mob_vnum_vyr_bad) [S in GameEdit done commands vshowflags mekali.are - 06:31:25 - 4:49pm]-================= INTERGRATED WEBSERVER STYLE SHEET EDITOR ================- The integrated webserver uses a default style sheet associated with all pages it displays. You can edit this style sheet using gameedits stylesheet command. The default style sheet is currently set to: /* note this style sheet can be edited using the gameedit stylesheet command */ body, blockquote { background-color: #000000; font-size: 10pt; font-family: Arial, Helvetica, sans-serif; color: white; text-align: justify; } /* Links */ a:link {color:white ; font-weight:bold ; text-decoration:underline} a:active {color:white ; font-weight:bold ; text-decoration:underline} a:visited {color:white ; font-weight:bold ; text-decoration:underline} a:hover {color:#AFAFAF ; text-decoration:none} To edit this type stylesheet edit -===========================================================================- [S in GameEdit done commands vshowflags mekali.are - 06:31:28 - 4:49pm]Editing website default style sheet... -=======- Entering APPEND Mode -========- Type .h on a new line for help Terminate with a ~ or @ on a blank line. -=======================================- 1. 2. /* note this style sheet can be edited using the gameedit stylesheet command */ 3. body, blockquote 4. background-color: #000000; 5. font-size: 10pt; 6. font-family: Arial, Helvetica, sans-serif; 7. color: white; 8. text-align: justify; 9. } 10. 11. /* Links */ 12. a:link olor:white ; font-weight:bold ; text-decoration:underline} 13. a:active olor:white ; font-weight:bold ; text-decoration:underline} 14. a:visited olor:white ; font-weight:bold ; text-decoration:underline} 15. a:hover olor:#AFAFAF ; text-decoration:none} 16. @>@>@>@>@>Sedit help (commands on blank line): .r 'old' 'new' - replace a substring (requires '', "") .z - convert {} format to {+ format .h - get help (this info) .s - show string so far .b - show string bare with line numbers and with colour codes .f - format string (word wrap) .n - noteformat string (wordwrap but dont put spaces after fullstops) .c - clear string so far .i - spell check string so far .d - delete the bottom line .- - delete the bottom line .ld <num> - delete the line numbered <num> .li <num> <str> - insert <str> before line <num> .lr <num> <str> - replace line <num> with <str> .ls <num1> <num2> - swap lines <num1> and <num2> @ - end string If you are using zmud and the . commands arent working EITHER: turn off zmuds parse option (under settings menu) OR type ~ in front of every . command (eg ~.c would clear) parsing arent working type ~. instead or turn off -External commands- .a <text to reply> - answer a question .o <text to ooc> - ask a question .q <text to ask> - ask a question .: or : process external command @>@> [S in GameEdit done commands vshowflags mekali.are - 06:32:15 - 4:57pm]You must manually save your changes using the 'savegameset' command. [S 4:57pm 5/5hp 100/100m 100mv 101000xp> You are carrying: a roast chicken a loaf of bread an oil lamp a small whetstone a small map of Mekali a small newbie guide book a large world map  [S 4:58pm 5/5hp 100/100m 100mv 101000xp> You eat a roast chicken. You are full. [S 4:59pm 5/5hp 100/100m 100mv 101000xp> You hold a small whetstone in your hand. [S 4:59pm 5/5hp 100/100m 100mv 101000xp> You light an oil lamp and hold it. [S 5:00pm 5/5hp 100/100m 100mv 101000xp>  [S 5:01pm 5/5hp 100/100m 100mv 101000xp> _______________________________________________________________________________ |\___________________________________________________________________________/| || Name: Gandalf (not letgained)  || || Level: 101 Race: human Gender: male Class: mage || || Born: 4/1/1231 Age: 17 years, 0 months, 1 week, 6 days || || Practices: 10 Experience: 1000  Role Playing Score:  0 || || Trains:  5 XP Till Next Level: 101000  Karns: 3/5 || || Sublevel: 0/15 Subprac: 0 Subtrain: 0 || ||___________________________________________________________________________|| |/___________________________________________________________________________\| |\________________________________/| |\______________________________________/| ||St: 21( 42)/ +0 Co: 26( 67)/ +0 || || Hit Points:  5/ 5 Alliance: 3 || ||Qu: 39( 97)/ +0 Ag: 38( 88)/ +5 || || Mana:  100/ 100 Tendency: 3 || ||Pr: 22( 60)/ -4 Sd: 21( 38)/ -5 || || Hitroll:  0 Damroll:  