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Skills trigger

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Posted by Leonhardt   (24 posts)  [Biography] bio
Date Wed 29 Dec 2010 10:07 PM (UTC)
Message
I'm trying to make a trigger that activates a script so I can change skills with the EnableGroup when one hits a certain point.

When one of these shows up on screen.

You have become better at Shield! (75)
You have become better at Shield! (76)
You have become better at Shield! (77)

I use EnableGroup to switch to another skill but this mean making groups for each skill/spell and its driving me mad so I want it as 1 trigger instead of 3 to atleast make it a bit easier.


A friend told me its easier with variables but i've never used em before at all and am just learning this stuff as I go along.


I am using LUA if that helps.
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Posted by Nick Gammon   Australia  (21,652 posts)  [Biography] bio   Forum Administrator
Date Reply #1 on Wed 29 Dec 2010 11:51 PM (UTC)
Message
Something like this ...

Make a trigger that matches skilling up, but use a variable for the skill name:


<triggers>
  <trigger
   custom_colour="2"
   enabled="y"
   expand_variables="y"
   match="You have become better at @skill! (*)"
   send_to="12"
   sequence="100"
  >
  <send>

if %1 &gt;= tonumber (GetVariable "skill_limit") then
  Send "switch skill"
end -- if

</send>
  </trigger>
</triggers>


Template:pasting For advice on how to copy the above, and paste it into MUSHclient, please see Pasting XML.


I'm not sure how you switch skills so you would need to change that line.

What that does is lookup the skill named "skill" in the variables list and the limit of "skill_limit" to know when to change. You can manually enter those through the world configuration dialog.



<variables>
  <variable name="skill">Shield</variable>
  <variable name="skill_limit">75</variable>
</variables>



- Nick Gammon

www.gammon.com.au, www.mushclient.com
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Posted by Leonhardt   (24 posts)  [Biography] bio
Date Reply #2 on Thu 30 Dec 2010 12:52 AM (UTC)
Message
I've pasted these in but its not doing anything sorry this is my first try at using variables.
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Posted by Nick Gammon   Australia  (21,652 posts)  [Biography] bio   Forum Administrator
Date Reply #3 on Thu 30 Dec 2010 02:28 AM (UTC)
Message
To confirm you followed my instructions:

Template:bug

Please provide a summary of your world configuration:

  • Either use the scripting Immediate window (Ctrl+I) to execute: Debug ("summary")

    or

  • Install the Summary plugin (see "Summary" feature) and type "summary"

Then copy the resulting information from the output window, and paste into a Forum message.

You need version 4.55 onwards of MUSHclient to do this.



Also click on the link (in the summary) for [Triggers] and [Variables] and include that in what you paste.

Also please copy and paste (don't retype) the exact message you get from the MUD about your skill-up.

- Nick Gammon

www.gammon.com.au, www.mushclient.com
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Posted by Leonhardt   (24 posts)  [Biography] bio
Date Reply #4 on Thu 30 Dec 2010 02:44 PM (UTC)
Message
-------------- MUSHclient summary --------------

