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 Entire forum ➜ MUSHclient ➜ General ➜ ansi(hfr,Warning) doesn't flash

ansi(hfr,Warning) doesn't flash

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Posted by Philip Mak   USA  (35 posts)  Bio
Date Fri 12 Apr 2002 08:36 AM (UTC)
Message
On PennMUSH, I type "think ansi(hfr,Warning)". It comes out in bright red, but it doesn't flash like it's supposed to.

How can I get MUSHclient to display ANSI flashing codes?
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Posted by Nick Gammon   Australia  (23,133 posts)  Bio   Forum Administrator
Date Reply #1 on Fri 12 Apr 2002 09:21 AM (UTC)
Message
Ah yes, flashing text. This must be one of the earliest suggestions (bugs?).

It is on the list of things to do. For custom drawn windows, like MUSHclient uses, it isn't a simple matter of setting a "flash bit".

I would have to scan the entire window for any flashing text, every second, and alternately draw and blank it.

So far I have resisted the urge to do that. :)

- Nick Gammon

www.gammon.com.au, www.mushclient.com
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Posted by Dave   Australia  (93 posts)  Bio
Date Reply #2 on Fri 12 Apr 2002 02:09 PM (UTC)
Message
I think flashing is annoying and having it shown as Italics is a much better solution to the "problem", IMO. ;)
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Posted by Philip Mak   USA  (35 posts)  Bio
Date Reply #3 on Fri 12 Apr 2002 06:48 PM (UTC)
Message
> I think flashing is annoying

Well, it depends on the designer. If you're talking about other players on the MUSH writing code that abuses flashing, I agree with you.

In my case, I have a piece of code on myself which displays an important warning to me, and I wanted it to flash.

@amove me=@switch v(Clothes)=nude, think [ansi(hfr,Warning!)] You're running around naked!

:)
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Posted by Shadowfyr   USA  (1,790 posts)  Bio
Date Reply #4 on Fri 12 Apr 2002 09:13 PM (UTC)
Message
And of course there is the problem of italics not comforming to the fixed width of the font. For maps of any other text that requires everything to line up perfectly you are forced to turn off italics, since it royally messes things up. If it didn't stretch the character left to right then the replacement wouldn't be quite so annoying, but as it is you get neither the flashing nor italics if you have to turn it off to properly see a map that uses it to show your position. It would really become a mess if someone created a mud that showed other creatures as flashing on the map as well. :p Like text positioning commands, which comes with similar problems as Gammon has said in the past, there are never the less times when doing it some other way is less than ideal (if not nearly impossible).
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Posted by Nick Gammon   Australia  (23,133 posts)  Bio   Forum Administrator
Date Reply #5 on Fri 12 Apr 2002 09:20 PM (UTC)
Message
If it is important to know if you are naked or not, try putting a trigger on that line and playing a sound. And/or have the trigger highlight the line in a very bold way (eg. white on red).

- Nick Gammon

www.gammon.com.au, www.mushclient.com
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Posted by Dave   Australia  (93 posts)  Bio
Date Reply #6 on Fri 12 Apr 2002 11:48 PM (UTC)
Message
re: "white on red and playing a sound", underlining works too (unless you're using MXP I guess).
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