0 || ||Em: 20( 80)/ -6 Me: 20( 64)/ -6 || || ACpierce: + 5 ACbash: + 5 || ||In: 23( 38)/ -3 Re: 48( 80)/ +0 || || ACslash: + 5 ACmagic: + 5 || ||________________________________|| ||______________________________________|| |/________________________________\| |/______________________________________\| |\___________________________________________________________________________/| || Gold: 0 Silver: 884 Items: 6/1000 Encumberance: 11/1000000 || ||___________________________________________________________________________|| |/___________________________________________________________________________\| |\___________________________________________________________________________/| || Wizi: 92 OWizi: 0 IWizi: 0 Incognito: 0 Trust: 0 || ||___________________________________________________________________________|| |/___________________________________________________________________________\| [S 5:01pm 5/5hp 100/100m 100mv 101000xp> Syntax: charinfo <playername> [S 5:02pm 5/5hp 100/100m 100mv 101000xp> -============================ CHARINFO: GANDALF ============================- Name: Gandalf Created: Tue Apr 16 22:47:14 2002 Know Index: 10 Player ID: 1018997234 uid:7071 Created_from: bogart.gammon Host: bogart.gammon IP: 10.0.0.3 Local: 4000 Remote: 1766 LocalIP: a000002 - 167772162 (10.0.0.2) Hostaddr_copy: 167772163 - 10.0.0.3 MXP ver text: MXP="0.4" CLIENT=MUSHclient VERSION="3.18" REGISTERED=YES> Room: 3017  LastIC: 0  Set Recall: 0 Actual Recall: 3000 Thirst: 48 Hunger: 48 Full: 48 Drunk: 0 Tired: 0  AutoAfkAfter: 0  QP: 0  Age: 17 Played: 2(6.896%) LastLevel: 0 Timer: 0 Idle: 0 Prompt: [%e %t %h/%Hhp %m/%Mm %vmv %Xxp> Master: (none) Leader: (none) Pet: (none) Level: 101 Trust: 101 Security: 9 Creation points: 40 XPPerLvl: 1000 XPTillNextlvl: 101000 RPS: 0 -============================= PK RELATED STATS ============================- Pkills: 0  PkDefeats: 0  MKills: 0  MDefeats: 0  Pksafe: 0  PkOOL: 0  PkNorecall: 0  Pknoquit: 0  Karns: 3 NextKarn: 2348  Sec: 9 Subdued: 0 -================================ DUEL STATS ===============================- Challenged: 0 Declined: 0 Accepted: 0 Ignored: 0 Bypassed: 0 Subdues B4 Karn Loss: 0 -===========================================================================- [S 5:02pm 5/5hp 100/100m 100mv 101000xp> You are carrying: a loaf of bread a small map of Mekali a small newbie guide book a large world map  [S 5:03pm 5/5hp 100/100m 100mv 101000xp> There is 1 character on - The most since the last reboot. 1 of these characters are visible to you. -======== IMMORTALS ========- <***> Gandalf(Wizi) (X) You can customise the colours of the wholist using the colour command. [S 5:03pm 5/5hp 100/100m 100mv 101000xp>  a citizen has arrived. [S 5:03pm 5/5hp 100/100m 100mv 101000xp> Huh? [S 5:06pm 5/5hp 100/100m 100mv 101000xp> Huh? [S 5:06pm 5/5hp 100/100m 100mv 101000xp> -================================== SPELLS ==================================- 0-3,4-11,12-18,19-26,27-33,34-41,42-48,49-56,57-63,64-71,72-78,79-86,87-93,94+ -=================== Area Affect or Informational Spells ===================-  "Trials and tibbilatio 0 (101%) Accurate vision 15 (101%) Alarm 30 (101%) Animal summoning 0 (101%) Blade barrier 0 (101%) Blink 15 (101%) Brain storm 0 (101%) Call creature 50 (101%) Call lightning 15 (101%) Calm 30 (101%) Cone cold 45 (101%) Continual light 7 (101%) Control weather 25 (101%) Create bouquet 60 (101%) Create buffet 50 (101%) Create food 5 (101%) Create rose 30 (101%) Create spring 20 (101%) Cutting wind 15 (101%) Death screech 0 (101%) Detect camouflage 0 (101%) Divine light 35 (101%) Druidstaff 0 (101%) Earthquake 15 (101%) Earthwalk 75 (101%) Eternal light 7 (101%) Faerie fog 12 (101%) Farsight 15 (101%) Feast 5 (101%) Find object 20 (101%) Floating disc 40 (101%) Flowing water 20 (101%) Gas breath 175 (101%) Gate 100 (101%) Grown mushrooms 5 (101%) High area attack 0 (101%) Holy vision 40 (101%) Holy word 200 (101%) Holy wrath of kerenos 1 (101%) Ice storm 75 (101%) Light 7 (101%) Locate object 20 (101%) Low area attack 0 (101%) Mass healing 100 (101%) Mass invis 20 (101%) Mental barrier 0 (101%) Mid area attack 0 (101%) Mindspeak 35 (101%) Naturespeak 35 (101%) Nexus 150 (101%) Night of the leonids 0 (101%) Object trail 20 (101%) Plantation 50 (101%) Poison rain 90 (101%) Portal 100 (101%) Prismatic spray 200 (101%) Screech 0 (101%) Shadow breath 175 (101%) Shadowflight 