MUSHclient version: 4.61
Compiled: Sep 11 2010.
Time now: Thursday, December 30, 2010, 8:41 AM
Operating system: Windows XP
Libraries: Lua 5.1.4, PCRE 8.10, PNG 1.4.3, SQLite3 3.7.2, Zlib 1.2.5
World name: 'Ansalon', ID: 360a77c95b9b2ba3b44680ed
-- Scripting --
Script language: Lua, enabled: yes
Scripting active: yes
Script file: C:\WINDOWS\Media\AnsalonScripts.lua
Lua sandbox is 127 characters, DLL loading allowed: NO
Scripting prefix: '/'. External editor in use: NO.
Scripting for: 0.019807 seconds.
-- Triggers, aliases, timers, variables --
** Triggers: 109 in world file, triggers enabled: yes. [Triggers]
29 enabled, 14 regexp, 2465 attempts, 0 matched, 0.006218 seconds.
** Aliases: 217 in world file, aliases enabled: yes. [Aliases]
217 enabled, 67 regexp, 868 attempts, 0 matched, 0.001330 seconds.
** Timers: 2 in world file, timers enabled: yes. [Timers]
0 enabled, 0 fired.
Timers checked every 0.1 seconds.
** Variables: 2. [Variables]
-- MCCP --
MCCP not active.
-- Plugins (Processing order) --
ID: 520bc4f29806f7af0017985f, 'Hyperlink_URL2', Enabled [Tr]
ID: dc8cb4a314674db813c12c90, 'Reconnecter', Enabled [Al Ti]
ID: e49156f49854904ea8b90223, 'Inventory_Miniwindow_Demo', Enabled [Al Ti Va]
ID: 565dae21eb816a2fdb8d50f9, 'Chat_Capture_Miniwindow', Enabled [Tr Al Va]
ID: 71a90acddb14f784437b8b80, 'Summary', Enabled [Al]
** Plugins: 5 loaded, 5 enabled.
-- Comms --
Connect phase: 8 (Open). NAWS wanted: NO
Received: 4948 bytes (4 Kb)
Sent: 60 bytes (0 Kb)
Received 9 packets, sent 5 packets.
Total lines received: 141
This connection: Sent 5 lines, received 130 lines.
Telnet (IAC) received: DO: 0, DONT: 0, WILL: 1, WONT: 1, SB: 0 [Telnet]
-- MXP --
MXP active: NO, Pueblo mode: NO, Activated: On command
MXP tags received: 0
MXP entities received: 0
MXP errors: 0
-- Commands --
Commands in command history: 2
Speed walking enabled: yes. Speed walking prefix: $
Command stacking enabled: yes. Command stack character: '&'
Accelerators defined: 0
-- Miniwindows --
Window: '565dae21eb816a2fdb8d50f9', at (445,387,1002,537), shown: yes
width: 557, height: 150, position: 0, hotspots: 6, fonts: 2, images: 0
Window: 'e49156f49854904ea8b90223_inventory', at (0,0,0,0), shown: NO
width: 0, height: 0, position: 6, hotspots: 0, fonts: 1, images: 0
** Miniwindows: 2 loaded, 1 shown.
-- Output window --
Output pixels: width 1001, height: 544, font width: 8, font height: 15
can show 125 characters, wrapping at column 125, height 36 lines.
Output buffer: 163 of 250000 lines.
-- Miscellaneous --
Logging: NO, tracing: NO
** SQLite3 databases: 0
Sound buffers in use: 0

---------------------- End summary ----------------------

------ Variable List (alphabetic order) ------

skill = shield\nremove curse\ncure disease
skill_limit = 75
2 variables.
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Posted by Leonhardt   (24 posts)  [Biography] bio
Date Reply #5 on Thu 30 Dec 2010 02:45 PM (UTC)
Message
------ Trigger List (evaluation order) ------

