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➜ MUSHclient
➜ General
➜ ansi(hfr,Warning) doesn't flash
ansi(hfr,Warning) doesn't flash
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Posted by
| Philip Mak
USA (35 posts) Bio
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Date
| Fri 12 Apr 2002 08:36 AM (UTC) |
Message
| On PennMUSH, I type "think ansi(hfr,Warning)". It comes out in bright red, but it doesn't flash like it's supposed to.
How can I get MUSHclient to display ANSI flashing codes? | Top |
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Posted by
| Nick Gammon
Australia (23,133 posts) Bio
Forum Administrator |
Date
| Reply #1 on Fri 12 Apr 2002 09:21 AM (UTC) |
Message
| Ah yes, flashing text. This must be one of the earliest suggestions (bugs?).
It is on the list of things to do. For custom drawn windows, like MUSHclient uses, it isn't a simple matter of setting a "flash bit".
I would have to scan the entire window for any flashing text, every second, and alternately draw and blank it.
So far I have resisted the urge to do that. :) |
- Nick Gammon
www.gammon.com.au, www.mushclient.com | Top |
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Posted by
| Dave
Australia (93 posts) Bio
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Date
| Reply #2 on Fri 12 Apr 2002 02:09 PM (UTC) |
Message
| I think flashing is annoying and having it shown as Italics is a much better solution to the "problem", IMO. ;) | Top |
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Posted by
| Philip Mak
USA (35 posts) Bio
|
Date
| Reply #3 on Fri 12 Apr 2002 06:48 PM (UTC) |
Message
| > I think flashing is annoying
Well, it depends on the designer. If you're talking about other players on the MUSH writing code that abuses flashing, I agree with you.
In my case, I have a piece of code on myself which displays an important warning to me, and I wanted it to flash.
@amove me=@switch v(Clothes)=nude, think [ansi(hfr,Warning!)] You're running around naked!
:) | Top |
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Posted by
| Shadowfyr
USA (1,790 posts) Bio
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Date
| Reply #4 on Fri 12 Apr 2002 09:13 PM (UTC) |
Message
| And of course there is the problem of italics not comforming to the fixed width of the font. For maps of any other text that requires everything to line up perfectly you are forced to turn off italics, since it royally messes things up. If it didn't stretch the character left to right then the replacement wouldn't be quite so annoying, but as it is you get neither the flashing nor italics if you have to turn it off to properly see a map that uses it to show your position. It would really become a mess if someone created a mud that showed other creatures as flashing on the map as well. :p Like text positioning commands, which comes with similar problems as Gammon has said in the past, there are never the less times when doing it some other way is less than ideal (if not nearly impossible). | Top |
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Posted by
| Nick Gammon
Australia (23,133 posts) Bio
Forum Administrator |
Date
| Reply #5 on Fri 12 Apr 2002 09:20 PM (UTC) |
Message
| If it is important to know if you are naked or not, try putting a trigger on that line and playing a sound. And/or have the trigger highlight the line in a very bold way (eg. white on red). |
- Nick Gammon
www.gammon.com.au, www.mushclient.com | Top |
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Posted by
| Dave
Australia (93 posts) Bio
|
Date
| Reply #6 on Fri 12 Apr 2002 11:48 PM (UTC) |
Message
| re: "white on red and playing a sound", underlining works too (unless you're using MXP I guess). | Top |
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