100 (101%) Shaping the chaos 30 (101%) Spirit hammer 380 (101%) Spirit lance 0 (101%) Spirit walk 150 (101%) Star eyes 40 (101%) Steel breath 175 (101%) Summon 50 (101%) Summon guardian 150 (101%) Summon justice 50 (101%) Summon vyr 150 (101%) Totemstaff 0 (101%) Transport 0 (101%) Unholy vision 40 (101%) Utterdark 35 (101%) Ventriloquate 5 (101%) Vision of ayeni 1 (101%) Weather mastery 25 (101%) Wizard eye 40 (101%) Wolf vision 15 (101%) Wrath of the land 15 (101%) Wrath of the skies 15 (101%) Reserved 0 (101%) -============================= Offensive Spells =============================-  Acid arrow 15 (101%) Acid blast 25 (101%) Acid breath 100 (101%) Bears claw 25 (101%) Black death 20 (101%) Blindness 10 (101%) Burning hands 15 (101%) Cause critical 20 (101%) Cause fear 180 (101%) Cause headache 10 (101%) Cause light 15 (101%) Cause serious 17 (101%) Chain lightning 25 (101%) Chaotic poison 25 (101%) Charm person 15 (101%) Chill touch 15 (101%) Cleansing winds 25 (101%) Closed eyes 5 (101%) Cloudburst 60 (101%) Cold fire of rigel 100 (101%) Colour spray 15 (101%) Command 15 (101%) Corrosive stream 15 (101%) Corrosive surge 30 (101%) Cure affliction 1 (101%) Curse 20 (101%) Deafening wail 30 (101%) Deafness 10 (101%) Death wail 35 (101%) Decay 20 (101%) Dehydration 50 (101%) Destroy living 35 (101%) Destroy magic 15 (101%) Dispel evil 15 (101%) Dispel good 15 (101%) Dispel magic 15 (101%) Downdraft 15 (101%) Drunkenness 50 (101%) Element ring 150 (101%) Energy drain 35 (101%) Faerie fire 5 (101%) Fear magic 0 (101%) Finger of death 30 (101%) Fire breath 200 (101%) Fireball 15 (101%) Flame lance 25 (101%) Flamestorm 20 (101%) Flamestrike 20 (101%) Fling 10 (101%) Flying thorns 15 (101%) Force sleep 15 (101%) Frost breath 125 (101%) Frostball 30 (101%) Harm 35 (101%) Heat metal 25 (101%) Heat surge 30 (101%) Heavy withering 20 (101%) Holy beam 20 (101%) Hypnotism 15 (101%) Ice lance 25 (101%) Ice sphere 15 (101%) Improved fireball 12 (101%) Improved phantasm 40 (101%) Life drain 35 (101%) Light withering 15 (101%) Lightning bolt 15 (101%) Lightning breath 150 (101%) Lightning lance 25 (101%) Lion roar 30 (101%) Magic missile 15 (101%) Maledict 10 (101%) Mental blast 30 (101%) Merciless hunger 50 (101%) Merciless thirst 50 (101%) Mind shatter 10 (101%) Mute 0 (101%) Phantasmal force 15 (101%) Plague 20 (101%) Poison 10 (101%) Remove spells 15 (101%) Rotting touch 20 (101%) Scirocco 50 (101%) Scorpion claw 15 (101%) Shadow stream 15 (101%) Shadow surge 25 (101%) Shocking grasp 15 (101%) Sleep 15 (101%) Slow 30 (101%) Smite 35 (101%) Snake bite 10 (101%) Starvation 50 (101%) Sunfire 40 (101%) Teleport 35 (101%) Thorny feet 80 (101%) Thunder lance 30 (101%) Ultra blast 40 (101%) Vampiric touch 40 (101%) Vitality drain 20 (101%) War cry 35 (101%) Weaken 20 (101%) Wildstrike 25 (101%) Winds of death 25 (101%) Withering 17 (101%) Wrath 100 (101%) -====================== Defensive or Self-Only Spells ======================-  Acid resistance 10 (101%) Alcohol purge 50 (101%) Armour 5 (101%) Assistance 20 (101%) Augment hearing 10 (101%) Aura of temperance 75 (101%) Barkskin 15 (101%) Benedict 5 (101%) Bless 5 (101%) Blessed garments 12 (101%) Bonding 15 (101%) Cancel magic 20 (101%) Cancellation 20 (101%) Canticle of warding 0 (101%) Cantrip 10 (101%) Cat sense 5 (101%) Change sex 15 (101%) Chill shield 75 (101%) Clarity 10 (101%) Cold resistance 10 (101%) Cure blindness 5 (101%) Cure chaotic poison 25 (101%) Cure critical 20 (101%) Cure deafness 15 (101%) Cure disease 20 (101%) Cure headache 5 (101%) Cure light 10 (101%) Cure poison 10 (101%) Cure serious 15 (101%) Cyclone 20 (101%) Dark vision 5 (101%) Detect evil 5 (101%) Detect good 5 (101%) Detect hidden 5 (101%) Detect invis 5 (101%) Detect magic 5 (101%) Detect scry 30 (101%) Detect treeform 0 (101%) Disorientation 15 (101%) Dragon strength 25 (101%) Dreamland 30 (101%) Eagle essence 50 (101%) Eyes of the cat 5 (101%) Eyes of the nature 50 (101%) Fiery armour 75 (101%) Fire resistance 10 (101%) Fire shield 75 (101%) Fly 10 (101%) Frenzy 30 (101%) Giant strength 20 (101%) Haste 30 (101%) Heal 50 (101%) Healing surge 30 (101%) Heavy bonding 20 (101%) Higher learning 0 (101%) Holy aura 60 (101%) Icy armour 75 (101%) Illusions grandeur 75 (101%) Immolation 50 (101%) Induce sleep 30 (101%) Infravision 5 (101%) Invisibility 5 (101%) Iron skin 12 (101%) Know