1. Regexp, Enabled : *trigger1 ^(.*?)You have become better at (.*...
2. Regexp, Enabled : *trigger3 ^(.*?)You learn from your mistakes\...
3. Normal, Enabled : *trigger5 * heart is torn from * chest.
4. Normal, DISABLED : *trigger7 *A Modified deepsea fishing pole's ...
5. Normal, DISABLED : *trigger9 *A Modified deepsea fishing pole's ...
6. Normal, DISABLED : *trigger11 *A Modified deepsea fishing pole's ...
7. Normal, DISABLED : *trigger13 *A Modified deepsea fishing pole's ...
8. Normal, DISABLED : *trigger15 *A Modified deepsea fishing pole's ...
9. Normal, DISABLED : *trigger17 *A Modified deepsea fishing pole's ...
10. Normal, DISABLED : *trigger19 *A Modified deepsea fishing pole's ...
11. Normal, DISABLED : *trigger21 *A Modified deepsea fishing pole's ...
12. Normal, DISABLED : *trigger23 *A Modified deepsea fishing pole's ...
13. Normal, DISABLED : *trigger25 *A Modified deepsea fishing pole's ...
14. Normal, DISABLED : *trigger27 *A Modified deepsea fishing pole's ...
15. Normal, DISABLED : *trigger29 *A Modified deepsea fishing pole's ...
16. Normal, Enabled : *trigger31 *A cage of souls stands before you,...
17. Normal, Enabled : *trigger33 *A crown made of the finest gold sp...
18. Normal, DISABLED : *trigger35 *A good estimate says the fish on a...
19. Normal, Enabled : *trigger37 *A harp fades in color quickly, it ...
20. Normal, Enabled : *trigger39 *A heavy steel hammer lies here.
21. Normal, Enabled : *trigger41 *A large black and red condor soars...
22. Normal, Enabled : *trigger43 *A large book lies here, detailing ...
23. Normal, Enabled : *trigger45 *A powerful lance is jammed into th...
24. Normal, Enabled : *trigger47 *A set of platinum disks lies befor...
25. Normal, DISABLED : *trigger49 *A sniveling little whiner is here.*
26. Normal, DISABLED : *trigger53 *A tapped keg fills up with more milk.
27. Normal, Enabled : *trigger51 *A tapped keg fills up with more milk.
28. Normal, DISABLED : *trigger55 *By what name*
29. Normal, DISABLED : *trigger57 *Carter is here!
30. Normal, Enabled : *trigger59 *Copyover*
31. Normal, DISABLED : *trigger61 *Its line steadies, but the slack i...
32. Normal, DISABLED : *trigger63 *Money: pp: 0 st: 0 sp:...
33. Normal, DISABLED : *trigger65 *The fountain fills up with more milk.
34. Normal, DISABLED : *trigger67 *The line appears to be getting mor...
35. Normal, DISABLED : *trigger69 *The line is moving around unpredic...
36. Normal, DISABLED : *trigger71 *The line is slowly pulling to the ...
37. Normal, DISABLED : *trigger73 *The line is slowly pulling to the ...
38. Normal, DISABLED : *trigger75 *The line lifts from the tip, leadi...
39. Normal, DISABLED : *trigger77 *The line on a Modified deepsea fis...
40. Normal, Enabled : *trigger79 *The sailors tie up to a mooring at...
41. Normal, DISABLED : *trigger81 *The tip bends under the strain of ...
42. Normal, DISABLED : *trigger83 *The tip of a Modified deepsea fish...
43. Normal, Enabled : *trigger85 *The white aura around your body fa...
44. Normal, DISABLED : *trigger87 *With a quick shake, a Modified dee...
45. Normal, DISABLED : *trigger89 *You are already in a frenzy.
46. Normal, DISABLED : *trigger91 *You are already shielded from harm.
47. Normal, DISABLED : *trigger93 *You are filled with holy wrath!
48. Normal, DISABLED : *trigger95 *You are getting close to leveling.*
49. Normal, Enabled : *trigger97 *You are hungry.
50. Normal, Enabled : *trigger99 *You are out of paintball shells, r...
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Posted by Leonhardt   (24 posts)  [Biography] bio
Date Reply #6 on Thu 30 Dec 2010 02:45 PM (UTC)
Message
51. Normal, DISABLED : *trigger101 *You are surrounded by a force shield.
52. Normal, Enabled : *trigger103 *You are thirsty.
53. Normal, DISABLED : *trigger105 *You aren't blind.
