Notice: Any messages purporting to come from this site telling you that your password has expired, or that you need to verify your details, confirm your email, resolve issues, making threats, or asking for money, are
spam. We do not email users with any such messages. If you have lost your password you can obtain a new one by using the
password reset link.
Due to spam on this forum, all posts now need moderator approval.
Entire forum
➜ MUSHclient
➜ Plugins
➜ Mapper for Achaea
It is now over 60 days since the last post. This thread is closed.
Refresh page
Pages: 1
2
3
4 5
6
7
8
9
10
11
12
13
Posted by
| Larkin
(278 posts) Bio
|
Date
| Reply #45 on Fri 02 Jul 2010 01:11 AM (UTC) |
Message
| I downloaded the Lusternia map XML and used Nick's plugin to convert it to a database, and that's where the coordinates come from. (Haven't played Achaea in over five years!)
I always liked zMUD's mapper and how it showed one layer above/below as a sort of shadow set of rooms offset just a little bit. That would be really cool, but I realize how tricky that probably is to actually implement. | Top |
|
Posted by
| Dontarion
USA (62 posts) Bio
|
Date
| Reply #46 on Fri 02 Jul 2010 02:37 AM (UTC) Amended on Fri 02 Jul 2010 06:03 AM (UTC) by Dontarion
|
Message
| I never could get into the others primarily because they lacked a large player base and achaea is so far ahead in terms of development but that's because it was the original and is the money maker.
I got the no shop displaying down set. I've just about got the echoing wormholes it records you warping through set but I had to delete the db file and restart. Having some issues right now with other stuff though in that area.
I didn't like how room echoes for wormholes came out (before room info came up) so I moved them to being displayed on the map itself.
http://sites.google.com/site/dontarion/mush-map-module
I haven't posted the code for download yet because I wanted to make sure Nick is cool with me posting it online. | Top |
|
Posted by
| Nick Gammon
Australia (23,133 posts) Bio
Forum Administrator |
Date
| Reply #47 on Fri 02 Jul 2010 05:53 AM (UTC) |
Message
|
Dontarion said:
Screenshot:
http://sites.google.com/site/dontarion/actp_mapper_working.jpg
That link gives:
Page not found
We're sorry, but we were unable to locate the page you requested.
|
- Nick Gammon
www.gammon.com.au, www.mushclient.com | Top |
|
Posted by
| Twisol
USA (2,257 posts) Bio
|
Date
| Reply #48 on Fri 02 Jul 2010 05:56 AM (UTC) |
Message
| I imagine he meant:
http://sites.google.com/site/dontarion/atcp_mapper_working.jpg
Typo'd ATCP. |
'Soludra' on Achaea
Blog: http://jonathan.com/
GitHub: http://github.com/Twisol | Top |
|
Posted by
| Dontarion
USA (62 posts) Bio
|
Date
| Reply #49 on Fri 02 Jul 2010 06:04 AM (UTC) |
Message
| Didn't think anyone was paying attention so I edited the earlier posting again. | Top |
|
Posted by
| Dontarion
USA (62 posts) Bio
|
Date
| Reply #50 on Fri 02 Jul 2010 07:08 PM (UTC) Amended on Fri 02 Jul 2010 07:32 PM (UTC) by Dontarion
|
Message
| Worked out a few bugs on my wormhole stuff. The only issue I'm really having now is making the thing save the wormholes. It inserts them into the DB but its like the DB doesn't save the updates.
Found the issue with that dealing with loading up the database. I forgot to tell it to load the wormhole rows.
The RH-click menu now works correctly.
Next is tackling the sometimes not drawing lines for no good reason issue.
Nick do you mind if I post my altered files on my site? | Top |
|
Posted by
| Nick Gammon
Australia (23,133 posts) Bio
Forum Administrator |
Date
| Reply #51 on Fri 02 Jul 2010 09:28 PM (UTC) |
Message
| Go ahead. |
- Nick Gammon
www.gammon.com.au, www.mushclient.com | Top |
|
Posted by
| Bobble
Canada (76 posts) Bio
|
Date
| Reply #52 on Sun 11 Jul 2010 03:02 PM (UTC) |
Message
| I had a few questions about how to change the functionality of the mapper.
Currently, if start a speed walk using the goto command (or left clicking) and get the "Now, now, don't be so hasty!" message, the speedwalk cancels.
Could we switch this so that it attempts to resume the speedwalk? I tried doing this by changing the function called from the trigger to "map_resume" but this doesn't work because the previous speedwalk is still loaded (because the trigger no longer cancels it).