alignment 9 (101%) Light bonding 10 (101%) Lightning resistance 10 (101%) Logic 10 (101%) Lucidity 10 (101%) Magic resistance 30 (101%) Magical vestment 12 (101%) Mirage 50 (101%) Mnemonics 10 (101%) Night eyes 10 (101%) Oak shield 5 (101%) Ogre strength 20 (101%) Otterlungs 25 (101%) Pass door 20 (101%) Pass without trace 100 (101%) Persuasion 10 (101%) Phoenix senses 5 (101%) Pine needles 55 (101%) Poison antidote 10 (101%) Poison immunity 20 (101%) Possession 0 (101%) Protection acid 10 (101%) Protection cold 10 (101%) Protection evil 5 (101%) Protection fire 10 (101%) Protection good 5 (101%) Protection lightning 10 (101%) Protection magic 30 (101%) Protection poison 10 (101%) Purify body 20 (101%) Rage 70 (101%) Refresh 12 (101%) Regeneration 30 (101%) Rejuvenate 500 (101%) Remove curse 5 (101%) Resist acid 10 (101%) Resist cold 10 (101%) Resist fire 10 (101%) Resist lightning 10 (101%) Resist magic 30 (101%) Resist poison 10 (101%) Resist weapons 30 (101%) Restore life 50 (101%) Revigorate 12 (101%) Rocky skin 12 (101%) Sacred sanctuary 5 (101%) Sanctuary 75 (101%) See hidden 5 (101%) See invisible 5 (101%) See magic 5 (101%) Shelter 12 (101%) Shield 12 (101%) Shrink 0 (101%) Snake essence 40 (101%) Sober 50 (101%) Stone skin 12 (101%) Strength of the land 100 (101%) Strip spells 20 (101%) Tough skin 12 (101%) Treeform 500 (101%) True sight 50 (101%) Unholy aura 60 (101%) Wall of fire 75 (101%) Wall of ice 75 (101%) Wind shield 20 (101%) Wings of the eagle 10 (101%) Wolf sense 5 (101%) Word of recall 5 (101%) -============================== Object Spells ==============================-  Analyse 12 (101%) Blood star 150 (101%) Chaos lace 100 (101%) Commune with dead 50 (101%) Create water 5 (101%) Detect poison 5 (101%) Drain weapon 150 (101%) Empower weapon 100 (101%) Enchant armour 100 (101%) Enchant weapon 100 (101%) Extension 200 (101%) Fireproof 10 (101%) Flame weapon 100 (101%) Flaming star 100 (101%) Freezing star 100 (101%) Fresh water 5 (101%) Frost weapon 100 (101%) Identify 12 (101%) Imbue with fire 100 (101%) Imbue with ice 100 (101%) Imbue with lightning 100 (101%) Lightning star 100 (101%) Mithril glaze 200 (101%) Owl wisdom 12 (101%) Permanance 300 (101%) Recharge 60 (101%) Rune edge 200 (101%) Runic blade 225 (101%) Sense poison 5 (101%) -============================= 345 SPELLS TOTAL =============================-  [S 5:08pm 5/5hp 100/100m 100mv 101000xp>  [S 5:08pm 5/5hp 100/100m 100mv 101000xp> Editing spell/skill properties of 'sense poison' [S in Spell/SkillEdit done commands vsense poison mekali.are - 06:33:33 - 5:09pm]-========================= SPELL/SKILLEDIT COMMANDS ========================- beats commands category component compositions dampen damtype element enhance flags funclist mana max mspsound noundamage objectwearoff position racerestrict realms rename restrict season show showflags sa sfa sca spellfunc spellgroup spheres wearoff ? -======================================[ MASTER HELP: OLCSPELL/SKILLEDIT. ]=- [S in Spell/SkillEdit done commands vsense poison mekali.are - 06:33:36 - 5:10pm] a citizen leaves south. [S in Spell/SkillEdit done commands vsense poison mekali.are - 06:33:38 - 5:10pm]Spell Name: sense poison Realms: (none) Spheres: (none) Elements/Seasons:animal plant Compositions: (none) Sector Restrictions: (none) Sector Enhancements: (none) Sector Dampening: (none) Spell Groups: (none) Spell Wearoff Message: none Spell Object Wearoff Message: none Spell Function: spell_detect_poison >>spell function flags: damtype_not_applicable >>target type: obj_inv Category : spinformation Damtype : none Flags: [never_learnt_by_leveling must_be_set_to_get teach_spgain level_spgain study_spgain no_pctarget no_npctarget renamable no_interclass_teach new_improve_system no_gain no_negative_hp_at_affectoff magical_antipathy no_scribe] Position: dead Mana: 5 Beats: 12 Noun Damage: none Race restriction: all races can get it. Type: spell(not settable) Component: No MSP: none [S in Spell/SkillEdit done commands vsense poison mekali.are - 06:33:42 - 5:11pm]You can manually save your work using the write_skills command or it will autosave by itself. [S 5:11pm 5/5hp 100/100m 100mv 101000xp> Huh? [S 5:27pm 5/5hp 100/100m 100mv 101000xp> -=== MOBILES ===- No mobiles found when searching for 'sword'. -=== OBJECTS ===- <21511>[30] a bone-hilted longsword <12304>[ 3] a steel sword <12305>[ 8] a long