54. Normal, DISABLED : *trigger107 *You aren't ill.
55. Normal, DISABLED : *trigger111 *You aren't poisoned.
56. Normal, DISABLED : *trigger109 *You aren't poisoned.
57. Normal, DISABLED : *trigger113 *You disappear into the void.
58. Normal, DISABLED : *trigger115 *You don't have any more line to le...
59. Normal, DISABLED : *trigger117 *You don't have enough mana.
60. Normal, DISABLED : *trigger119 *You don't have enough mana.
61. Normal, DISABLED : *trigger121 *You don't have enough mana.
62. Normal, DISABLED : *trigger123 *You don't have enough mana.
63. Normal, DISABLED : *trigger125 *You failed to make your retreat!
64. Normal, DISABLED : *trigger127 *You failed to make your retreat!
65. Normal, DISABLED : *trigger129 *You feel better!
66. Normal, DISABLED : *trigger131 *You feel rested.
67. Normal, DISABLED : *trigger133 *You finish reeling in a Modified d...
68. Normal, Enabled : *trigger135 *You have become better at remove c...
69. Normal, DISABLED : *trigger137 *You lost your concentration.
70. Normal, DISABLED : *trigger143 *You lost your concentration.
71. Normal, DISABLED : *trigger139 *You lost your concentration.
72. Normal, DISABLED : *trigger141 *You lost your concentration.
73. Normal, Enabled : *trigger145 *You may now quest again.
74. Normal, DISABLED : *trigger147 *You pull a pinch of sulfur from a ...
75. Normal, Enabled : *trigger149 *You raise a level!*
76. Normal, DISABLED : *trigger151 *You retreat east.
77. Normal, DISABLED : *trigger153 *You retreat east.
78. Normal, Enabled : *trigger155 *You slip and fall upon the deck.
79. Normal, DISABLED : *trigger157 *You whip a Modified deepsea fishin...
80. Normal, Enabled : *trigger159 *You're DROWNING!
81. Normal, DISABLED : *trigger161 *Your a Modified deepsea fishing po...
82. Normal, DISABLED : *trigger163 *Your line is still in the water.
83. Normal, DISABLED : *trigger165 *Your line seems to be too heavy to...
84. Normal, DISABLED : *trigger171 *Your mana is fully restored.
85. Normal, DISABLED : *trigger169 *Your mana is fully restored.
86. Normal, DISABLED : *trigger173 *Your mana is fully restored.
87. Normal, DISABLED : *trigger167 *Your mana is fully restored.
88. Normal, Enabled : *trigger175 *gives you a flame-broiled heart.
89. Normal, Enabled : *trigger177 *heart is torn from her chest.
90. Normal, DISABLED : *trigger179 *replies*
91. Normal, DISABLED : *trigger181 *tells you*
92. Normal, DISABLED : *trigger183 *tells you*
93. Normal, DISABLED : *trigger185 *your remove a sharkweight from it.
94. Normal, Enabled : *trigger187 Arena: GO GO GO!!!!!
95. Normal, Enabled : *trigger189 You learn from your mistakes, and y...
96. Normal, DISABLED : *trigger191 Your movement is fully restored.
97. Regexp, DISABLED : *trigger193 ^(.*?) has restored you\.$
98. Regexp, Enabled : *trigger195 ^(.*?)DISARMS you(.*?)$
99. Regexp, Enabled : *trigger197 ^(.*?)Look in the area of (.*?) for...
100. Regexp, DISABLED : *trigger199 ^(.*?)You let out about (.*?) feet ...
101. Regexp, DISABLED : *trigger203 ^(.*?)Your (.*?) (.*?) Xurk\.$
102. Normal, DISABLED : *trigger201 ^(.*?)Your (.*?) (.*?) Xurk\.$
103. Regexp, DISABLED : *trigger205 ^(.*?)Your line is still in the wat...
104. Regexp, DISABLED : *trigger207 ^(.*?)before reaching the end of yo...
105. Regexp, DISABLED : *trigger209 ^A (.*?) (.*?) breaks the surface o...
106. Regexp, DISABLED : *trigger211 ^A (.*?) (.*?) breaks the surface o...
107. Regexp, DISABLED : *trigger213 ^A (.*?) breaks the surface of the ...
108. Regexp, DISABLED : *trigger215 ^A (.*?) breaks the surface of the ...
109. Regexp, DISABLED : *trigger217 ^You receive (.*?) experience point...
109 triggers.
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Posted by Nick Gammon   Australia  (21,652 posts)  [Biography] bio   Forum Administrator
Date Reply #7 on Thu 30 Dec 2010 08:51 PM (UTC)
Message