I tried meddling with it myself, but couldn't get it to work. |
Open the watch. | Top |
|
Posted by
| Bobble
Canada (76 posts) Bio
|
Date
| Reply #53 on Sun 11 Jul 2010 03:21 PM (UTC) |
Message
|
Dontarion said:
Worked out a few bugs on my wormhole stuff. The only issue I'm really having now is making the thing save the wormholes. It inserts them into the DB but its like the DB doesn't save the updates.
Hi Dontarion,
First, thanks for the altered files. It's been a lot of fun checking it out.
The wormholes are saving for me, but I noticed a problem at first because the wormholes weren't actually showing up on the map after being used for the first time. I hunted down the problem:
You have a trigger for "The wormhole spits you out at the other end." This, for some reason, is set to call "no_wormhole" which didn't make sense to me as this is a line you get when you successfully go through a wormhole.
I deleted this trigger and now the wormholes show up successfully on the map (and are saved upon exit). Could this be part of the problem? |
Open the watch. | Top |
|
Posted by
| Nick Gammon
Australia (23,133 posts) Bio
Forum Administrator |
Date
| Reply #54 on Sun 11 Jul 2010 10:45 PM (UTC) Amended on Sun 11 Jul 2010 10:46 PM (UTC) by Nick Gammon
|
Message
|
Bobble said:
Currently, if start a speed walk using the goto command (or left clicking) and get the "Now, now, don't be so hasty!" message, the speedwalk cancels.
The mapper has an option to delay issuing commands to avoid that message. Click on the "configuration icon" (the star in the bottom LH corner) and change Walk Delay to be around 0.3 seconds.
See screenshot below: |
- Nick Gammon
www.gammon.com.au, www.mushclient.com | Top |
|
Posted by
| Nick Gammon
Australia (23,133 posts) Bio
Forum Administrator |
Date
| Reply #55 on Sun 11 Jul 2010 10:45 PM (UTC) |
Message
| |
- Nick Gammon
www.gammon.com.au, www.mushclient.com | Top |
|
Posted by
| Bobble
Canada (76 posts) Bio
|
Date
| Reply #56 on Sun 11 Jul 2010 11:26 PM (UTC) |
Message
|
Nick Gammon said:
The mapper has an option to delay issuing commands to avoid that message. Click on the "configuration icon" (the star in the bottom LH corner) and change Walk Delay to be around 0.3 seconds.
See screenshot below:
Thanks Nick. I've adjusted this already. I was hoping to find some way of automatically resuming the queue in cases where there's some lag that causes the commands to bunch up. |
Open the watch. | Top |
|
Posted by
| Nick Gammon
Australia (23,133 posts) Bio
Forum Administrator |
Date
| Reply #57 on Sun 11 Jul 2010 11:49 PM (UTC) |
Message
| The mapper in its current state only ever sends one command at once. That is, to speed walk it sends the first direction, waits for a room change, adds on the specified delay, and then sends the next direction. Thus, the speed walks can't bunch up, as they require the room change for the next one to be sent. |
- Nick Gammon
www.gammon.com.au, www.mushclient.com | Top |
|
Posted by
| Twisol
USA (2,257 posts) Bio
|
Date
| Reply #58 on Mon 12 Jul 2010 12:15 AM (UTC) |
Message
| The delay isn't always a perfect match - sometimes there are effects that change how quickly you can move - and some way to re-send the last move would be really useful. Anyone could then write a trigger for their MUD's "slow down" message that would retry the last move, and thus continue the speedwalk. |
'Soludra' on Achaea
Blog: http://jonathan.com/
GitHub: http://github.com/Twisol | Top |
|
Posted by
| Dontarion
USA (62 posts) Bio
|
Date
| Reply #59 on Sat 24 Jul 2010 02:42 AM (UTC) Amended on Sat 24 Jul 2010 02:44 AM (UTC) by Dontarion
|
Message
| I've upgraded a few things and I'll upload the new files. Bobble I don't always upload my upgrades so that was likely fixed already.
It has farsight integration now.
I'm going to try and fix a wormhole bug regarding two things: checking if the wormhole existed in one output that I need to hunt down and a trigger for wormholes that are destroyed or semi-destroyed. This will take some time since I need to find wormholes that have been destroyed to some extent.
<img src="sites.google.com/site/dontarion/mush-map-module/mapper.jpg">
Apparently that doesn't work for me. | Top |
|
The dates and times for posts above are shown in Universal Co-ordinated Time (UTC).
To show them in your local time you can join the forum, and then set the 'time correction' field in your profile to the number of hours difference between your location and UTC time.
501,809 views.
This is page 4, subject is 13 pages long:
1
2
3
4 5
6
7
8
9
10
11
12
13
It is now over 60 days since the last post. This thread is closed.
Refresh page
top