steel sword <23622>[10] a copper gnome sword <19545>[ 5] a short wooden sword <19551>[ 1] a broken sword < 7327>[ 1] a longsword < 7328>[ 1] a shortsword <23733>[88] a huge grey stone sword <22712>[ 9] a honeygem-handled longsword <23772>[25] a nasty two-handed bastard sword < 3308>[32] a black steel shortsword < 3312>[47] a heavy steel bastard sword <15702>[25] a bone sword <17763>[20] an old, worn-out sword <17764>[23] the arcane sword <15719>[21] a bronze sword <17769>[38] the sword of oblivion <17770>[41] the Ashnadasveniara <17771>[90] Zorven's sword <17772>[70] the scarlet death <15727>[27] a thin steel sword <28026>[25] a serrated longsword <17786>[40] the red sword of striking <52603>[30] a muddied sword <28028>[20] a plain longsword <27016>[35] a dull longsword <27017>[55] a nasty longsword <52617>[43] a glass-handled sword <27026>[21] a nicked longsword <23110>[20] a small-hilted sword <23116>[20] a small sword <29316>[30] a strong sword <29320>[40] a runed sword <29325>[65] a dark blade <29327>[65] the sword of defiance <33450>[18] a rusty chipped iron sword < 711>[ 6] a rusty old shortsword < 712>[ 9] a rusty old longsword <18124>[ 1] a toy sword < 716>[ 3] a wooden sword < 717>[11] a curved longsword < 718>[13] a sharp broadsword < 720>[16] a jagged-edged sword < 1812>[91] a huge, glowing two-handed sword < 1820>[87] a huge two-handed sword < 1846>[77] a half-buried sword <11108>[30] a sword of necromancy <16234>[50] a silver rangers sword <11116>[24] a buccaneer's sword <11123>[35] a two-handed sword < 1918>[61] a gleaming long sword <16260>[80] sword of the Mrem avatars < 3003>[20] a steel sword < 3013>[50] a deadly longsword <23532>[45] a large steel bladed sword < 3054>[ 1] a shortsword < 3055>[ 1] a longsword <21501>[24] a wicked little shortsword [S 5:30pm 5/5hp 100/100m 100mv 101000xp> You are now editing object: 'a steel sword' vnum: 3003 Type done to finish editing. [S in OEdit done commands v3003 mekali.are - 06:35:50 - 5:31pm]-============================== OEDIT COMMANDS =============================- addflag addmodifier addrestrict addskill addspell attune commands classallowances cost ocopy create delaffect delflag delmodifier delrestrict delete odelete ed long default name nolong short show showflags sa sfa sca v0 v1 v2 v3 v4 weight extra extra2 wear type material level condition rsize asize ? -================================================[ MASTER HELP: OLCOEDIT. ]=- [S in OEdit done commands v3003 mekali.are - 06:35:54 - 5:32pm]Syntax: extra2 <extra2 flag(s)> Valid extra2 flags include:  buried  nodecay   noprimary  nosecondary   nochaoslace  nosell  [S in OEdit done commands v3003 mekali.are - 06:35:58 - 5:32pm]Vnum: 3003 Type: weapon Level: 20 Area[27]: mekali.are Cost: 400 Weight: 50 Condition: 90 Material: steel Absolute size: 45 Relative size: 50 Name: steel sword Short desc: a steel sword Long descr: An ordinary steel sword is lying here. There are no extended descriptions. Wear Flags: [take finger neck torso head legs feet hands arms shield about waist wrist wield hold no_sac wearfloat eyes ear face ankle back] Extra Flags: [antievil antigood antineutral bless burnproof chaos dark evil glow hadtimer horned hum inventory invis lock magic meltdrop nodegrade nodrop nogetall nolocate nonmetal nopurge noremove norestring nouncurse otterlungs rotdeath sellextract visdeath] Extra2 Flags: [buried nodecay noprimary nosecondary nochaoslace nosell] Class Allowances: all classes [v0] Weapon class: sword [v1] Number of dice: [2] (avedam 13) [v2] Type of dice: [12] [v3] Type: slash [v4] Special type: none Average damage is 13 [S in OEdit done commands v3003 mekali.are - 06:36:08 - 5:34pm] [S 5:35pm 5/5hp 100/100m 100mv 101000xp> aargh accept accuse adjust agree air anticipate apologize applaud babble bark bat bcatch beam bearhug beckon beer beg bite bkiss bleed blink blush boast boggle bonk bounce bow brb buff burp cackle camel charge cheer chortle chuckle clap claw collapse comfort compliment confused conspire contemplate cough cover cower cramp cringe criticize cry cuddle curse curtsey dance daydream discodance doh drool duck embrace explode eyebrow faint fart fatality flare flex flinch flip flirt flutter foot french frown fume furrow gack gasp giggle glare goose grimace grin groan grovel growl grumble gulp hand head hiccup highfive homework hop howl hug hush innocent insane judge kiss