  • I can't see a trigger that matches what I suggested:

    
    You have become better at @skill! (*)
    


    I know the "..." cut off the back part of most triggers. If one of them has that, can you paste the whole trigger please?

    Template:copying For advice on how to copy aliases, timers or triggers from within MUSHclient, and paste them into a forum message, please see Copying XML.



  • You didn't list the variables as requested.


  • You didn't show the output from the MUD that is supposed to match the trigger.


Without this information I can only guess at what is wrong, and I may guess wrongly.

- Nick Gammon

www.gammon.com.au, www.mushclient.com
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Posted by Leonhardt   (24 posts)  [Biography] bio
Date Reply #8 on Thu 30 Dec 2010 09:56 PM (UTC)
Message

You have become better at @skill! (*)




if %1 >= tonumber (GetVariable "skill_limit") then
Send "switch skill"
end -- if

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Posted by Nick Gammon   Australia  (21,652 posts)  [Biography] bio   Forum Administrator
Date Reply #9 on Thu 30 Dec 2010 10:08 PM (UTC)
Message
Template:copying For advice on how to copy aliases, timers or triggers from within MUSHclient, and paste them into a forum message, please see Copying XML.


Please show your variables.

Please show the MUD output.

- Nick Gammon

www.gammon.com.au, www.mushclient.com
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Posted by Leonhardt   (24 posts)  [Biography] bio
Date Reply #10 on Fri 31 Dec 2010 12:23 AM (UTC)

Amended on Fri 31 Dec 2010 12:27 AM (UTC) by Leonhardt

Message
-------------- MUSHclient summary --------------

MUSHclient version: 4.61
Compiled: Sep 11 2010.
Time now: Thursday, December 30, 2010, 6:22 PM
Operating system: Windows XP
Libraries: Lua 5.1.4, PCRE 8.10, PNG 1.4.3, SQLite3 3.7.2, Zlib 1.2.5
World name: 'Ansalon', ID: 360a77c95b9b2ba3b44680ed
-- Scripting --
Script language: Lua, enabled: yes
Scripting active: yes
Script file: C:\WINDOWS\Media\AnsalonScripts.lua
Lua sandbox is 127 characters, DLL loading allowed: NO
Scripting prefix: '/'. External editor in use: NO.
Scripting for: 4.234196 seconds.
-- Triggers, aliases, timers, variables --
** Triggers: 1 in world file, triggers enabled: yes. [Triggers]
0 enabled, 0 regexp, 0 attempts, 0 matched, 0.000000 seconds.
** Aliases: 218 in world file, aliases enabled: yes. [Aliases]
218 enabled, 68 regexp, 402831 attempts, 239 matched, 0.599568 seconds.
** Timers: 2 in world file, timers enabled: yes. [Timers]
0 enabled, 0 fired.
Timers checked every 0.1 seconds.
** Variables: 2. [Variables]
-- MCCP --
MCCP not active.
-- Plugins (Processing order) --
ID: 520bc4f29806f7af0017985f, 'Hyperlink_URL2', Enabled [Tr]
ID: dc8cb4a314674db813c12c90, 'Reconnecter', Enabled [Al Ti]
ID: e49156f49854904ea8b90223, 'Inventory_Miniwindow_Demo', Enabled [Al Ti Va]
ID: 565dae21eb816a2fdb8d50f9, 'Chat_Capture_Miniwindow', Enabled [Tr Al Va]
ID: 71a90acddb14f784437b8b80, 'Summary', Enabled [Al]
** Plugins: 5 loaded, 5 enabled.
-- Comms --
Connect phase: 8 (Open). NAWS wanted: NO
Received: 3605099 bytes (3520 Kb)
Sent: 222492 bytes (217 Kb)
Received 4888 packets, sent 4640 packets.
Total lines received: 62873
This connection: Sent 4640 lines, received 32707 lines.
Telnet (IAC) received: DO: 0, DONT: 0, WILL: 2, WONT: 2, SB: 0 [Telnet]
-- MXP --
MXP active: NO, Pueblo mode: NO, Activated: On command
MXP tags received: 0
MXP entities received: 0
MXP errors: 0
-- Commands --
Commands in command history: 1000
Speed walking enabled: yes. Speed walking prefix: $
Command stacking enabled: yes. Command stack character: '&'
Accelerators defined: 0
-- Miniwindows --
Window: '565dae21eb816a2fdb8d50f9', at (444,130,1001,540), shown: NO
width: 557, height: 410, position: 0, hotspots: 6, fonts: 2, images: 0
Window: 'e49156f49854904ea8b90223:inventory', at (662,0,1001,142), shown: yes
width: 339, height: 142, position: 6, hotspots: 0, fonts: 1, images: 0
Window: 'e49156f49854904ea8b90223_inventory', at (0,0,0,0), shown: NO
width: 0, height: 0, position: 6, hotspots: 0, fonts: 1, images: 0
** Miniwindows: 3 loaded, 1 shown.
-- Output window --
Output pixels: width 1001, height: 544, font width: 8, font height: 15
can show 125 characters, wrapping at column 125, height 36 lines.
Output buffer: 62897 of 250000 lines.
-- Miscellaneous --
Logging: NO, tracing: NO
** SQLite3 databases: 0
Sound buffers in use: 0