knee laces lag laugh lean lick life listen liver love lust massage meditate mischievous moan mock moon mosh mull mutter nod noogie nudge nuzzle pale pant passout pat peck peer pie pinch pissed plead point poke polite ponder pound pout powertrip pray propose puke punch purr ramble raspberry rofl roll romeo rub ruffle run sage scratch scream scuff serenade shake shiver shrug shudder sigh silly sing slap slobber smile smirk snap snarl sneeze snicker sniff snore snort snowball snuggle sob spam spank spit squeal squeeze squirm stagger stare starve stretch strut sulk support sweep swoon tackle tag tank tease thank threaten tickle tight tip toast tweak twiddle twitch type undress view wait wave whap whine whip whistle wiggle wince wink wonder worry worship wrestle wrist yae yawn yeehaw yodel yowl zerbert 234 socials total. [S 5:37pm 5/5hp 100/100m 100mv 101000xp> Editing 'snowball' social. [S in SocialEdit done commands vsnowball mekali.are - 06:36:32 - 5:38pm]-=========================== SOCIALEDIT COMMANDS ===========================- act name positionflags socialflags show commands ? -===========================================[ MASTER HELP: OLCSOCIALEDIT. ]=- [S in SocialEdit done commands vsnowball mekali.are - 06:36:34 - 5:38pm]Syntax: socialflags <socialflags> Valid social flags are: ooc ic imm_only [S in SocialEdit done commands vsnowball mekali.are - 06:36:37 - 5:39pm]-========================== SOCIAL EDIT: SNOWBALL ==========================- Name: Snowball SocialFlags: [ooc] Allowed Positions: [resting sitting kneeling fighting standing] -======================== ACTS: NO TARGET/PARAMETER ========================- 1. Seen by Self: Who do you want to throw a snowball at? 2. Seen by Others: -========================== ACTS: DIRECTED TO SELF ==========================- 3. Seen by Self: You conjure a snowball from the thin air and throw it at yourself. 4. Seen by Others: $n conjures a snowball out of the thin air and throws it at $mself. -======================== ACTS: DIRECTED AT A TARGET ========================- 5. Seen by Self: You throw a snowball in $N's face. 6. Seen by Target: $n conjures a snowball from the thin air and throws it at you. 7. Seen by Others: $n conjures a snowball from the thin air and throws it at $N. -=============================== MOB RESPONSE ===============================- 8. Mob response: (What a mob will do 1 second after a social has been directed at it) $N (players name) is the only valid $ code here -=============================== $ VARIABLES ===============================-  $n = short/name of player $e = player he/she/it $m = player him/her/it $s = player his/hers/its Use uppercase codes for the target. ($N for targets name etc) [S in SocialEdit done commands vsnowball mekali.are - 06:36:40 - 5:39pm]Social file automatically saved. [S 5:40pm 5/5hp 100/100m 100mv 101000xp>  Name: [ 27] Mekali City ShortName: Mekali City File: mekali.are Vnums: [3000-3199] MapScale: [5] MapLevel: [1] Area Version [11] Colour code: G Lcomment: [ ALL ] Lrange: <none> Age: [7] Players: [1] Security: [9] Builders: [None] Credits : [Reave Siobhan Zophiel] AREAFlags: [use_buildrestricts] OLCFlags: [changed] Continent: [valarin] --Builder restricts-- All Siobhan Reave Minyae Zophiel  Area none  Exits none  Mobprogs none  Mobs none  Objects none  Resets none  Rooms Farheen  Other none ------============== A R E A E C H O E S ==============------ none - add using 'addecho'. [S 5:41pm 5/5hp 100/100m 100mv 101000xp> -== aedit initial instructions ==- To edit an existing area: aedit %area_number% (as per alist) or aedit . (to edit the area you are in) To create a new area: (must have security of 9) aedit create %min_vnum% %max_vnum% [S 5:42pm 5/5hp 100/100m 100mv 101000xp> You are now editing the area 'Mekali City' vnum: 27 Type done to finish editing. [S in AEdit done commands v27 mekali.are - 06:37:06 - 5:43pm]-============================== AEDIT COMMANDS =============================- addecho age areaflags builder commands colour color continent create delecho filename name mapscale maplevel reset security show shortname vnum lvnum uvnum lrange  lcomment  olcflags sa sfa sca credits ?  