---------------------- End summary ----------------------



<triggers>
<trigger
enabled="y"
match="You learn from your mistakes, and your @skill skill. improves. (*)"
sequence="100"
>
<send>

if %1 &gt;= tonumber (GetVariable "skill_limit") then
Send "switch skill"
end -- if

</send>
</trigger>
</triggers>




<variables>
<variable name="skill">shield
remove curse
cure disease</variable>
<variable name="skill_limit">75</variable>
</variables>
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Posted by Nick Gammon   Australia  (21,652 posts)  [Biography] bio   Forum Administrator
Date Reply #11 on Fri 31 Dec 2010 12:49 AM (UTC)
Message
My example above had this:


expand_variables="y"


Without "Expand variables" checked it just looks for "@skill", it doesn't substitute the actual skill for it.

I also had:


send_to="12"


That is, "send to script".

You would have been better off copying the trigger and pasting it in following the instructions, and then modifying it to match the exact text you wanted. You have omitted important parts.

Another problem is your skill is set to:


shield
remove curse
cure disease


That won't match because it will try to match on:


You learn from your mistakes, and your shield
remove curse
cure disease skill. improves. (*)


That won't make any sense.

Since you are trying to match multiple things, it is probably better to just use a wildcard (not a variable) and then script the things you are looking for, like this:


<triggers>
  <trigger
   custom_colour="2"
   enabled="y"
   expand_variables="y"
   match="You have become better at *! (*)"
   send_to="12"
   sequence="100"
  >
  <send>

skills = {
  ["shield"] = { level = 75, learn = "remove curse" },

  ["remove curse"] = { level = 80, learn = "cure disease" },

  ["cure disease"] = { level = 85, learn = nil },


-- more here

} -- end of skills

local skill = "%1"
local level = %2

local t = skills [skill]

if not t then
  ColourNote ("white", "red", "Skill " .. skill .. " not in skills table")
  return
end -- if

if level &gt;= t.level and t.learn then
  Send ("learn " .. t.learn)
end -- if

</send>
  </trigger>
</triggers>


Template:pasting For advice on how to copy the above, and paste it into MUSHclient, please see Pasting XML.


This trigger uses a table of skills you want to check for, and the level at which you switch to the next skill. Then it also has which one to learn next. You may need to change the word "learn" to "practice" or whatever the MUD uses.

- Nick Gammon

www.gammon.com.au, www.mushclient.com
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Posted by Leonhardt   (24 posts)  [Biography] bio
Date Reply #12 on Fri 31 Dec 2010 03:11 PM (UTC)

Amended on Fri 31 Dec 2010 03:12 PM (UTC) by Leonhardt

Message
I'm not trying to practice them i'm casting them from 1% to around 75% but sometimes it goes up by 3% and jumps past 75%. So what im wanting to do is set a trigger that once it hits 75% or over it moves on to the next spell on the list.
The trouble is when any spell fails the message the mud sends is "You lost your concentration." so i'm having to make several triggers of this phrase and turn them on and off depending on which spell i'm currently casting and its just so tedious. So i'm looking for a way to go from one spell to the next without having to worry about making dozens of triggers of this phrase. Sorry for the confusion.
[Go to top] top

Posted by Nick Gammon   Australia  (21,652 posts)  [Biography] bio   Forum Administrator
Date Reply #13 on Fri 31 Dec 2010 08:48 PM (UTC)
Message
Oh well, there should be enough there for you to experiment with. Try working on it yourself, you will learn heaps.

In particular, if you want to cast rather than learn, change the word "learn" to "cast", right?


if level >= t.level and t.learn then
  Send ("cast " .. t.learn)
  SetVariable ("current_skill", t.learn)
end -- if



By adding an extra line to set the variable "current_skill" we now know what that skill is. So if we get a message about losing concentration, just make a trigger that detects that and casts @current_skill.

- Nick Gammon

www.gammon.com.au, www.mushclient.com
[Go to top] top

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