lock  use_buildrestricts  buildrestricts restricts -================================================[ MASTER HELP: OLCAEDIT. ]=- [S in AEdit done commands v27 mekali.are - 06:37:08 - 5:44pm]Unrecognised olcarea flag ''. Olcflags available: [changed added loading ignore_undefined_flags] [S in AEdit done commands v27 mekali.are - 06:37:12 - 5:44pm]Syntax: security [#xlevel] [S in AEdit done commands v27 mekali.are - 06:37:14 - 5:45pm]-============================== AEDIT COMMANDS =============================- addecho age areaflags builder commands colour color continent create delecho filename name mapscale maplevel reset security show shortname vnum lvnum uvnum lrange  lcomment  olcflags sa sfa sca credits ?  lock  use_buildrestricts  buildrestricts restricts -================================================[ MASTER HELP: OLCAEDIT. ]=- [S in AEdit done commands v27 mekali.are - 06:37:23 - 5:46pm]Syntax: buildrestricts <build restrict type> <name to toggle>. [S in AEdit done commands v27 mekali.are - 06:37:26 - 5:46pm]Syntax: vnum [#xlower] [#xupper] [S in AEdit done commands v27 mekali.are - 06:37:30 - 5:47pm]Syntax: buildrestricts <build restrict type> <name to toggle>. [S in AEdit done commands v27 mekali.are - 06:37:34 - 5:48pm] a citizen has arrived. [S in AEdit done commands v27 mekali.are - 06:37:39 - 5:49pm]Syntax: areaflag [flag] Areaflags available: [olconly noteleport noscry hidden use_buildrestricts locked nogateinto nosummoninto noportalinto newbie_area_resets] [S in AEdit done commands v27 mekali.are - 06:37:41 - 5:49pm] [S 5:49pm 5/5hp 100/100m 100mv 101000xp> -================================ CATEGORIES ================================-  -================================ undefined ================================- alignstat areasalpha autodamage clantalk collect forget gamesettings gs gprompt helpcat helpprev helpnext mccp mxp mxpreflect name_b4short name_only_4knoutfit pounce report saymote showaffects skillgroups socshow title autosaymote autosaycolourrawcolour visualdebug aslist bollist bovlist bmllist bmvlist -=================================== auto ===================================- autoanswer autoassist autoexit autoexamine autogold autolandonres autoloot autopeek autopkassist autorecall autoself autosubdue autosplit autotrack autowraptellsnocharm nonames noheromsg automap autodmap -=================================== clan ===================================- add clanranks demote outcast promote seek -================================== combat ==================================- backstab bash berserk claw consider dirt disarm envenom flee gore gouge kick kill panic retreat second surrender subdue trip wimpy -============================== communication ==============================- answer declineooc goooc language newbietalk nreply ooc question quiet replay reply requestooc rpreply retell say sayto tell train whisper yell human elven dwarven gnomish halfling orcish drow avian gnoll lizardman alaghi goblin kobold mremish -================================== magic ==================================- apply brandish brew cast commune heal herbalism lore noteach quaff recite scribe spells spinfo sinfo study summon teach zap -=================================== misc ===================================- awareness bank bury close cook diagnose dig examine forage gain gamble glance grab hide knock lay lock look open order peek pick practice read scan sharpen slice tame tracks unlock vanish visible -================================= movement =================================- dismount enter exits fly follow kneel land nofollow nosummon ride recall rest sit sleep sneak speedwalk stand tether untether wake map mapclear nomapexits -================================== notes ==================================- changes ideas misc news nomisc notes showmisc unread pknote -================================== object ==================================- attune buy build compare drink draw drop eat empty equipment fill get give hold inventory place pour put remove search sell sheathe steal take throw value wear wield -================================ pkrelated ================================- becomeactive bypassduel duel acceptduel declineduel -==================================== rp ====================================- amote askname emote flip introduce letter pmote pray quester rpsheet smote string oextended -================================ statistics ================================- affects areas autolist channels classstats commands count credits ctime group groups ictime info laston list moon motd mudstats pkinfo racestats rules score show skills socials story date time uptime weather who whois wizlist worth -================================ utilities ================================- afk alias brief bug colour combine compact delete description genname help helplist ispell lag lines losepet metric msp mudftp password prompt quit cletgain rletgain save scroll setage split typo unalias hlist -=================================== olc ===================================- mode setrooms autoreset editcharnote mplist trapset trapshow trapremove asave alist aroomlist bolist bmlist resets redit rlist brlist rpurge medit mlist mobloglist mobhelp ifhelp aedit ashow oedit olist oshow hedit hsave mshow mpshow rshow mpedit vlist olcgoto mpreset mpinfo mptrace -================================== noble ==================================- moot nspeak ntalk ntell vote autovote dlook -===========================================================================-  [S 5:51pm 5/5hp 100/100m 100mv 101000xp> edit[ 0 - commands.txt]BRIEF COMPACT Syntax: brief compact Brief and compact help set your display options for the game. Typing brief toggles on and off the showing of room descriptions when you move around (considerably reducing the text to be processed), and typing compact removes the extra blank line before your prompt. [PREV][NEXT]  [S 5:52pm 5/5hp 100/100m 100mv 101000xp> Sorry, no help on the keyword 'hlist' was found. Try using 'helplist' with the first few letters of what you are looking for. [S 5:52pm 5/5hp 100/100m 100mv 101000xp> -=============================== HLIST FILES ===============================- [ 0] pointers.txt count= 29 [ 1] area.txt count= 14 [ 2] balance.txt count= 6 [ 3] bordered.txt count= 1 [ 4] clans.txt count= 26 [ 5] classes.txt count= 11 [ 6] pksystem.txt count= 26 [ 7] commands.txt count=115 [ 8] creation.txt count= 3 [ 9] credits.txt count= 6 [10] general.txt count= 52 [11] greeting.txt count= 1 [12] help.txt count= 3 [13] immemail.txt count= 2 [14] immhelp.txt count= 31 [15] imotd.txt count= 1 [16] ircgreet.txt count= 1 [17] magic.txt count= 8 [18] mobprog.txt count= 60 [19] motd.txt count= 2 [20] mxptest.txt count= 1 [21] newbie.txt count= 6 [22] olc/olc.txt count= 18 [23] olc/olcaedit.txt count= 4 [24] olc/olcbalance.txt count= 5 [25] olc/olcitem.txt count= 10 [26] olc/olcpolicy.txt count= 1 [27] policy.txt count= 8 [28] races.txt count= 43 [29] roleplay.txt count= 79 [30] sites.txt count= 1 [31] skills.txt count= 75 [32] spell_mage.txt count= 98 [33] spell_druid.txt count= 81 [34] spell_cleric.txt count= 76 [35] wizicom.txt count= 81 [36] wizlist.txt count= 1 [37] misc.txt count= 21 [38] code.txt count= 11 [39] tail.txt count= 15 To see all the help entries in one of these files type hlist <filename>. [S 5:52pm 5/5hp 100/100m 100mv 101000xp> -===[LVL]=< LEN >(WL)=== Help entries contained in misc.txt ================- 1)[ 1]*< 46>(44) (undefined )WHAT-IS-THE-MEANING-OF-LIFE 2)[ 92]*< 311>(76) (undefined )WAR-CRY 3)[ 92]*< 566>(76) (undefined )DEAFENING-WAIL DEATH-WAIL 4)[ 92]*< 279>(77) (undefined )NOTE-COPYTO 5)[ 1]*< 2444>(77) (undefined )ALIGNMENT-CHANGE ALIGN-CHANGE 6)[ 92]*< 1225>(77) (undefined )ALIGNMENT-CHANGE-POLICY 7)[ 0]*< 158>(66) (undefined )THROW 8)[ 0]*< 676>(70) (undefined )GRAB 9)[ 1]*< 1026>(72) (undefined )PK-NOTE-EXAMPLE 10)[ 0]*< 1287>(79) (undefined )NAME-POLICY POLICY-NAME 11)[ 0]*< 1014>(73) (undefined )LONG-EXAMPLE 12)[ 1]*< 318>(78) (undefined )SHARP VORPAL 13)[ 1]*< 301>(76) (undefined )SAYTO 14)[ 1]*< 164>(71) (undefined )MUDSTATS 15)[ 1]*< 2392>(76) (undefined )COUNCIL SUPPORT CODE LAW 16)[ 1]*< 314>(71) (undefined )ROLEPLAYING RP RPG RPS ROLEPLAYING-SCORE 17)[ 1]*< 202>(61) (undefined )BALANCE 18)[ 1]*< 3049>(78) (undefined )NETSEX NET-SEX SEX NETSEX-POLICY POLICY-NETSEX RAPE SEX 19)[ 98]*< 696>(59) (undefined )PUNISHMENT-TABLE 20)[ 1]*< 709>(76) (undefined )OOC-POLICY 21)[ 98]*< 916>(67) (undefined )QUOTE-OF-THE-YEAR QUOTE [list of hlist files] [S 5:54pm 5/5hp 100/100m 100mv 101000xp> edit[ 1 - misc.txt]ROLEPLAYING RP RPG RPS ROLEPLAYING-SCORE Redirection help file. Type: help COUNCIL For help about the immortal Council of Roleplaying. Type: help ROLE-PLAYING For information about roleplaying in Dawn of Time. Type: help AUTO-XP For information about the roleplaying score and auto experience. [PREV][NEXT]  [S 5:55pm 5/5hp 100/100m 100mv 101000xp> Alas, all good things must come to an end.